Hell Let Loose

Hell Let Loose Dev Tracker




25 Feb


24 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hi Everyone,
Patch 17 Update
This week we have finalized work on Patch 17, a few issues that cropped up close to the sign-off period have now been addressed. Work is now progressing on the final sign off for patch 17. We are anticipating all going well and we look forward to officially rolling Patch 17 out early next week. We appreciate all your patience in awaiting this release and help with the testing for the patch during the PTE sessions we held.

World War Ways (Community App Feature)
We always like to take a moment to appreciate in as many ways that we can, the efforts by various community members in making Hell Let Loose content. Today we have a special shoutout to Steam user HeyItsPatrick who has taken the time to create a handy little website.
He has spent several months developing a HLL navigation assistant called World War Ways, which can be found on mobile and pc web browsers at:
... Read more

23 Feb


21 Feb

Comment

Originally posted by Thekinkyteatowel

Brilliant :D

100%!


17 Feb

Comment

Originally posted by ski11ful

Why can't we have it?

It would require to render the scene twice at 60FPS afaik. One for each eye, unless ofcourse there are advancements to only render the scene once and compensate for the eye distances.

Comment

Originally posted by _j03_

How about FSR?

Same boat as DLSS I assume. Also, in theory you could give FSR a try with "Lossless Scaling" on Steam.

Comment

Originally posted by HerrFledermaus

I was more thinking of sun rays, the shadows in the woods of Foy, reflections on the water in Utah beachโ€ฆ but indeed: if it has such an impact on performance, it is understandable that reflections in the mirrors of supply trucks are not crucial.

Strange, we have sun rays, reflections and shadows. Also, ray tracing isnt producing sun rays right? Also the reflections of mirrors need a render to texture afaik. No idea if raytracing can reach that far...

Post
    Corex on Steam - Thread - Direct
Patch 17 Launch Soon To Be Announced
This week we are continuing to work away on Patch 17, unfortunately a few issues cropped up close to the sign-off period which we are now addressing. Weโ€™re expecting to wrap up these issues ASAP before continuing the sign-off period, after which we look forward to officially rolling Patch 17 out. We appreciate all your patience and help with the testing for the patch during the PTE sessions we held.


Sneak Peek Of The Week - Updated Smart Materials
The art team has been hard at work on multiple fronts for Hell Let Loose. Alongside the continuous content creation for updates moving forward they are constantly looking at ways to improve both the performance and looks of existing assets in Hell Let Loose. These assets make the backbone of what a player sees and interacts with in game and are a high priority for achieving the overall realistic feel of the WW2 theaters in Hell Let Loose.

As an example we c... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by HerrFledermaus

Nice. Thanks. And raytracing adds to a realistic environment, no? Loved it in RDR2.

Such as? There are many elements in RayTracing, like shadows, reflections, GI, AO... all come with their own cost in performance and gain minor in quality. RayTracing imho would work best with scifi or contemporary styles and surfaces.


15 Feb

Comment

DLSS is on the radar, RayTracing isnt. No idea why we would even need that... nope...

Comment

Originally posted by omgiafs

My only hope is Nanite. I tried all the ways to make FPS smooth, but i have failed. Even if game starts without any stutters, after one or two mapchanges screen starts to stuttering for a split second, especially when you're running on Stalingrad map. IDK what to do.

No Nanite, no UE5.