Hell Let Loose

Hell Let Loose Dev Tracker




28 Jul

Comment

Yeah everyone on the team were so pleased about that.

Steam have been amazing support throughout our time in Early Access and having them show us this kind of love on our launch from Early Access really felt special.

Comment
    Jonno on Steam Forums - Thread - Direct
Hey crew,

Are you experiencing this on all maps, or just Stalingrad?

We'd like to help out / give clarification where possible :)

27 Jul

Comment

Originally posted by Heavyweaponspoof

Thanks for the clear response! Do you have any information on the 'No Retreat' and 'Rear Echelon' DLCs? I don't see anything about them, but there's locked cosmetics in-game

I don't have any info on that to hand right now, but I'll have a chat to the team.

Comment

Originally posted by epsom

See this is the clarity we love to see! Detailed and concise. Thank you for shedding light on where the purchases are going too. Streamers vs steam store.

More than welcome!

Comment

Hey crew,

Just jumping in to give some clarity here.

The Lethal Tides DLC was originally planned to be used as a way to trial supporting Streamers who play Hell Let Loose. Currently that's ongoing with a small group of Twitch Broadcasters where gifting a subscription to their channel whilst they play HLL will award the DLC key.

Now it's also important that whilst doing that we have parity with our home platform on Steam, hence it being on sale on there too. This gives those who don't use Twitch the opportunity to also purchase the DLC and access the content.

So in a nutshell:

Get the DLC from a selected Streamer playing HLL: Support the streamer directly as they share Hell Let Loose with their audience.

Purchase from Steam: Standard purchase, sales go to Black Matter / Steam.

With this particular DLC we're really keen to support the Streamers who have helped support us, so if you d...

Read more
Post
Hello Community,

The day is here!

Our Early Access period has been an extremely busy one for the whole dev team. When we released the game in June of 2019, we knew that there were several key pieces of tech under the hood that were either unfinished, or needed a serious rewrite if they were to stand the test of time. Even basic functionality, such as vaulting and leaning was not yet in the game. We had two vehicles, no progression system, no customisation system, no Commander abilities, no nodes and a single game type. In short, we had our work cut out for us!

Over the past two years, we’ve worked hard to build out and rewrite much of the necessary core infrastructure to make sure that working on Hell Let Loose into the future is a far easier experience, and that we can maintain a standard level of quality across the project. We want to thank you all for supporting us during this period - offering feedback and following the project as it’s progressed. It mean... Read more
Comment
    Jambax on Steam Forums - Thread - Direct
U6 introduced ballistics. We simulate many physical effects, all of which are based on real-world values, such as bullet grain, shape, velocity, air-resistance (drag), gravity etc. All gunsights with the exception of Bazooka, Panzershreck and PTRS are currently zeroed to 100M.

At range, you will therefore need to lead your shots appropriately.

Originally posted by Simo Hayha: I wish it still was. they brought in projectiles and now there are a bunch of hit registration issues

Hit Registration has been repeatedly tested and verified to be working perfectly. The registration issues that we've seen from reports are caused by networking spikes or hangs, commonly (but mistakenly) called "desync". In the past so... Read more
Comment
    Jambax on Steam Forums - Thread - Direct
There is not. The "stats" we persistently track are your XP values, which can be retrieved from Steam.

Your "Personal Stats" from the match end are tracked locally only by the game, and dropped once you leave that match or the next one begins.

23 Jul

Post
    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #137!

This week's Brief is a special one as it's the last one before we leave Early Access next week and enter Version 1.0, heralding the arrival of the Eastern Front and Soviet forces.

To say the whole team is excited is an understatement, we can't wait to take this next step with you, our awesome community.

This huge next step will be one of many as we continue to further grow Hell Let Loose post Early Access. We'll be sharing more of what that looks like as part of Tuesday's Launch Dev Brief which will feature our 2021 / 2022 Roadmap.

For those eager to dive into Update 10's Changelog we'll be posting that here on Steam on Monday 26th.

Now, back to today's brief as we've only got some things we think you'd appreciate seeing...


The Eastern Front Trailer
We’re extremely happy to finally reveal the full Eastern Front Trailer, which premiered last night on Twitch as part of Twit... Read more

21 Jul

Post
    Jonno on Steam - Thread - Direct
Hey everyone,

We hope you're all having a great week and honing your strategies ahead of the arrival of the Eastern Front on the 27th!

Today we're sharing an exciting bit of news with you as tomorrow we'll be premiering the full Hell Let Loose - Eastern Front launch trailer as part of Twitch Gaming's The Weekly Show[www.twitch.tv]!

Not only that but Max will be talking all things Hell Let Loose and answering questions live for about half an hour on Stream.

Trailer Premier & Interview Stream

You'll want to head over to the Twitch Gaming channel via THIS LINK[... Read more

19 Jul

Comment

That's a funny looking squirrel.

Comment

Welcome to the frontline!

Great to hear you had a warm welcome, massive kudos to our more veteran / experienced players who bring new players straight into the fold - true MVPs.


16 Jul

Post
    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #136!

This week Max has stopped by to give you an update on some changes coming to Offensive Mode in Update 10, introduce a community competition to win an exclusive helmet to use on the frontline and of course, delve into the Soviet Commander's ace in the hole, the Katyusha Strike!

Let's dive in shall we...


A Message From Max - Offensive Mode and Introducing the Katyusha Strike!

Hi everyone!

The team has been working extremely hard in the run up to Update 10. It’s been an enormous time for the whole studio as we work across optimisations, bug fixes and finalising all the new content with the introduction of the Eastern Front. We’re also in the process of putting together the next roadmap, which will detail all the development goals ahead.


Offensive Mode Changes

We’ve revisited Offensive Mode and made several changes to it in order to increase decisiveness and s... Read more

15 Jul

Comment

Originally posted by BurberryBaron

I really hope the console release doesn’t slow the pacific theater development down

It's all good there!

As all content is developed on PC first by Black Matter and PC / Console will be separate ecosystems we can work in a way that doesn't negatively impact things like that.


13 Jul


09 Jul

Post
    Jonno on Steam - Thread - Direct
Hey everyone,

Welcome to Dev Brief #135!

This week we're got a big one for you as we delve into and detail the armour overhaul coming in Update 10 on July 27th.

From the changes themselves to new additions and our reasoning behind them, today we're pleased to be in a position to sit down and go through everything with you.

A lot of these changes have been inspired, guided and provoked from community feedback, so thank you to everyone who took the time to share their thoughts with us on armour throughout Early Access.

Right, let's rev the engines and get stuck in...


A Message From Max - The Armour Overhaul: Changes, Details & Reasoning
Hi everyone,

We’ve been working very hard on our continued armour rework - the majority of which will be landing with Update 10. We’ve incorporated feedback from across the entire community and it’s meant reworking many areas of our code and logic - including both projectiles, armo... Read more

06 Jul

Comment

The meme template is strong in this one!