Indeed, that is an asura PC-specific line. :-)
Indeed, that is an asura PC-specific line. :-)
In previous AMAs, you've mentioned reviewing the economic impact of sigil swapping of legendary weapons. Is sigil swapping something you are still looking into? If so, what obstacles are you facing to get it done? If not, why not?
As we looked into how to support sigil swapping on Legendary Weapons it opened up the investigation to larger issues with the system as a whole. It is something I still would like us to address, but I want the design team to take the time to do it right.
Read moreOver the past five years Guild Wars 2 has slowly built up an arms race of effects and styles that have, in the opinions of some, begun to harm the artistic identity of the game. Daniel Dociu, your former art director and one of the most important visionaries behind the look of both the original Guild Wars and Guild Wars 2, describes the essence of GW2's style as handcrafted and artisanal.
However, the game has built up a cornucopia of auras and infusions, humongous backpacks, and mount skins, many of which clash with the visual style of Guild Wars 2. Even before Path of Fire's launch, players expressed concerns about the possibility of further harm to GW2's artistic style.
While players, ...
We are conscious about not trying to add visual noise to the game, but at the same time we don't want to reduce players' abilities to recognize the investment of characters. It is something that we are balancing "visual epicness" vs "visual chaos". We do hear what players like you are saying and will continue to keep a close eye on this.
Just finished the story as well. Taimi's voice acting, wow.
It was an absolute privilege to work on the high level storyline with the narrative team and design teams. It's been a blast laying this season out.
Seconded!
Will that be looked at in the future?
And will you continue to add older keys to the wallet?
If we have the resources to address that in the future I will certainly be advocating for a change like this. As for older keys, if the community feels strongly about adding other keys to the wallet with large-scale acquisition and use I will be keeping an eye out for that feedback!
I just finished and SWEET MOTHER OF GOD YOU GUYS KNOCKED OUT OF THE PARK WITH THIS ONE. DAMN
You guys better give Taimi's VA a raise after this one!
Debi definitely knocked it out of the park. :-)
Not a question, but since there's an occasion, shout-out to /u/GaileGray (or was somewhere else responsible for it?) for making Kormeerkat a reality ;)
The credit for realizing the Kormeerkat goes to Chelsea (who also worked on the Legendary Focus that was released today). She took pieces of the Spearmarshal Kormir outfit I worked on and added them to the meerkat, and the result is perfect! :D
there are currently a lot of partners who dont even play the game anymore or make content on a consistent basis. twitch.tv/dyeingaming twitch.tv/royfromash twitch.tv/gregorpayne These are three people who consistently stream WvW content and deserved to be looked at.
I hope you look into maintaining current partners as well and give those that are still working hard to produce content a chance.
If they applied to the Partner Program and if we feel they would be a good fit, they will hear from our team.
We are in regular communication with our Partners and you may have seen us promoting their content on our social media channels and on our Twitch channel.
Hi Regina!
Thanks for your reply, it's good to see the program is still maintained.
Looking on the page, there are no requirements or minimums to be accepted into the program.
Could you maybe state what criteria you or the team look for in accepting someone?
Thanks again
We don't add content creators into the program based on an inflexible set of boxes that need to be checked off one by one. We are looking to support all kind of content creators and each application is carefully reviewed. If we feel a content creator could be supported by being a member of the Partner Program, we will respond to their application.
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Thanks for the kind words! This release was actually huge for us musically with between 8 and 14 new tracks depending on how you count variants and cinematic pieces. If I'm not mistaken it's the most new music in a single release outside of GW2, HoT, or PoF launch!
I really appreciate finally getting a place that's pretty RP-friendly... even if that may have just been an accidental side-effect. Was it purposeful, or did we just get lucky?
