This is for anyone on the team if you could eat one food from in-game what would you pick and why?
I really want to find out what omnomberries taste like!
Also, mushroom and asparagus risotto is delicious, just saying...
This is for anyone on the team if you could eat one food from in-game what would you pick and why?
I really want to find out what omnomberries taste like!
Also, mushroom and asparagus risotto is delicious, just saying...
:-)
I second Jessica's enigmatic emoticon smile. ;-)
This is for anyone on the team if you could eat one food from in-game what would you pick and why?
Gotta go with winterberry pie, simply because pie is delicious and the icon makes it look great :D
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Hey there! As the person who put keys into the wallet, I have to say that I also would love to see them displayed at the bottom of your inventory alongside gold and the map currency. However, there's currently a limitation that prevents us from displaying more than two total currencies at a time in that part of the UI. Fixing that limitation was unfortunately not in scope for the conversion effort that went into this release.
I am so excited to start playing! I did not expect for us to go to Istan on the first episode, it seemed too good to be true! You guys are gods. A couple questions:
What made you decide to go to Istan?
Was the name Daybreak indeed an intentional reference to the old campaign Nightfall?
What were some of favorite parts about this release?
I know we aren’t supposed to ask about future items but is there a possibility we will get an Aurene griffon skin in the future? ;-)
You guys are amazing and I can’t wait to see what other parts of Elona we get to visit in the future (me here waiting for Gandara). I spent many a time in Istan in the first game, I can’t wait to see the GW2 version!
I had a Bone Dragon staff I needed to sell, so we had to add Kamadan to GW2. ;)
Read moreHey everyone! Great job with the reverse Nightfall, I'm only about halfway through the story but I really like it so far, especially some of those callbacks with names and locations that have been changed by Palawa's reign.
I've got a pretty unrelated question about the Gen 2 legendaries that I don't think anyone has answered in the previous Q&As. Specifically, what happened to the designs that were planned for Heart of Thorns but never released.
Originally I thought that when MO decided to bring legendaries back in LS3E02, they would be the designs that were originally planned to release for the jungle but couldn't be finished in time for release, but as more and more LS3 legendaries came out it became pretty clear that these were completely new designs that were in some way related to the episode they came with: An obsidian mace for volcano island with obsidian structures on it, a quaggan bowl for an icy quaggan outpost, a pirate ship for the city docks, a flame g...
We did use the art we'd already developed for HoT legendaries when we started releasing legendaries in the new system. Some of those first pairings were fortuitous. We had Eureka art, we had Shooshadoo art, and we were able to pair them with episodes they made sense with.
~ MO
Read moreHi Mike and the team,
Congratulations on another successful launch! Can we get anyone to check on the WvW team? I know PvP & WvW teams "release on their own cadence", but lately that feels like "dont ask us about WvW & PvP".
I'm not asking for specific details on upcoming releases, but are there any general (even vague) communications the team can give us about our favorite game mode?
Scourges & Revs still face an "obstructed" bug when placing AoEs even on the tiniest of slopes. Is anyone looking at generating a fix or is this intended?
In the last balance patch, Spellbreaker domes were given a different color if they were dropped by the enemy team, can we see this applied to other skills as well? Also, why was black chosen (a color that is covered by friendly AoE skills) instead of bright red, like in PvE?
Server populations for WvW are becoming a contention point for a lot of players in deciding to play WvW. It seems population calculation...
Regarding the question about the ArenaNet Partner Program: yes, the program is actively being managed. We review applications and add new members on a regular basis. The volume of applications very high, and the review and vetting process takes time. Due to volume, we are only able to respond to applicants who are selected.
What is the reason for designing LS maps without general goods vendors in them?
While we don't always add basic merchants, most of the things that they sell are available from the heart vendors in the map.
Just finished playing the story for this patch, you guys have done a great job as usual.
What was the best part of your job this patch (favourite thing you worked on for example or really anything you enjoyed) ?
Also, how many different voice recording for any character (ennemy, friendly npc, player character, really any character) do you have saying "Praise joko" ?
My favorite part of this release was to try and think of what kind of skills the final boss would use given it's situation. Without spoiling anything, a lot of iteration went into that encounter.
I also really enjoyed seeing the open world map come together over time - our map artist did an absolutely fantastic job at bringing Istan forward 250 years.
What's your reasoning for doing these AMA's relatively quickly after release instead of waiting a few days to let the community experience a good chunk of the new content?
