This update causes a crash when loading a character with DX11 enabled (some kind of memory leak, completely fills up swap), using an old W7 pc that runs the game fine. No I don't need any "y u use so old insecure stuff upgrade now!" - I'll do it on a new pc, too much work to migrate and reconfigure everything, it could run gw2 for 9-10 years, now it can't :(
Sounds like the crash the team is working on right now. Fix should be out later today.
Sharing what I just posted on the forums:
I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.
-Josh
Update:
Hi all,
Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today.
Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game.
In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issue...
Read moreSharing what I just posted on the forums:
I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.
-Josh
Sharing what I just posted on the forums:
I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.
-Josh
I mean, Grouch didn't leave him much room.
He had no choice!
I lost so hard that I haven't streamed for weeks!
Nice
Nice.