Hunt: Showdown

Hunt: Showdown Dev Tracker




22 May

Post


Version: v0.646
SteambuildID: 3845666
Client patch size: ~ 180MB



  • Increased the damage that concertina wire deals to Hellhounds and Armored.
  • NVIDIA Highlights are activated again, but the highlights button doesn’t show up consistently in the summary screen.



  • Fixed a bug where players were still able to shoot while performing hold interactions (reviving, looting, etc..).
  • Fixed a bug that allowed players to shoot too fast...
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20 May

Post


Version: v0.644
SteambuildID: 3838568
Client patch size: ~ 230MB



  • Fixed an issue in which dark sight boost wasn't working over the full distance.
  • Fixed an issue that caused the map to open/close every time when switching from one player to another in spectator mode.
  • Fixed the issue that caused partially burned health chunks not regenerating properly after being revived.

~The Hunt Team

16 May

Post


Version: v0.641
SteambuildID: 3829759
Client patch size: ~350 MB



  • FOV Slider to change the field of view
  • Spectator camera improvements
  • General bug fixes



FOV Slider
  • Added possibility to set a different horizontal field of view from 85° (default) to 110° in the Game Options tab.

Hunter
  • Adjustments to interactions with world items: Reduced the total time necessary to pick up lanterns...
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30 Apr

Post
    loic on Steam - Thread - Direct
Version: v0.627
SteambuildID: 3782115
Client patch size: ~200 MB

Hunters,

We have published a new version of Update 6.0 on the Test Server. We have made some changes that may reduce number of stalls for CPU with 4 cores (e.g.: i5). We're waiting for your feedback!

~The Hunt Team
Post


Hunters,

The test servers are going offline for maintenance at 10:30 CEST!

Thank you for testing with us!

~The Hunt Team

29 Apr

Post
    loic on Steam - Thread - Direct
Version: v0.625
SteambuildID: 3778210
Client patch size: ~200 MB

Hunters,

First, we would like to thank all of you who played on the Test Server over the weekend and provided us with your game.log. We are processing the results.

We have pushed a new version on the Test Server. The lightweight profiler is now removed as we collected enough feedback. We have also made some changes to remove some stalls we detected.

We would kindly ask player who had any performance issues on Update 6.0 to try this version and provide feedback to your preferred Community Manager or Discord Moderator.

~The Hunt Team
Post


Hunters,

The test servers are going offline for maintenance at 16:15 CEST! (in 15 minutes)

Please keep an eye on announcements for further updates!

~The Hunt team

26 Apr

Post
    loic on Steam - Thread - Direct
Version: v0.623
SteambuildID: 3772744
Client patch size: ~300 MB

Hunters,

We have rolled out a new version of Update 6.0 with an integrated light profiling tool. It will print to the Game.log file more information in case some functions are taking a longer time than expected (which would typically result in stutter or stalls).

In case you have experienced performance issues with Update 6.0 we would be very grateful if you would take some time to play on the Test Server. In case you experience stutter or stalls, save your Game.log (can be found at the root of the Hunt: Showdown Steam installation folder) and send it to your favorite Community Manager, Customer Support or Discord Moderator.

Please be aware that the version on Test Server may have lower performance overall or increase the stalls length. The lightweight profiling tool would be disabled/removed before we push the Update 6.0 to the Live servers.

~The Hunt Team

24 Apr

Post
The Test Servers are now back online!

Happy Hunting!




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The test servers will go offline for maintenance at 10:30 AM CEST. We will temporarily remove the Asia server region from the Test servers.

We are going to announce it as soon as the Test serves are back online!


~The Hunt Team

19 Apr

Post
    loic on Steam - Thread - Direct
Version: v0.615
SteambuildID: 3750847
Client patch size: ~ 70MB

Hunters,

We have rolled out a client update that adds extra logging for performance. In case you are experiencing stalls on the test server save the game.log (it can be found in the game installation folder) and send them to a community manager or customer support.

This update is optional and can be downloaded at your convenience.

You can confirm the SteamBuildID in the Steam application properties.

~The Hunt Team

17 Apr

Post


Version: v0.615
SteambuildID: 3746596
Client patch size: ~300 MB



AI Assassin
  • Assassin clones now have a longer lifetime
  • Assassin now reacts more quickly when a player exits and reenters the arena
  • Assassin now correctly checks for too much damage during first attack interruption
  • Assassin bug form no longer takes damage from concertina wire

Onboarding The onboarding is displayed to players that are rank 3 or lower.
  • Added Meta tutorial hints: a pop up will appear in the various screen of our menu with an explanation about wh...
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Post


The Test servers will be taken offline for maintenance at 10:00 AM CEST in order to deploy a new update to it.

We will announce it as soon as it is back online!

~The Hunt Team

15 Apr

Post
Version: v0.611
SteambuildID: 3739010
Client patch size: ~ 115MB

Hunters,

We have rolled out a client update to debug frame drops issues that a minority of you have reported to us during the past Test periods.

Make sure to download the client update as without it you will not be able to join games. (you'll get kicked back to menu during loading screen). If this happens, close your client and restart steam to get the update.

You can confirm the SteamBuildID in the Steam application properties.


~The Hunt Team
Post


The Test Servers will go offline for maintenance at 4:30 PM CEST to deploy an update(in about 20 minutes)!

We will announce it as soon as the servers are back online!

~The Hunt Team

12 Apr

Post


Version: v0.611
SteambuildID: 3731115
Client patch size: ~ 250 MB



  • Tentative fix for structures not loading correctly
  • Fixed Shoulder/Hip Aim sensitivity and changed name to 'Shoulder Aim'
  • Fixed opacity slider for some HUD elements to make it consistent for all HUD elements
  • Fixed multiple crashes detected during the Test Server phase

~The Hunt Team
Post


Hunters,

The test servers will go offline for maintenance at 12:00 PM CEST (In about 85 minutes)!

Make sure to leave your feedback in the test server discussions here on Steam or on our discord channel!

~The Hunt Team

10 Apr

Post


Version: v0.607
SteambuildID: 3725693
Client patch size: ~450 MB



AI Assassin
  • Assassin now has a damage threshold on the first interruption to cause cloning instantly when taking a lot of damage
  • Reduced movement speed of Assassin attack
  • Increased movement speed of Assassin clones

Butcher
  • Butcher now takes more damage from shotguns and slightly more damage to the torso from compact ammo

General
  • AI spawn distance improvements

Book of Monsters
  • Adjusted mastery un...
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08 Apr

Post


Hunters,

The Test servers will be taken offline at 1pm CEST/ 3AM PST/ 6AM EST

Thank you for everyone participating and for all your feedback!

~The Hunt Team

05 Apr

Post
Hunters,

We have released a client side update to fix an issue with the new 'Hip Aim' sensitivity option not applying when changed.

Version: v0.597
SteambuildID: 3713217
Client patch size: ~70 MB

Please make sure to update to the latest client version then restart your game for it to take effect!

Happy Hunting and a nice Weekend !

~The Hunt Team

04 Apr

Post


Version: v0.597
SteambuildID: 3708908
Client patch size: ~400 MB



New Boss: The Assassin
  • Added new boss target: The Assassin
  • Agile attacks from unseen angles
  • Uses walls to navigate to shortcuts and fire ranged attacks from
  • Temporarily clones itself to try and open up an opportunity to attack

Developer Note:
The Assassin is the product born from a lot of investigation into what bosses mean to Hunt in its current state, since the previous two boss targets were created the game has shifted a lot to build a better core experience. With this in mi...
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