Hell Let Loose

Hell Let Loose Dev Tracker




28 Jan

Comment

Originally posted by HerrFledermaus

And also: is their 'art' from the game available for devs, like nice art from the locations, guns...?

Yes, you could save the icons from the HLL Discord and from the Steam Achievements page https://steamcommunity.com/stats/686810/achievements ...

But the actual icons can be downloaded from Discord. Just place the emojis in chat and then you can RMB save them ;).


27 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Patch 17 Progress Update
With all hands on deck the team are steaming towards the completion of Patch 17. Once completed, the team will then be shifting focus on to the next leg of HLLs journey - Update 12. We look forward to sharing more on that front in the coming weeks as we wrap up Patch 17.

Some of the newer members to the HLL community may want an insight into what P17 is and what it means moving forward. So we will do our best to describe it here.

After releasing a major game update the team takes time to continue internal testing and QA on it. We also read a lot of community feedback to look for areas of potential improvement. Some of the areas of improvement that we focus on are: Fixing Bugs, Optimisation, Gameplay Improvements, UI improvements, NetCode, Animations, Sound FX and Lighting just to name a few. After the release of update 11 we have been undertaking these tasks and are now in the final stages of testing a viable client for Patch 1... Read more

25 Jan


21 Jan

Post
    Corex on Steam - Thread - Direct
Hi Everyone,

Welcome back to the 2nd Dev Brief of 2022, this week we are keeping things short and sweet as the Team continues to focus work on the upcoming Patch 17. In the next couple of weeks we look forward to sharing more information on what to expect in this Patch as well as what exciting new content we have planned.

2022 is looking to be a big year for Hell Let Loose with some amazing updates lined up!

With that said, this developer briefing will be community focused, showcasing some great content from the waves of people who enjoy featuring HLL in videos, screenshots, fanart and more. As we near the release of Patch 17 we'll be sure to spill the beans on all things Patch related including PTE timings.


Community Content Artwork/Screenshots Feature
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Being separate from the dedicated team of ‘War Correspondents’... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan


19 Jan


17 Jan

Comment

Originally posted by sunseeker11

The new SMDM has two issues:

  • Town and brecourt manor are too closed off, but that's apparently going to be rectified in the future.
  • The east side of the map strongpoints' are a bit worse than the central and western ones.

Otherwise I find it vastly superior to the old SMDM and it's a hill that I'm willing to die on.

Old SMDM had some atrocious strong points (Town Outskirts, Fields, Sunken Lane, Crossroads, Graveyard), the skewed layout caused a lot of problems. It was visually uninspired map filled with dated assets with the same rectangular field copy pasted multiple times.

It was quite fun for tanks, I will admit as much, but for infantry it was a pain a lot of times.

Areas will be reopened and Brecourt as well. The moment the update launched, 3 maps were made and added, meaning a lower amount of available time to polish all the individual gardens. But, no worries! Its known and will have a fix!


14 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hi everyone,

As you’ll have seen, Hell Let Loose has become a permanent part of the Team17 family.

This is a huge moment for Hell Let Loose. Here at Black Matter we’ve worked extremely closely over the years with our colleagues at Team17 - to the degree where we work as one single team - regardless of company.

We at Black Matter feel that this is an amazing opportunity to give Hell Let Loose the ultimate boost when it comes to the future - with a much larger, dedicated team striving to continue to push the quality and quantity of content in the game. It’s important to understand that while Team17 have always given us full creative and development control over Hell Let Loose, they have been working with us on a day-to-day basis for the entire time since release. They know the game as well as we do, and have worked with us to take the game from the three-map title of our Early Access launch to the game Hell Let Loose is today. Because of this, we feel extremel... Read more

12 Jan


11 Jan

Comment

Originally posted by DannyArt_HLL

Nut? I mean But...

They were made by MrSyntax in the HLL Discord.

"Posting this wall of calculations here for anyone wondering why only 100 players and 12 vehicles?"

"So what do we need to send across the network? it depends ofcourse on what level of anti-cheat we want, if full server managed we get to this aproximately -->

per player - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) - 4x float - stance (crounched or standing or laying down) - 1x bit

per smoke and grenade - position (x,y,z) 3x float - range (how far does it spread) 1x float - timer (how far along is the smoke?) 1x int32 - type of smoke or grenade 1x bit

per bullet - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - direction shot at(x or y or z) 1x bit - type of bullet (mg, thompson, tank mg or shell etc) 1x int32 - speed of bullet (for distance trajectory calculations) 1x int32

per vehicle - position (x,y,z) 3x float - orientation (rx,ry,rz,rr) 4x float - damage (...

Read more
Comment

Originally posted by DannyArt_HLL

Ah, there isnt atm. Nut there is a rough calculation on Discord made by the community.

Nut? I mean But...