Originally posted by pattythebigreddog
Hey. Thank you so much for the great work you guys have done! I’m not a pro dev, but I dabble as an amateur so I’ve listened to a lot of the interviews out there from you guys on the development processes on HLL. I’ve specifically heard it mentioned a least once how much would be different if you guys were to do the game over from scratch as so much has been learned from the process.
If you had the resources you have now from the start do you think you would still have used unreal?
Do you think there are other tools that would make a game of this scale and type easier to make or even increase the scale or reactivity? What would that look like?
Heeeyhey! I think game wise and global wise this is more a Q for Max.
Artwise I wouldnt pick another engine, just a more complex workflow that we have learned in all these years and are applying atm.
Unreal is a great engine either way. Plus all artists and developers and especially the programmers are very skilled in the engine itself, so another engine would require a big new learning curve for all of us.
Yes, all games out there have their own tools and own tricks. This certainly would be nice to always have for any type of game. You can see the workflows and tools in tech demos for games like environment creation tools in Ghost Recon Wildlands and Cyberpunk 2077 its famous integration of Quixel its material library, or the recent Project Titan from SideFX. These tools will take years to develop, but are always a huuuge boost in workflow and technological advancements in the entire game industry.
So, tldr, yes, there are other tools in other game...
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