We always strive for our maps to be immersive and feel "lived in" which I feel is an important part of RPing, and a lot of folks worked hard to accomplish that on this one. I'm glad to hear you're enjoying your time on Istan. :)
Question for anyone on Weapon Design: Love the new Scythe skins!! Very Glad they're in the game. It's a wonderful cosmetic addition & their style is awesome especially considering the -spoilers- you run into in this episode! ... Why aren't they greatsword skins or why isn't there a greatsword version...?
The spear and scythe weapons were built as staves when they were created for the NPCs that use them. We may be able to add some non-standard skins for other types of weapons, but it often doesn't work well as different weapon shapes often have significant clipping issues or look unnatural with certain class/race animations.
Alright, I have a couple.
Firstly, what would you (any of you) say is the hardest/easiest part of designing and/or balancing content for GW2? As an aspiring dev, I'm always interested in opinions.
Secondly, I was wondering how many people (if any) are focused on game balance, particularly skills, at any given time? PvE MMOs generally require less balance than PvP games in my observation, but GW2 seems to need more than most, and every three months can feel like too little, too late at times. I'm aware this is a sensitive topic, feel free to pass it over.
For balancing content, I'd say one of the biggest challenges is scaling for large groups, like in Palawadan. There is a limited number of times you can ask everyone to drop everything to help you test a group event with critical mass, so you have to be able to take the data from one play test and make a bunch of adjustments between sessions, then test it again a few days or even weeks later. It gets easier the more experienced you get with our event and scaling system, but there are variables that always make it a challenge, and something of a math problem you have to solve.
You know, like our laughable DPS compared it to y'all. ;)
I'm kinda sad they didn't add the Key of Greater Nightmares since I have more of those keys than I will ever have the patience to open chests with. Would be a solid contender for the list.
The design goal for this change was to take keys that are used mapwide out of the inventory and put them into the wallet since it's common that players will be collecting them in large quantities. Keys that are for specific events or any other small scale content like hearts or jumping puzzles will remain in the inventory.
So... I'm gonna ask my favorite question, that i never found an official answere to: What is up with the waypoints in timberlandfalls and brisbane that got destroyed during scarlets ls? They were never repaired, yet remain waypoints that are always contested. I was just wondering if it was overlooked or if there is actually a reason why they are neither repaired nor transformed into a POI :)
Btw just tried the raid and its fantastic work so far!
I can't speak to why they weren't 'repaired', but as far as turning them into a POI goes, AFAIK that would be essentially impossible; part of the character record for a player is a list (informally) of what specific points they've hit — waypoints, POIs, etc. — and changing a point from one type to another would involve the kind of change to everyone's database records that would give any DB dev the heebie-jeebies. :-)
Domain of Istan is the best living story map so far, gj everyone who worked on it
Frosty, Kirk, and the entire team did such an amazing job with this release!
Just finished playing the story for this patch, you guys have done a great job as usual.
What was the best part of your job this patch (favourite thing you worked on for example or really anything you enjoyed) ?
Also, how many different voice recording for any character (ennemy, friendly npc, player character, really any character) do you have saying "Praise joko" ?
So glad you enjoyed it! My favorite thing I worked on for this release was the look of a certain Awakened Champion. :)
just to clarify, can players who only own PoF and not HoT craft any legendary weapon from set two or just the new focus?
All of the "pure crafted" gen 2 legendary weapons can be crafted with the Gift of Desert Mastery. That includes:
Eureka
Flames of War
Sharur
Shooshadoo
The HMS Divinity
The Shining Blade
and of course, The Binding of Ipos and the rest of the set going forward
First of all- good job to the Narrative Team!! Season 3 story was a bit rushed and the episodes were a bit underwhelming, but this one was absolutely amazing! Really- I was scared from the beginning till the end....
You need to give Maclaine Diemer and other co-composers a huge raise of money- the music in the new fractal is so good! And the new map has probably 4 new music pieces!
Slowly. Hoping for more improvements now that Underworld is released. Who's with me?!
I'm a member of three separate raid training discords. I need a lot of training. :(