Hell Let Loose

Hell Let Loose Dev Tracker




31 Jan

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Congradulationnnssss!


30 Jan

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Originally posted by Runelite_HD

The Steam Deck is just a PC. HLL will be launchable via Steam.

I cannot imagine playing the PC version with thumbsticks though.

We all will find that out together when the Deck launches. Do note, Deck is Proton/Linux and EAC currently in game is not Linux ready. Hope this will change sooner then later.

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Originally posted by UnableToMakeNames

Reverify your files, the devs and others who tried this solution, have all said that fixes it

True, reverifying the local game content will fix this.


28 Jan

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Afaik, this is indeed a player amin thing or when you join a side, the got disconnected or die or leave, then the server still thinks a player is in there. Quite normal tho.

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Originally posted by Sabre_Killer_Queen

That said I'm surprised I said those other words, and I'm surprised I said hell only 19 times considering how active I am here

I do wonder if the words "let" and "loose" are also at 19...

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Originally posted by HerrFledermaus

And also: is their 'art' from the game available for devs, like nice art from the locations, guns...?

Yes, you could save the icons from the HLL Discord and from the Steam Achievements page https://steamcommunity.com/stats/686810/achievements ...

But the actual icons can be downloaded from Discord. Just place the emojis in chat and then you can RMB save them ;).


27 Jan

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Patch 17 Progress Update
With all hands on deck the team are steaming towards the completion of Patch 17. Once completed, the team will then be shifting focus on to the next leg of HLLs journey - Update 12. We look forward to sharing more on that front in the coming weeks as we wrap up Patch 17.

Some of the newer members to the HLL community may want an insight into what P17 is and what it means moving forward. So we will do our best to describe it here.

After releasing a major game update the team takes time to continue internal testing and QA on it. We also read a lot of community feedback to look for areas of potential improvement. Some of the areas of improvement that we focus on are: Fixing Bugs, Optimisation, Gameplay Improvements, UI improvements, NetCode, Animations, Sound FX and Lighting just to name a few. After the release of update 11 we have been undertaking these tasks and are now in the final stages of testing a viable client for Patch 1... Read more

25 Jan


21 Jan

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    Corex on Steam - Thread - Direct
Hi Everyone,

Welcome back to the 2nd Dev Brief of 2022, this week we are keeping things short and sweet as the Team continues to focus work on the upcoming Patch 17. In the next couple of weeks we look forward to sharing more information on what to expect in this Patch as well as what exciting new content we have planned.

2022 is looking to be a big year for Hell Let Loose with some amazing updates lined up!

With that said, this developer briefing will be community focused, showcasing some great content from the waves of people who enjoy featuring HLL in videos, screenshots, fanart and more. As we near the release of Patch 17 we'll be sure to spill the beans on all things Patch related including PTE timings.


Community Content Artwork/Screenshots Feature
We continue to see some great content from the Hell Let Loose community members showcased in the official HLL discord. Being separate from the dedicated team of โ€˜War Correspondentsโ€™... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Jan


19 Jan