Hearthstone

Hearthstone Dev Tracker




17 Jun

Comment

Originally posted by HomesickJoystick

Celestalon couldn't get past the Tree Sentinel in Elden Ring so looking at HS for competitive and skill testing is the last place you want to be at lol

lol, good story

Comment

Originally posted by Voltairinede

If this is true why wasn't this change made however many years ago?

If you're asking why we even did the matchmaking-by-rank part at all...

Prior to the new ranked system (long ago, Ashes of Outland maybe?), matchmaking was much simpler, simply based on Rank. We knew how that felt, and thought that felt good when people were at their peak rank, but that seasonal resets created periods of bad matches until they reached their max rank again. So when we made the new ranked system, we kept matching-by-rank for that top tier, as a precaution. It turned out that matching-by-rank and matching-by-mmr were both fine when you were at peak rank, because peak rank and MMR were highly correlated. We could have swapped it all to matching-by-mmr years ago, but any change has some risk so we just left it that way.

...then bots came along, and rank and MMR stopped being highly correlated. So, we're switching it all over to the other system that works in all cases, matching-by-mmr.

Comment

Originally posted by MyntCondytion

Its a life-changing image thats the single coolest thing youve ever seen

In all seriousness, it's the team skull logo from pokemon

Comment

Originally posted by Voltairinede

Are you trolling? Prior to the change the main method of finding an opponent was the visible ladder rank, after this change the main method finding an opponent is the invisible MMR rank.

No... Prior to this change, the method of finding an opponent was 95% of the time invisible MMR and 5% visible ladder rank. Now it's 100% invisible MMR. Only that 5% changed.

Comment

Originally posted by RidiculousHat

battlegrounds has literally always worked this way. if you've felt like you were getting good matches there, it's because you were. progression matters.

I can try to explain why this is the case.

Progression and Matchmaking are different things, with different systems supporting them.

The point of Progression (Ladder Rank or Battlegrounds Rating) is to give you feedback on your progress, goals to aspire to, sometimes rewards. And do so in an understandable and comparable way. That's why these are usually a simple rating or rank.

The point of Matchmaking (which uses MMRs) is to give you the most fun (fair) matches possible. This can be really complex. It's never as simple as a single number. A whole lot of factors go into that, and they only need to be understandable by the matchmaking system, not players.

We don't show your raw MMR (and virtually no major game with advanced matchmaking does), because it's not a single number, it's a set of values that would be super confusing and very difficult to compare between players. Instead we show something t...

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Comment

Originally posted by Firaskftw

And less incentive to rope every turn is always a huge plus.

How do you get that out of the XP change? they said doing literally any action will prevent the lowered reward, so as long as you're playing the game, roping or not, nothing changes. Bots 'play' the game too so this change in fact seems entirely useless.

Some bots and exploiters do. But some *completely* afk for whole turns at a time, and this combats those. Not just on ranked ladder, but everywhere. Battlegrounds and solo adventures, etc.

Comment

Originally posted by HS_Celestalon

Your rank is your ladder progression, and is still a good indicator of your skill for most people (just not for bots). And it does still affect your bonus stars for next month. The fact matchmaking switched to a different mode when you ran out of bonus stars used to be a slight upside, but nowadays was just a big downside because it was just "you can now encounter bots" mode.

(And I'll reiterate, we continue to ban bots regularly. Botting is a problem that we need to attack from multiple angles.)

Comment

Originally posted by Voltairinede

Now, matchmaking will continue to be based on your internal rating even after you run out of bonus stars.

Great, so now ladder rank is totally meaningless.

Your rank is your ladder progression, and is still a good indicator of your skill for most people (just not for bots). And it does still affect your bonus stars for next month. The fact matchmaking switched to a different mode when you ran out of bonus stars used to be a slight upside, but nowadays was just a big downside because it was just "you can now encounter bots" mode.

Comment

Originally posted by Lexail

Matchmaking Update

Previously, matchmaking on the ranked ladder was based on your internal rating (commonly called “MMR”) while you had bonus stars and based on ladder rank after you ran out of bonus stars. Now, matchmaking will continue to be based on your internal rating even after you run out of bonus stars. This change should reduce matchmaking complexity and result in more consistent and fairer matches throughout the ladder.

Passive XP Grant Adjustment

In our continued efforts to combat bots and exploitive play patterns, extended periods of inactivity will now reward less XP. This change will not impact players taking normal game actions on their turns, such as playing cards, making attacks, or even just hitting the end turn button, so most players won’t see change in their XP earned—just fewer bots wasting their time.

HUGE. Sounds like we should expect more fairer matches going into D5-Legend. And less incentive to ro...

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Yep, that's the point of both of these changes. Better matches, fewer bots encountered.

Comment

Originally posted by Aminomethyl123

Why the hell is it censored, I tried finding his tattoo online but was unable to find it.

Its a life-changing image thats the single coolest thing youve ever seen

Patch 29.6, launching today, starts planning for Hearthstone’s next expansion, Perils in Paradise, returns Baku and Genn to the free Core Set for a limited time, brings Buddies back to Battlegrounds (including Battlegrounds Duos), sets the stage for the next Twist season, and more!

Pre-Purchase Perils in Paradise

Prepare for an island vacation to Hearthstone’s next expansion, Perils in Paradise, arriving on July 23! The old fox Marin has put his questing days behind him and is taking on a new adventure: resort management. Tucked away in the Spiral Isles, his new resort has everything you need for an unforgettable adventure—class-hopping Tourists, tasty Drinks, Locations you’ll want to visit over and over again, and a dash of danger. Book your tickets now, it’s almost time for Perils in Paradise!

HS_29p6_Announcement_InBlog_MegaBundle_RN_760x428_SW01.jpg...

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14 Jun


13 Jun

In Patch 29.6, Buddies are returning to Battlegrounds including their debut in Battlegrounds Duos!

What’s a Buddy?

Buddies are powerful minions assigned to each Hero. Every Buddy is unique to a particular Hero Power and doesn’t appear in the general minion pool. Throughout the match, you can get copies of your Buddy to add to your Warband and help you win the fight.

Making Friends is Easy

Just like last time Buddies were around, each hero will have a Buddy Button that you can press to get their Buddy. The Buddy Button has an initial cost based on the Tavern Tier of your Buddy, which the...

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12 Jun


10 Jun


07 Jun

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Since last month’s update, we’ve actioned nearly 642,000 additional accounts for botting. That is in addition to the bans we levied against players using cheating software to play illegal cards in Twist mode early in this season. We’ll continue regularly punishing these bad actors to make our Tavern a better place for all our real players.


06 Jun

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This is on the known issues list, but we don’t have a timetable on its fix, sorry.