Hell Let Loose

Hell Let Loose Dev Tracker




17 Jan

Comment

Originally posted by sunseeker11

The new SMDM has two issues:

  • Town and brecourt manor are too closed off, but that's apparently going to be rectified in the future.
  • The east side of the map strongpoints' are a bit worse than the central and western ones.

Otherwise I find it vastly superior to the old SMDM and it's a hill that I'm willing to die on.

Old SMDM had some atrocious strong points (Town Outskirts, Fields, Sunken Lane, Crossroads, Graveyard), the skewed layout caused a lot of problems. It was visually uninspired map filled with dated assets with the same rectangular field copy pasted multiple times.

It was quite fun for tanks, I will admit as much, but for infantry it was a pain a lot of times.

Areas will be reopened and Brecourt as well. The moment the update launched, 3 maps were made and added, meaning a lower amount of available time to polish all the individual gardens. But, no worries! Its known and will have a fix!


14 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hi everyone,

As you’ll have seen, Hell Let Loose has become a permanent part of the Team17 family.

This is a huge moment for Hell Let Loose. Here at Black Matter we’ve worked extremely closely over the years with our colleagues at Team17 - to the degree where we work as one single team - regardless of company.

We at Black Matter feel that this is an amazing opportunity to give Hell Let Loose the ultimate boost when it comes to the future - with a much larger, dedicated team striving to continue to push the quality and quantity of content in the game. It’s important to understand that while Team17 have always given us full creative and development control over Hell Let Loose, they have been working with us on a day-to-day basis for the entire time since release. They know the game as well as we do, and have worked with us to take the game from the three-map title of our Early Access launch to the game Hell Let Loose is today. Because of this, we feel extremel... Read more

12 Jan


11 Jan

Comment

Originally posted by DannyArt_HLL

Nut? I mean But...

They were made by MrSyntax in the HLL Discord.

"Posting this wall of calculations here for anyone wondering why only 100 players and 12 vehicles?"

"So what do we need to send across the network? it depends ofcourse on what level of anti-cheat we want, if full server managed we get to this aproximately -->

per player - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) - 4x float - stance (crounched or standing or laying down) - 1x bit

per smoke and grenade - position (x,y,z) 3x float - range (how far does it spread) 1x float - timer (how far along is the smoke?) 1x int32 - type of smoke or grenade 1x bit

per bullet - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - direction shot at(x or y or z) 1x bit - type of bullet (mg, thompson, tank mg or shell etc) 1x int32 - speed of bullet (for distance trajectory calculations) 1x int32

per vehicle - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - damage (...

Read more
Comment

Originally posted by DannyArt_HLL

Ah, there isnt atm. Nut there is a rough calculation on Discord made by the community.

Nut? I mean But...

Comment

Originally posted by TealSwinglineStapler

Is there some sort of laymen's guide as to why that is? Like would it be possible to have more players if the maps were less busy? Less big? Different engine? I just know next to nothing about the technical side of vids and am curious.

Ah, there isnt atm. Nut there is a rough calculation on Discord made by the community.

Comment

Originally posted by Sabre_Killer_Queen

Happy cake day/Reddit anniversary!

Also yep, it is nice to have lots of Easter eggs!

🥳

Comment

Originally posted by ArtificialRubber

Thanks Dev!

Your welcome OP!


10 Jan

Comment

Originally posted by 71ststreetfreak

Understood, and I’m thinking theoretically if people would like to see more players on the battlefield. Or if 50v50 is more than enough.

Aaah, I see! Gocha! Nice one!

Comment

No increase. The game is on bandwidth maximum levels already.

Comment

Originally posted by Cthula-Hoops

Yes, I can do that this evening. Is there a particular program I should use to record my screen and button presses? Never done that before.

Ah, the entire post is reported with QA. No worries for now. Lets see if QA can repro.

Comment

Originally posted by colin70000

Jep, its reported with QA.

Comment

Originally posted by Cthula-Hoops

Its on the PC version. I've never had an issue like this in this game, as far as reproducable bugs that cause crashes.

Edit: it happens if I try to open my map while I am in any stage of the ADS in/out animation. I have to make sure I wait a sec after Im done aiming to open the map or it will crash, every single time. 100% reproducable.

Ahy change you might be able to record it with keyboard/mouse presses on vid too? This for QA.