We take the company down on release days –– no normal development, no meetings –– so that we can play the game with you and respond to anything that comes up. That makes release days a unique opportunity to get everyone together. And, frankly, we're excited about what we just released and are happy to be able to chat about it.
~ MO
Domain of Istan is the best living story map so far, gj everyone who worked on it
Thanks! I'm really happy with how it turned out. I spent many a'hour in Kamadan and Istan in GW1, so it was a blast being able to recreate it in the glorious image of King Joko.
Read moreHi all,
A few months ago I announced my intention to gradually hand the reins of GW2 game direction to Mike Zadorojny, "Z". You probably already know Z well: he's a 10+ year veteran of ArenaNet, who worked on GW2 from the beginning, and most recently served as the lead designer of Path of Fire.
I'm not going anywhere – Z and I sit next to each other and continue to work together – but I won't be able to continue spending virtually all my time on GW2 in the coming year as I did through most of the past two years. A game director should be 100% dedicated to the game. Z is absolutely dedicated to GW2. He has a deep passion and enthusiasm for the game, the same today as when he started working on it a decade ago. As game director I know he'll continue to champion the needs of players, and continue to set the highest quality standards for everything we do.
So today I'm making it official: Mike Zadorojny is the new game director of GW2. Congratulations Z....
It's been an absolute pleasure working with Z during (and post) development of PoF. Congrats Z!
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We don't currently have any plans to convert unbound magic into volatile magic. We want to make sure that the rewards are tied to the content, while using unbound magic or providing a conversion both makes the rewards available without having to play the new content, as well as making imbalanced farming locations like Bitterfrost Frontier feel like it's required to be efficient for earning season 4 rewards as well.
Domain of Istan is the best living story map so far, gj everyone who worked on it
There are a lot of fine folks who worked hard to bring that map to fruition. I'm glad you like it! <3
Hey guys! you did an amazing job with the boss mechanics in the story! i really did loved it :) my question is: Are you pleased with the way your new Palawadan map meta event turned out? are you happy with the difficulty of it and the balance of reward it gives?
I was late to this AMA because I was finishing off you know who at the end. :) It was a blast playing it on live, and the difficulty balance felt good.
Just finished playing the story for this patch, you guys have done a great job as usual.
What was the best part of your job this patch (favourite thing you worked on for example or really anything you enjoyed) ?
Also, how many different voice recording for any character (ennemy, friendly npc, player character, really any character) do you have saying "Praise joko" ?
"Also, how many different voice recording for any character (ennemy, friendly npc, player character, really any character) do you have saying "Praise joko" ?"
Not enough.
I am so excited to start playing! I did not expect for us to go to Istan on the first episode, it seemed too good to be true! You guys are gods. A couple questions:
What made you decide to go to Istan?
Was the name Daybreak indeed an intentional reference to the old campaign Nightfall?
What were some of favorite parts about this release?
I know we aren’t supposed to ask about future items but is there a possibility we will get an Aurene griffon skin in the future? ;-)
You guys are amazing and I can’t wait to see what other parts of Elona we get to visit in the future (me here waiting for Gandara). I spent many a time in Istan in the first game, I can’t wait to see the GW2 version!
I'll answer for the third question... One of my favorite parts of this release was listening to the internal debate of which name would Palawa Joko prefer: Palawadan or Jokodan. #teampalawadan
I'm a GW2 roleplayer (I know, cringe...), and I wanted to give a shoutout to everyone who has worked on all the content so far. This is the best RP experience I've ever had in my life. Just yesterday I was nearly crying tears of joy because I actually had A PLAYER HEALER for the first time in five years. People have been so kind, and I've managed to find such kind people.
Thank you, THANK YOU for making all of this possible.
As for questions, any possibility of more mechanical-looking mount skins? Bought the Reforged Hellhound and made it look like a Golem, and it's been an integral part of my Asura for a bit (there was even a plot where we had to get it back from the Cavaliers 'cause made with Forged metal), but wouldn't mind having some other golemesque mounts....
Edit: Race/Class/Gender breakdown of dev team's characters?
I don't have any answers for your questions, but I just wanted to say that I'm 100% with you on getting different experiences. I think hearts are a great spot for this (as they were in the base game) and while it's not ep1 specific, I really appreciate the opportunities to help refugees, or the injured, or (for some reason) choya, and (especially for the heart in the Temple of Kormir) to do things that aren't just kill a handful of monsters and collect a few widgets.
Hello, and thanks for reporting these issues! The wyvern and elemental issues have a fix in the pipe, and the Deathshroud issue is being investigated.