Guild Wars 2

Guild Wars 2 Dev Tracker




19 Apr

Comment

Originally posted by Azzarii

Did you really base the ledgendary shortbow off the tiger massacre in Chuka and Champawat Tiger Masacaares

I'm super glad that you caught on to this! I drew a lot of insperation for the journey from the life of Jim Corbett.

Comment

Originally posted by jmdbcool

Thank you for this amazing patch! The free shared inventory slot is a wonderful surprise!

Can we get some options for how shared slots appear in inventory? I always have bags hidden, and shared slots break the nice 10-column / 20-slot layout. For example: http://i.imgur.com/xxmbi84.jpg

We can arrange the rest of our bags in any order, but when it comes to shared slots, we're stuck. =( This issue was discussed when shared slots first came out; hopefully it gets more traction now that it affects all HoT players.

Allowing for moving the shared slots around like a bag is a decent amount of work. It's not out of the realm of possibility, and something we should look at especially if we increase the cap on shared slots much more in the future.

The suggestion in that thread for keeping the shared slots and main inventory separate, even in "Hide Bags" mode is something that may be a reasonable compromise that can be done on a shorter timeframe. No guarantees on if or when, but I'll take a look when I have some down time.

Comment

Originally posted by P3RrYCH

obligatory rip bot comment

It never stood a chance.

Comment

Originally posted by CLC-

This is what the game really needed, it seems like you are listening to the community and making it fun to play again!

Thanks for all your time fixing what was broken <3

Glad to hear that you are enjoying the patch!

Comment

Originally posted by [deleted]

In Colin's absence we seem to be lacking dank memes. Is there any way the dev team can help us make up for our lost ground?

I'm sure new dank memes will arise in the future. It's inevitable.

Comment

Originally posted by Drummermean

Hello /u/ANET_Blonk, it's entry number 7. The deer is lying there. When I go to the deer on the cliff, I get an event where the two legendary tigers should appear, but they don't (can see the event to top right of screen).

To the north of my location, an event spawns, when I go there, it just loops around to get to the cliff again. Some people have managed to get through this.

People are also struggling to get the event to spawn on the Hunter's Bane part of the collection. Thanks.

Have everyone leave the event area for 30 seconds and come back, that should reset it.


18 Apr

Comment

Originally posted by Kaligos

If Anet makes Skyhammer a competitive map, I'm gonna swallow a broom whole.

Channeling your inner Herzog, I see? I'mma hold you to that. ;)


15 Apr

Comment

Awesome video and congrats on obtaining The Ascension!


12 Apr

Comment

Glad you liked it! As Charrikayu pointed out, this work was to get it into gliding shape - lots of invisible walls, low res props without collision, etc that needed fixing. I had some extra time so I did polish up, rework the newly accessible areas a bit - esp the Smelter, above/below the Gladium Canton (plus some added scaffolding outside you can get to), and around The Bane.

Lots of pretty epic new spots for screenshots too. Happy exploring!


07 Apr

Comment

Anyone able to confirm whether this is still happening?


05 Apr

Comment

Originally posted by txxtz

hi, it's been about a week since i've had a reply regarding this known bug. just following up on the matter to make sure this conversation hasn't been lost in reddit limbo forever. i understand you're busy and look forward to a reply on the status of this bug. thank u sir have a lovely day.

Nope, not forgotten! There's been some work done related to the "stuck bug" I mentioned before that I was hoping might help with this one (it's possible they have similar underlying causes). Have you seen this issue lately?


04 Apr

Comment

Always great to see people offering to help others that want to try something new!


01 Apr

Comment

Originally posted by wolfer_

Part of me wants to believe that's a joke, the other part of me is thinking they probably can't think of any ranger jokes because nobody at ANet plays one.

I play one and Izzy was happy to point out to me that Ranger wasn't getting a note. He's really that cruel irl 😂

Comment

Originally posted by spcwarmachine

I hope Hugh sees what you did...

That is a nice name you got there. . .


31 Mar

Comment

Originally posted by ANET_Blonk

Just say "Hi! My name is ____. <insert response here> It's nice to meet you!" and have a nice conversation. :)

We're all very friendly and want to have a conversation with you. Come say hi to our friendly coworkers!


28 Mar

Comment
    /u/Tivac on Reddit - Thread - Direct

Originally posted by aRestless

Paging /u/Tivac

Not my thing, that's the patching endpoint.


25 Mar

Comment

We are indeed fixing it, and the 2nd bug is why the item had to be disabled.

The good news is the most recent hotfix should fix the 2nd bug. The item will be re-enabled in the next couple of hours, once most people have updated to the new build.


24 Mar

Comment

Originally posted by kitamoo

It's an old bug that got reintroduced. It's happening everywhere, not just PvP too. Anet still hasn't acknowledged it.

I just added it to the Known Issue Tracker, but I have it flagged as a PvP bug. Are there special circumstances in which it appears outside of PvP, or does it seem to happen any time you see someone get downed?

Comment

Originally posted by txxtz

This has been a bug for over 2 years now. There have been countless threads on the official forums about it and it's even listed as a bug on the wiki under "immobilize." It is still not listed on the issue tracker which is why i was initially hesitant to reply.

P.S ur my favourite dev @GM_Awesomeness <3 you truly are awesome dude. mucho respecto.

D'awww, thanks!

Re: this bug: Could it be a variant of this one? "Characters become stuck when dodging or using certain skills"

Do you actually get the "immobilized" debuff, or do you just get stuck in the air?


23 Mar

Comment

We're working on a hotfix right now. A few other points:

  • Every patch is a bug fix patch! The number of fixes varies, but they all contain at least a few.
  • The Known Issue Tracker will be updated before I leave the office today (I've been waiting to see what gets fixed in the hotfix patch since updating it is kind of a pain). You should see many bugs moved into the "recently solved" section.
  • We're putting out a giant patch in April, which will contain many fixes as well as quality-of-life improvements. Stay tuned to our blog for an overview of that.