Guild Wars 2

Guild Wars 2 Dev Tracker




14 Dec

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    on Forums - Thread - Direct
Bug Fixes: Fixed a client crash related to shadows. Reverted changes to postprocessing settings.

13 Dec

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    on Forums - Thread - Direct
I'm sorry that's happening. Hang in there a little longer--as Josh noted in his post above, we have a hotfix going out that should release later today.
Comment

Originally posted by schwarzzu

This update causes a crash when loading a character with DX11 enabled (some kind of memory leak, completely fills up swap), using an old W7 pc that runs the game fine. No I don't need any "y u use so old insecure stuff upgrade now!" - I'll do it on a new pc, too much work to migrate and reconfigure everything, it could run gw2 for 9-10 years, now it can't :(

Sounds like the crash the team is working on right now. Fix should be out later today.

Comment

Originally posted by Joshua_Davis

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Update:

Hi all,

Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today.

Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game.

In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issue...

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Post
    on Forums - Thread - Direct
Hi all, Quick update. We're working on a hotfix now that will revert the postprocessing changes and return things to how they functioned prior to today's update. This should release later today. Some added context on how today’s change came to be. As I mentioned in my earlier post, we’re in the process of finalizing our engine upgrade to DirectX11. Completing that upgrade is going to open the door to new DX11 rendering features that will allow us to improve the graphical fidelity and performance of the game. In preparation for that transition and as part of our overall graphics upgrade initiative, today's change enabled color grading by default, which allows our environment artists to leverage color look-up tables to create distinct moods for different environments. This will ensure that art quality across different graphics settings profiles is more consistent with our standards. However, color grading isn't the main culprit behind the issues that have been rai... Read more
Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Comment

Sharing what I just posted on the forums:

I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight.

-Josh

Post
    on Forums - Thread - Direct
Hey folks, I'm looking into this. I believe this change was done as part of the prep work for finishing the transition to DX11 (which you'll hear more about early next year). I'm chatting with engineering this morning about what our options are. Hang tight. -Josh
Post
    on Forums - Thread - Direct
People are still looking into it and we'll get it sorted as fast as we can. This is just for those in the thread who may be running into this--hopefully we can point them to a solution while we're working on this. Thank you all for sharing the error logs and possible causes, I've been passing them along to the team looking at this!
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    on Forums - Thread - Direct
People are looking into this. For the sake of due diligence, in the meantime I'm going to point you to this thread: Note that the game may not launch or work properly after we release a new build if you use a third-party program, due to possible incompatibilities. Customer Support cannot offer support if a third-party modification breaks, interferes with, or prevents you from playing Guild Wars or Guild Wars 2. This may be what some of you are running into.
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    on Forums - Thread - Direct
Well this is definitely not supposed to be happening. I'm looking into it right now!
Comment

Originally posted by AlkaKr

I lost so hard that I haven't streamed for weeks!

Comment

Originally posted by MrunMrun

Nice

Nice.