Brilliant :D
Brilliant :D
100%!
Why can't we have it?
It would require to render the scene twice at 60FPS afaik. One for each eye, unless ofcourse there are advancements to only render the scene once and compensate for the eye distances.
How about FSR?
Same boat as DLSS I assume. Also, in theory you could give FSR a try with "Lossless Scaling" on Steam.
I was more thinking of sun rays, the shadows in the woods of Foy, reflections on the water in Utah beach… but indeed: if it has such an impact on performance, it is understandable that reflections in the mirrors of supply trucks are not crucial.
Strange, we have sun rays, reflections and shadows. Also, ray tracing isnt producing sun rays right? Also the reflections of mirrors need a render to texture afaik. No idea if raytracing can reach that far...
Nice. Thanks. And raytracing adds to a realistic environment, no? Loved it in RDR2.
Such as? There are many elements in RayTracing, like shadows, reflections, GI, AO... all come with their own cost in performance and gain minor in quality. RayTracing imho would work best with scifi or contemporary styles and surfaces.
DLSS is on the radar, RayTracing isnt. No idea why we would even need that... nope...
My only hope is Nanite. I tried all the ways to make FPS smooth, but i have failed. Even if game starts without any stutters, after one or two mapchanges screen starts to stuttering for a split second, especially when you're running on Stalingrad map. IDK what to do.
No Nanite, no UE5.
Devs have said in the past that increasing player count is not going to happen.
True. Not happening.
this is still a problem for many people. has a fix been found yet?
I think its best to check PTE or see if its worked in P17.
Wow! You got KaTonk? Niiice!
Perfection!