Guild Wars 2

Guild Wars 2 Dev Tracker




31 Jan

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Bug Fix: Fixed an issue that caused Reflective Koi weapon skins to appear inside Black Lion Chests instead of Red Crane weapon skins.
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Originally posted by Manetros

"every change breaks someones workflow"

In gvg tournaments, after the first stealthing phase, we used to send 1 player away from stack with their mini enabled, trying to trick the enemy into taking the bait.

Ha! Clever tactic. Hopefully the same group didn't fall for it multiple times in a row...

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Originally posted by Firefiend1

Yep just tested, can still use minis in WvW, other people can see mine and I can see theirs.

My first comment was gobbled up by reddit, so trying again.

Known issue! They're showing up in inside Alpine maps, but they should be off in OS, EBG, DBL, and EotM. The change to hide them in Alpine will go out in the next release.

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Originally posted by Krasinet

Just one problem: I can still see a lot of them. Well done ANet...

Known issue. They're showing up in Alpine maps still, but they should be off in OS, EBG, DBL, and EotM. The change to hide them in Alpine will go out in the next release.


30 Jan

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01/31/2023—January 31 Release Notes General Jade bot terminals have been added to the Black Citadel, the Grove, Divinity's Reach, Hoelbrak, Lion's Arch, and Rata Sum. Items stored in the "invisible" bag type are no longer displayed in the Mystic Forge interface. Players may now place personal waypoints during map cinematics. Fixed a client crash that occurred when exiting PvP matches. Fixed an issue with the DirectX11 renderer's autodetect best graphics settings option. Fixed an issue that caused the DirectX11 renderer to render some ground effects differently than the DirectX9 renderer. Fixed an issue that caused the DirectX11 renderer to render some fonts differently than the DirectX9 renderer on computers using Windows 7. Fixed an issue that allowed certain endless tonics to be used while in combat. World vs. World This update includes an improvement to weekly rewards, and it introduces changes that are designed to encourag... Read more

27 Jan

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Learn about the latest in WvW development from the Guild Wars 2 team!
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Here are the worlds for EU: Augury Rock (FR), Arborstone (FR) Aurora Glade (EN), Vizunah Square (FR) Baruch Bay (SP) Desolation (EN) Drakkar Lake (DE), Miller's Sound (DE) Elona Reach (DE), Abaddon's Mouth (DE) Far Shiverpeaks (EN), Fort Ranik (FR) Fissure of Woe (EN), Blacktide (EN) Gandara (EN), Jade Sea (FR) Gunnar's Hold (EN), Ring of Fire (EN) Piken Square (EN), Dzagonur (DE) Riverside (DE), Ruins of Surmia (EN) Seafarer's Rest (EN) Underworld (EN), Kodash (DE) Whiteside Ridge (EN), Vabbi (EN) Here are the worlds for NA: Blackgate, Devona's Rest Dragonbrand, Darkhaven Fort Aspenwood, Eredon Terrace Gate of Madness, Sea of Sorrows Henge of Denravi, Crystal Desert Isle of Janthir, Ferguson's Crossing Jade Quarry, Sorrow's Furnace Maguuma, Kaineng Northern Shiverpeaks, Borlis Pass Sanctum of Rall, Yak's Bend Stormbluff ... Read more

26 Jan


25 Jan


24 Jan


19 Jan

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Hey there! I wanted to answer two specific points in your post (leaving the rest to the community): The content of the wiki is created by the players themselves. The editors are doing an amazing job but they can't cover everything. That being said, you can add information you find by editing the relevant articles yourself (with or without a wiki account). The wiki has a few rules to follow but most of the time active editors will modify your entries to make them fit. And if you don't want to edit, each article has a "Leave article feedback" tab where you can mention missing info to the community of wiki editor. The GW2 English wiki has a deep structure where you can explore Categories and various articles have tables showing useful lists. If the particular page "Bosses that drop infusions" doesn't exist, it may not be difficult for wiki editors to create it. Just ask them, either on the discussion page of the Infusion article or on their discord: ... Read more

18 Jan

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Originally posted by Spittinglama

That's a role with pretty good pay. Looks like you guys are trying to attract top talent for this project. Excited to hear about it!

That's a role with pretty good pay. Looks like you guys are trying to attract top talent for this project. Excited to hear about it!

That's the hope! Note that I'm not the hiring manager but would likely interface with this person a bit.

Also of note: the salary range of any job posting coming out of WA state typically represents the bottom and top of a band, and the final agreed upon rate is determined by a variety of factors including years of experience, cost of living, etc. that will fall within those two numbers. Just something to keep in mind when applying.

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Bug Fix: Revenant: Fixed an issue that caused Ventari's Tablet to appear below ground.
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Originally posted by Turkeyspit1975

We are open to remote work in AZ, CA, CO, FL, GA, ID, IL, MA, MD, NC, NV, NY OR, TX, UT and WA

That's kind of interesting? Like, why would they accept someone working remote from NC but not SC? MA but not NH or VT?

West Coast only would make sense, (time zones, easy to travel if required), but if they open it to East Coast states, why only those?

That's kind of interesting? Like, why would they accept someone working remote from NC but not SC? MA but not NH or VT?

West Coast only would make sense, (time zones, easy to travel if required), but if they open it to East Coast states, why only those?

Note: I am not an HR professional or a lawyer so if you want to know more you should consult a professional. But here's how I understand it. The TL;DR is that local/state labor laws vary from place to place, so a company has to navigate those issues to be compliant to be able to hire people who live there but work remotely for a company headquartered elsewhere. We previously could only hire in WA, CA, and TX but have expanded to more states.


17 Jan