Would those 4 big island have covered the entirety of the rest of the fire island chain? :O
No, not literal islands, rather it was in reference to 4 large landmasses (at varying elevations) attached to the interior of our giant hollow volcano.
Would those 4 big island have covered the entirety of the rest of the fire island chain? :O
No, not literal islands, rather it was in reference to 4 large landmasses (at varying elevations) attached to the interior of our giant hollow volcano.
Thank you for adding a special golem to our home instance ^
You're welcome!
Any news on a fix for the Lighting bug introduced in april 18ths patch? Its quite a shame having every map be real dark or a disco, especially the new map as whenever things work as they should it looks kinda nice.
more info: https://www.reddit.com/r/Guildwars2/comments/665b0t/april_18th_lighting_bug/
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<3 to the dog people! <3
Posting for an friend of mine: In the book when Rytlock meets Ember Doomforge, he tells her that she has her grandmothers eyes ( Almora Soulkeeper ). Now since when do badasses or just guys ingeneral notice something as someones eyes unless they find them either attractive or love them? Am I onto something?
LOL. Badasses survive so long because they notice the little details. ;)
First thing I wanted to say, I LOVED todays episode! Everything from spoilers and especially the map and the new mastery. Amazing job!
Secondly, I wanted to ask if you saw the recent suggestion of adding the year the zone takes place in, or slight lore tidbits about the zone to the loading screen (maybe even a loading progress bar). I really liked the suggestion and was wondering what you thought about it, and if it would even possible without some sort of drastic rework (cause a big rework for it wouldn't be worth it).
EDIT: Added link to the reddit post i referred to.
So glad you enjoyed it!! And I think your idea is very interesting. It would take a ton of work to implement retroactively, so it's unlikely to happen. But I like how you think.
Any idea of the "minimal requirement" for this client ?
We are working on determining this right now.
Dogs: This is a much-discussed topic among the team; I will take your interest as a vote for dogs but can't promise what the future may hold!
I'm going to go ahead and +1 for dogs. Like an English Bulldog. And/or a Corgi. And a Shiba.
All the dogs!
I absolutely love the new mastery that came today, maybe even more than I love gliding. What kind of challenges did you have designing the grappling hook?
The biggest challenge was deciding how, if at all, to limit the mastery. The harsher the limitations, the more likely it was to be included in other maps, but the less fun or intuitive it became.
The first iteration was a timed buff, but had unlimited charges. After that, it had unlimited duration but only a single charge. We also tried a distance based system, where you could fire the grappling hook whenever you were near an Oakheart's Essence node. There were pros and cons to each of these attempts, but we ultimately liked the 3 charge version the best.
The other biggest hurdle was getting the character animations and FX to look smooth and polished. As one example, originally if you fired Oakheart's Reach while gliding, the glider would briefly tilt to the side as the character's arm reached forwards.
Does the ArenaNet development team take iodine each day? I was told by the L E G E N D A R Y FASTCAR of Yak's Bend that it's essentially for everyday health. Lugol's is apparently the best, FYI.
+1 for iodine!
The main reason I am excited for living world updates is no other than the story/lore. I am amazed with the story and how it goes, but what make me sad is questions unanswered like plot holes... I really loved that you guys bought back about the problem of extinction of the Elder Dragons. It was one concerned question that was answered. Can I hope for more plot holes to be covered in the future updates? Do you guys have a team dedicated to answer people questions about the story? Because It really feels good when the final piece of a puzzle is complete. Anyways, great chapter, Thanks ;)
There's plenty more story ahead of us. It's awesome that you notice plots we haven't resolved yet and that you're excited to see them come to fruition, so hang in there. The story is still underway. :)
How do testers sign up? I have a Mac tired of dual booting ready, willing, and able to test!
points at the Haiku
Read moreElla, I know the Legendary Armor is probably a really sensitive topic to talk about to you people who spent so much time on making them and implementing the system, but the majority from what I have seen seems to be on the negative side in terms of how those look. Is there any chance our future armors can be, oh I don't know, maybe the word "sleeker" is nice to classify as. Look at Duelist Coat for example for Medium, It is so beautiful and gentle, what about Carapace, it's incredibly good and I was so glad that armor existed in the game back when I was new to it, things along the lines. Now maybe you have a different philosophy when making armor like that, but I would still like to see some really stylish armors in the game. I can't help but feel the efforts you put into making them, although they have amazing baseline, rune swapping and stat swapping, proper animators for them, they could have been more, honestly, I feel like a more simplistic, yet beautiful, not-over-the-top app...
There are no future plans for any additional legendary armor sets.
For the Living World team: after Braham's change in A Crack in the Ice and spoiler do you have plans for a lot more character development of the NPCs in future LW/expac story? Previously NPCs seemed to keep the same personalities as the plot progressed, but as bigger and bigger events happen, will we see more changes in our friends and allies?
Our main characters are integral to the PC's story, so yes, you will see more evolution as events progress. You're already seeing evidence of the changes these characters are undergoing.
will there be any more alterations to legendary armor in terms of looks or are we gonna get additional functionality to allow for transmutation charges to not be consumed?
Beyond the fix for the Charr medium tail issue we have no more changes planned.
Hi! Firstly, I want to thank you all for the hard work that you guys do and everything you put up with. It's truly remarkable and your guys' game is simply breath taking. Secondly, as someone who's studied Latin for five years, I was wondering why you chose the name Draconis Mons for the new map. Also, do you all have a Latin expert, or did you use the internet to come up with the name? (If the latter is true, very impressive because Latin is quite the difficult language)
The map was originally named Mantlerock Scald, but we thought it was unrealistic that such a big mountain wouldn't have a name like Mount Everest or Mount Rainier. We took inspiration from Olympus Mons, the largest volcano on Mars. Adding 'Draconis' to the name was a short leap from there.
Currently, Juggernaut's armor-coating effect doesn't work with any kind of armor piece if you have a legendary armor piece equipped. (At least this is the case for heavy armor)
Is this an intended behaviour (though I suppose not, since it completely makes the weapon irrelevant with legendary armor); and if not, can we expect a quick fix on that. I just crated my breastplate (still need more of those sweet sweet provisioner tokens) and honestly have regrets because I love my Juggernaut.
This is absolutely not the way it should work. We made a conscious decision that any weapon with an effect such as juggernaut should continue to work with legendary armor - and as of yesterday that was working in the development branch. I suspect some Live branch shenanigans and I will look into whats happened.