Could you add an LOD setting so the pop in distance can be determined by the user?
Could you add an LOD setting so the pop in distance can be determined by the user?
That has even more of a heavier impact on performance. But, not impossible. A transition is the best in these situations.
A D3D error can usually being fixed by DDU your GPU drivers. A fix has been posted in Discord:
(Q) I have a problem with: LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
(A) From HLL Discord member: RushTheBus i did a quick google of that error, seems fairly common i think the biggest things would be to make sure your drivers are updated
https://appuals.com/how-to-fix-the-error-unreal-engine-is-exiting-...
Read moreDid transitions get adjusted with the last patch? The performance bump was pretty nice.
Ah, they are the same as before U10, we worked on many other factors for P16.
Thank you, I hope it will be some toggleable option, so everyone would be able to choose what they prefer.
This is not how game engines work unfortunately. Its either the pop ins for more optimization, or the fade with a performance impact but a nicer transition.
Heeyhey!
For optimization we have these pop ins. But it seems that many prefer better transitions over FPS, so we hope we can test some solutions out with some cost on the FPS to make a fix for this issue.
Hey everyone,
Just jumping in to confirm what you may have seen others post in regards to this.
The good news is we are actively working on a quality of life patch for aiming in regards to everyone's feedback from the console Betas.
This will target things such as sensitivity and deadzones. I would go into more detail but I don't have that to hand right now.
In regards to when you can expect this to arrive there's currently two possible outcomes:
We'll share more details on this as and when it comes.
Thanks to everyone who shared their thoughts and feedback on this across the various channels, it does make a difference.
😍
Thanks yall for bringing HLL to consoles. Can't wait to feel the haptics!
Wooohooo! Its Flix Interactive who is to thank for that ;).
Yes, we are aware of this issue. The PC roadmap had the section called "Custom LODs". They should fix them over time and they will show up on Console too. No worries!