Guild Wars 2

Guild Wars 2 Dev Tracker




02 Mar

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Quick update: we plan to update the game browser to Chromium Embedded Framework in two weeks. There shouldn’t be any visible impact on the player experience.
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Originally posted by Bionic164

Do the Charr use the same shampoo as humans? If so, how much do they use? I have to imagine it gets real expensive.

Do the Charr use the same shampoo as humans? If so, how much do they use? I have to imagine it gets real expensive.

Whatever they use, it's working. Ever notice how soft Rytlock's fur is?

https://www.youtube.com/watch?v=68pNdjas4uQ

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Thanks for reporting this to us. As we explained in the blog post, we wanted to include all the old items. But it's a lot, and we missed this one in the process. We plan to bring it back in two weeks! EDIT: note that this change to the Black Lion Statuette Vendor is permanent!
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Originally posted by SamMathias

Haha, do you know/remember if Graham McTavish used the same swear alternative when recording Bangar's "MOTHERF-"?

Haha, do you know/remember if Graham McTavish used the same swear alternative when recording Bangar's "MOTHERF-"?

I don't, but I bet it sounded great!

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Originally posted by Nico_is_not_a_god

That's so much weirder then, if this isn't intended, since the "bug" would be swapping out a single audio file from a years-old story chapter lmao

That's

so much weirder

then, if this isn't intended, since the "bug" would be swapping out a single audio file from a years-old story chapter lmao

Stranger things have happened. We once had an NPC say, "I'm getting too old for this sh*t!" make its way live. That was a fun bug to hotfix.

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Is that not happening? We usually can specify a response based on PC choice at character creation. There might be the occasional line when an NPC uses the encompassing "them" for simplicity, but I'm pretty sure there are gender specific lines re: the PC in this patch. Do you have an example?
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Related to all this: where do folks think the story is going based on what you know right now? (I'm sure there are theories earlier in the thread and I intend to read through it all when I'm on break. Currently in a VO session so I gotta step away from the forums for a bit.)
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I completely agree. I have insight into the big picture and sometimes forget that players are only seeing a slice of it, hence the frustration and/or questions. Thanks for the reminder.
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Counterpoint: At the beginning, we only knew that workers were being "rebellious" We discovered the haze and its effects on jade and the workers We discovered that the PC is especially susceptible to the effects of said haze We now know how the demon is leveraging emotion to weaken its prey We discovered a ley-line power source that is potentially a solution toward the energy problem, but also a source of healing for the demon This is a multi-part story, so we weren't going to answer all the questions in one go. All that stated, though, I totally hear you. There were elements that fell flat for you (or just weren't enough). I appreciate you sharing that with us.
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You're doing great! No worries. 🙂
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Oh, so I'm referring to the following: Rama's love interest Gorrik wanting to take a leadership role Yao defending Chul-Moo Chul-Moo confronting his leadership failure The main plot is handling the PC grappling with unresolved trauma. There is more to come in the next release. Don't want to spoil where it goes, but some of what you mentioned might be covered there.
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Originally posted by Rytlock

Thank you for preventing what would have been a real clusterf**k for us over here.

Thank you for preventing what would have been a real clusterf*ck for us over here.

Do I need to grab the bar of soap, son?

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Originally posted by Nico_is_not_a_god

If it's a bug where the game is failing to "interrupt" the original VA with the static SFX, it's really funny that y'all had Steve Blum say "clusterfudge" in the first place.

The FX are "baked" into the voice file, so it's probably a case of import error. (But a true audio professional will investigate. I'm just theorizing.) But yeah, when we're in the studio we have the actors say a goofy swear in case something like this happens. LOL

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Also, apologies if it seems like I'm picking on you, Randulf. I'm not. Just trying to make sure that when we all communicate here we're using shared terminology so that I understand the feedback and opinions that folks have.
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Not to mention multiple character subplots...
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Gotta disagree with you there. There's: the status quo (calm after EoD) followed by an inciting incident (trouble in the mines) a central conflict (unruly workers, a hint of malevolence) rising action (evidence of otherwordly threat) climax (showdown with said threat) a resolution (loss to said threat, with a plan to regroup in the next installment) Totally open to hearing feedback about it not being what you expected or dissatisfaction with quantity or creative decisions. But the structure is there.
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Thanks for the heads up. Bugged it and sent it along to the right folks to look into.


01 Mar