Hearts of Iron IV

Hearts of Iron IV Dev Tracker




03 Mar

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GianpietroU90 said: Thanks for this more than welcome patch! As a separate request would it be possible to add an in game mini generic focus for every democratic country which are in a faction? Not a big focus such as the one for Poland, the Netherland or Framce, more like "receive a military factory out of the mal" "6 of steel out of the map" and "one dockyard form out map" so you can actually continue the fight in a functional way? It will be awesome for all the European democratic minors countries. And I don't think it will seriously impact the balance of forces in Europe.

Thanks again:)...
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Delpheus said: No fix to peace conferences yet? Not surprised but wow
No division medal available notification?
Hey! Regarding division medals notification, please do create a suggestion post about it! And regarding peace conferences, what "fixes" are you searching for? The more descriptive you are, the more it hel... Read more
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benjay2 said: ..... Any updates on those plane sprites, guys?
We are currently investigating it! I cant however promise any dates yet.  
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LeanLeaf said: What does this mean?

That if I play Germany and take the Rhineland focus the whole Oppose Hitler path will dissapear?

Speaking of it, is there any hope of a communist path for Germany? feels like a big missing one to me.

Also, thank you for the Goga fix! I can finally make him from the worst fascist leader to the best fascist leader. #TheGreatGoga
Correct! If you have the game rule selected, the unavailable political tree will be hidden!  

02 Mar

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Generals!

With the beginnings of March comes a new open beta from our glorious factory! With this patch comes quite a few bugfixes, some gameplay tweaks, added features, and a special addition for our Canadian Comrades!

If you wish to see the previous changes, you can see the previous Patch Notes here!

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26 Feb

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Can we please get all the DLC done first that are on the official roadmap?
Also: Cold War had been attempted once and failed.

Personally I do not see the appeal of a cold war scenario. It is basically sitting around, tech-rush the other side, build more nukes than the other side. The boredom is interrupted only by the now and then occuring surrogate war.  

16 Feb

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Pluto2006 said: What makes the difference between Open Beta from 2nd February and Sabre patch?
We updated the Open beta once with these changes below. The reason we have Open betas is for two reasons, one of them is for us to find issues that we can fix for the release of a patch, and the second is to give modders a heads-up and time to update to the latest patch! Hope this information helps!

- Small fixes to Romanian focus tree additions  
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GianpietroU90 said: Thanks for the new patch. Can we receive a new updated "map" of the war effort patches, including the new ones coming in the next feature?
Ah! Forgot to put that in, it will momentarily be updated with how far we have gotten!  

15 Feb

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Generals!

With Operation Sabre comes plenty of new bugfixes, some attention towards Bulgaria and Romania, and the portions to your Career Profiles we outlined in our Previous Dev Diary. The War initiative continues

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I looked up the mod name in the Steam Workshop and it does not seem to be there. Is it possible that this mod was removed from the workshop by its creator? If that is the case steam also updates the mods on your computer which means the launcher still looks for the mod (since it is in a playlist) but cannot find the descriptor file or the mod files anymore. Therefore the error.  

11 Feb

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    AndrewT on Forums - Thread - Direct
Not a tech support issue so moved to main forum. If the community agrees it's likely to be a bug, post in Bug Reports please.  

08 Feb

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blahmaster6k said: And I think I was one of the first people to discover that multirole strategy so you don't have to inform me about it

I really should have tagged the OP as well, since I know that you know that I know that you know.... Well, you get the point.
:cool:  
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News on DLC are never early nor late. They arrive exactly when they are meant to and for all to see. Until then there is no point at all to ask for the whens and ifs.  
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blahmaster6k said: In enemy air superiority zones, you should not be using CAS at all. It will simply be interrupted and not carry out its missions. This is why you use fighters only unless you have at least yellow, preferably green air.

That's the optimum path against a human opponent, certainly.

But I'll be honest: one of the ways I scam the AI is to run something akin to this set up.

Run Battlefield Support as your doctrine. And build multi-role planes like this:

1675882287473.png... Read more

06 Feb

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marcelo r. r. said: I can't believe even in real life someone in CONTROL of SUEZ will blow up to cut itself from india ocean.

Pfft. That's amateur hour.

I've seen AI Romania blow the Suez in an MP game with humans on majors because of how weird occupation come out with exp. forces and so on.

"Smoke'em if you got'em. Our modders have to go into the save game file and fix things before we can continue our epic battle for Egypt."

It reminds me of a Monty Python skit where the Royal Army brigadier gets angry with the Axis po... Read more

04 Feb

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IITonicII said: I tried logistical strikes but it doesn't seem to change anything.

I find this odd.

I recently ran a game and wiped out enemy logistics without too much effort.

A few things to consider when bombing logistics.

1) Did you bomb them for more than a week? It takes time to have impact thanks to supply grace and fuel stockpiles on the front.

2) Do you actually control the skies? If the bombers aren't getting through, then it doesn't matter what mission they are running.

3) Did you have enough pl... Read more

02 Feb

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Reserved for Developer Replies


Herennius said:
I'm also happy for anyone being interested in career profiles and the fact that they got beefed up...though I have to say also that these have zero relevance for me. Not trying to argue that work could have been spent elsewhere or something...I'm fine with pleasing that crowd as well; just making the point that not everyone cares about that stuff in case it somehow matters for higher level decision-making.
It's doesn't impact our workload of making fixes and expansions


...
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30 Jan

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Reni Malaj said: The Bf 110 wasnt a heavy fighter per se. It had a slim fuselage and rather short wings. The plane was comperable in size to the 109. It came from german experimentation with the Schnellbomber and later Zerstörer program. Both gave birth to relatively light and fast combat aircraft. Another product of this line of thinking, the Do 17 is also ingame a light airframe. They stand in contrast to larger planes like the Ju 88 series, Do 217, Fw 200 which were propper long range planes.
All of this does not come without its issues. The Sprites and Models are assigned in the designer according to ...
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Simon_9732495 said: What's the Checksum?
Hey! Its "7c58" Will edit it into the original post. ^^  

24 Jan

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Hello there Generals!

Spoiler: Hotfix Patch Notes ################################################################
######## Hotfix 1.12.9 "Avalanche" ######### Checksum: 7c58
################################################################


##################################
# Bugfix
##################################

- In unit history file, if a mod tries to create a ship for a country that does not have the required tech, do not create the ship
We have seen a spike in crashes when playing with certain mods since the January patch 1.12.8. This hotfix addresses the issue in code.

However, the root cause is found in script, and some less severe errors will still result from it. Modders will need to update their scripting to fully resolve the issu... Read more