Hyper Scape

Hyper Scape Dev Tracker




08 Jul

Comment

Originally posted by UbiArcane

Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).

flair: ubi-response

Comment

Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).

Comment

See you then

Post

Hey Contenders!

Well, that's it, the Technical Test has now come to an end, and the City of Neo Arcadia no longer has hordes of people running around it and causing mayhem. Sorry, but no, we don't have a date for release, nor for when the next phase is, so you'll all have to be a little patient.

However, UbiForward, Ubisoft's own E3-Style event is on July 12th, and the game is confirmed to have a presence. Be sure to tune into the live stream at https://www.ubisoft.com/en-gb/forward and keep an eye out. You never know what might be announced.

External link →

07 Jul

Comment

this is the best, thanks so much for sharing!

Post
Hey everyone! The Hyper Scape team is proud to present an update for you!

After a few days of warm up in Neo Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.

This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.

This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you, it is critical to allow us to improve the game, so keep it coming!

  • Patch Size: 182Mb
  • Estimated Deployment Time: July 6 @ 5:30 PM PT // 8:30 PM ET
  • Estimated Downtime: Up to 30 minutes



WEAPONS

HEXFIRE

The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we... Read more
Post

Hey everyone! I'm Ryan, one of your Hyper Scape Community Developers, and I've got an update for you...

After a few days of warm up in Neo Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.

This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.

This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you, it is critical to allow us to improve the game, so keep it coming!

  • Patch Size: 182Mb
  • Estimated Deployment Time: July 6 @ 5:30 PM PT // 8:30 PM ET
  • Estimated Downtime: Up to 30 minutes

WEAPONS

HEXFIRE

The Hexfire (aka M...

Read more External link →

06 Jul

Post

After a few days of warm up in Neo-Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.

This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.

This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you! Your help is critical in allowing us to improve the game, so keep it coming!

WEAPONS

HEXFIRE

The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we witnessed in our own internal tests. The Time-to-kill (TTK) of the weapon is too fast if you add the benefit of a large magazine and firing stability. We want gameplay to be diverse, and so the Hexfire needs to become a less obvious choice vs. o...

Read more