They were made by MrSyntax in the HLL Discord.
"Posting this wall of calculations here for anyone wondering why only 100 players and 12 vehicles?"
"So what do we need to send across the network? it depends ofcourse on what level of anti-cheat we want, if full server managed we get to this aproximately -->
per player
- position (x,y,z) 3x float
- orientation (rx,ry,rz,rr) - 4x float
- stance (crounched or standing or laying down) - 1x bit
per smoke and grenade
- position (x,y,z) 3x float
- range (how far does it spread) 1x float
- timer (how far along is the smoke?) 1x int32
- type of smoke or grenade 1x bit
per bullet
- position (x,y,z) 3x float
- orientation (rx,ry,rz,rr) 4x float
- direction shot at(x or y or z) 1x bit
- type of bullet (mg, thompson, tank mg or shell etc) 1x int32
- speed of bullet (for distance trajectory calculations) 1x int32
per vehicle
- position (x,y,z) 3x float
- orientation (rx,ry,rz,rr) 4x float
- damage (...
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