Hearthstone

Hearthstone Dev Tracker




27 Jan

Comment

Seeing several people here reporting that dust refunds are not working. Thanks for the reports; that was already added to the list of known issues earlier today. As noted in the main post, the team is working to get a hotfix out to restart the dust refund period.

Comment

I don’t think you’re describing a bug. That sounds like the change to Ysera that was noted in the patch notes:

" Ysera

  • Bob’s Tavern no longer counts as being Refreshed at the start of turn if no new minions are added."

25 Jan

Post

Hello all, follow this post for information and updates about Known Issues with the 22.2 patch.

  • If Google Play users cannot see the update when it becomes available on other mobile devices (expected to be around 1 p.m. PT today), we recommend the same workaround as with the prior updates that did not immediately appear on Google Play: open your profile icon in the top right → open “Manage apps & device” → select “Updates available” → select “Update All.” That should cause the update to appear on your devices once available.
  • Players who have not yet updated to the 22.2 Patch will not be able to see this week’s new Tavern Brawl until after they update to Patch 22.2.
  • As ...
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22 Jan

Post

This afternoon, some players received a notification that they received a Card Back that they already had.

That notification was from us sending players the Winter Veil Treat Card Back if they met the conditions mentioned in the Winter Veil blog, but didn’t receive the Card Back at the time.

After we sent the Card Back, we discovered that there is a bug in our Card Back notification code where instead of showing the Card Back that was granted, the notification showed the player’s favorited Card Back. We’ll be looking into that and fixing that bug in a later update.

Another issue we noticed during this process is that instead of sending the Winter Veil Tr...

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19 Jan

Post

Hey all,

We’re working to fix a few ongoing issues right now that we wanted to give you all more information about.

Last night (Pacific time), we started a heal-up that awarded many players some Arcane Dust (starting in the Americas region). That Dust was to compensate those players for a bug that allowed those players to get extra copies of uncraftable Golden cards from various sources, like monthly awards, Arena awards, and some products (but not Packs).

Those uncraftable Golden cards included cards from the Rewards Track and the Battle for Alterac Valley event. The heal-up was supposed to delete the extra copies of those uncraftable cards and award the affected players with Dust equal to the value of those cards. That’s why different players got different amounts of Dust—it depended on how many of those extra copies you had, and what rarities they were.

Unfortunately, as some of you have noticed, there were some issues with the heal-up. One issue was t...

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15 Jan

Comment

Yes, that should be fixed in this patch.


14 Jan

Comment

There will be both bug fixes and balance changes in the upcoming patch. Full patch notes will be posted on the 20th with more details.

Comment

Battlegrounds Reveals Next Week, and Duels!

The next major Hearthstone patch includes a HUGE, free Battlegrounds update! To celebrate, we’re kicking off our first ever Battlegrounds reveal week. Join our Hearthstone creators next week, starting on January 18, as they unveil an all-new mechanic and tons of new content that will change the game for every single Hero!

January 18

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04 Jan

Comment

I was actually just coming here to update. That bug will be fixed in the next major update (Patch 22.2). The date of that patch has not yet been announced–it’s soon, but not right around the corner like some people think. There will be some stuff leading up to it, so you will see it coming.


24 Dec

Comment

Yes, that was done in the 12/10 patch.


21 Dec

Comment

It was on the 21.8 Known Issues post, along with a workaround. We don’t repeat known issues that have already been documented in prior Known Issues posts.


13 Dec

Comment

The first one is not a bug–Trogg’s effect triggers after a spell, so it is specifically intended that it is killable by a spell.

The second one probably needs some more information or reports.


09 Dec

Comment

Yes, we are looking into your report that the product showed the wrong product description.


08 Dec

Comment

These are two different but related products with two different product descriptions.

Comment

To be clear, this is referring to in the Fighting Pit, when you hit the various benchmark ratings (1000, 2000, 3000, et.) and receive some rewards for getting to that benchmark. If you think you hit those benchmarks and didn’t get those rating rewards, then I suggest you make a new thread reporting that bug and someone will look into it.


06 Dec

Comment

Which language shop did you get this in?

Comment

In Mercenaries you earn the season rewards as you go, not all at once at the end of the season.


02 Dec

Comment

Thanks, the team is aware and looking into it.

Comment

What you’re describing is actually a bug, unfortunately. Or fortunately, depending on how you look at it. The team is aware and working on it.


01 Dec

Post

With Patch 22.0, we did a sweeping review in order to bring more cards into alignment with the general rules about priority order when card effects conflict with each other. That general order is the same as before:

Cards referencing their own properties (e.g. Eye Beam) take priority over cards referencing other cards’ properties continuously (e.g. Taintheart Tormentor), which then take priority over cards referencing other cards’ properties in a single instance (e.g. Freezing Trap).

For many cards, this review resulted in no changes—they either had no overlapping effects, or their effects were already working in this way. For example: Lady Anacondra is a card that continuously references other cards’ properties (second category), so it should further reduce costs after Celestial Alignment, a single instance reference (third category).

We’ve also updated a few cards and how they resolve damage. For some cards, this will end up with a different result than before...

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