Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).
Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).
flair: ubi-response
Hey, I absolutely love this! This is really cool to see, passed it around "the office" here :).
See you then
Hey Contenders!
Well, that's it, the Technical Test has now come to an end, and the City of Neo Arcadia no longer has hordes of people running around it and causing mayhem. Sorry, but no, we don't have a date for release, nor for when the next phase is, so you'll all have to be a little patient.
However, UbiForward, Ubisoft's own E3-Style event is on July 12th, and the game is confirmed to have a presence. Be sure to tune into the live stream at https://www.ubisoft.com/en-gb/forward and keep an eye out. You never know what might be announced.
External link →this is the best, thanks so much for sharing!
Hey everyone! I'm Ryan, one of your Hyper Scape Community Developers, and I've got an update for you...
After a few days of warm up in Neo Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.
This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.
This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you, it is critical to allow us to improve the game, so keep it coming!
WEAPONS
HEXFIRE
The Hexfire (aka M...
Read more External link →After a few days of warm up in Neo-Arcadia, Prisma Dimensions has a gameplay balancing patch ready for you. This first patch for Hyper Scape should already address some of the key balancing issues you’ve been reporting.
This patch does not include bug fixes, but please be aware we will soon have a status update on known issues.
This update couldn’t have happened without the feedback we’ve gathered from Hyper Scape’s streamers, players, and viewers. Thank you! Your help is critical in allowing us to improve the game, so keep it coming!
WEAPONS
The Hexfire (aka Mini-gun, aka brrrrr!) was behaving in a much more dominant/all-purpose role than we witnessed in our own internal tests. The Time-to-kill (TTK) of the weapon is too fast if you add the benefit of a large magazine and firing stability. We want gameplay to be diverse, and so the Hexfire needs to become a less obvious choice vs. o...
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