Hyper Scape

Hyper Scape Dev Tracker




03 Jul

Comment

Originally posted by C-Robss

Will there be in game events that occur on a randomised basis when there is no streamer left in a lobby?

Have you any plans to roll the technical test out to further regions or allow people from other regions to queue with friends from allowed regions?

Finally with such a high mobility game, network performance is everything, what is in place to mitigate any ping advantage and at what tick are the servers running?

If there are no streamers in your match, Hyper Scape's host AI, Ultimate Grace, will manage the playing of effects cards throughout it, with a smaller pool of effects to choose from than our streamers have access to. For example, Low Gravity is not one of Grace's options. ~JC

Comment

Originally posted by Geoth3rmal

Do you plan to add skill-based matchmaking to Hyper Scape's casual modes?

Our focus right now with Tech Test is making sure our servers are running properly. Regarding matchmaking we're gathering feedback and data on the subject right now and remain open to altering it in the future. ~Graeme

Comment

Originally posted by TheSacredShrimp

Was really shocked to receive a technical test drop. And really enjoyed the game. Was curious if like myself console gamers who receive tech access on pc will get early access on consoles perhaps? And is there plans for a solo mode in the future! Thanks for all the hard work

Console will launch on Season 1 release. What's cool to remember is everything you unlock during Tech Test on PC will carry over to your console account. ~Graeme

Comment

Originally posted by Ancient-Beyond

How did you guys decide 'time to kill'

Loving it so far. Any map plans?

We plan for Neo Arcadia to evolve season after season. ~JC

Comment

Originally posted by Elq3

When do you plan to nerf the minigun? Literally everybody just runs around with that gun and all the others are clearly inferior to it.

We have plans to nerf the Hexfire already. JC would like it tomorrow, but it will come soonish. "Producer Soon" ~Graeme

Comment

Originally posted by nuttyputty12

Hey guys. Your game looks so amazing. I was wondering if you guys could give a slight hint at how ready the console version is.

Also would you guys consider duos and more offensive hack abilities later down the line.

We're examining different team mode sizes for the future, and investigating more offensive and defensive Hacks going forward. ~Graeme

Comment

Originally posted by mikeytlive

Do you guys have more hacks planned? I’m already seeing streamers saying they want more.

Also, you guys should have a event that respawns everyone that is currently “dead” that would make some games crazy !

We definitely plan to add more Hacks in the future. Hacks are a key part of creating an interesting and diverse gameplay experience for us, so we'll certainly be adding more. ~Thomas

Comment

Originally posted by ZEFAGrimmsAlt

Any plans on possibly lowering the TTK on low fuse or unfused weapons, so players stand a chance against players with fully fused arsenals?

Also will there be changes made to certain hacks? Namely walls. The out of map glitch Is one thing but what about their size? With the speed quick mobilty, walls completely bail out players at times due to the size of it blocking off pathways. Its easy to lose players in the city.

I would really love to be an ambassador for a game that will really truly blossom such as Hyperscape.

Love and enjoy the game Ubi! Don't do anything to ruin it!

We know that TTK is always a big topic, and it is always a critical part of our balancing process. One of the big design goals of this Technical Test was to get good data and feedback on this so we can look at its overall balance. ~Thomas

Comment

Originally posted by DadBodJonesy

Does console also get a opportunity to get the twitch items and the 10 tier battlepass once its launched on console?

The contents of the Technical Test battle pass are exclusive to players of the test. But the game will have cross progression once consoles launch, which means you can have those items on console if you jump into the TT now, so get in there! ~Graeme

Comment

Originally posted by Anoblobis

Will you be adding a "career profile" where you can see overall wins, kills, highest kill game etc? (or is there a way to check already that im unaware of?)

The idea of a career profile is something we are looking into doing for the future. It's more a question of when than if right now. ~Thomas

Comment

Originally posted by ohmyjeezh

I have two What is your guy’s balancing methods toward each guns and is there lore to the Crown Rush mode ?

The goal of our balancing is to build a game where all weapons are accessible for all types of players while making sure they have solid depth to please competitive players. We're also focused on designing them in a way to support multiple playstyles.
We are closely monitoring the gameplay data and community feedback right now to keep on top of any exploits or unbalance that arises. ~Thomas

Comment

Originally posted by Cartina

Is it a BR or a game with a BR mode? There seems to be a lot of locked portals in the hub, suggesting the game might be more than a battle Royale?

While our focus right now is on building a great Battle Royale, our plans for its future expand beyond BR. We created the construct of the Hyper Scape as a way to grow not only the game experience, but also to build the lore. ~JC

Comment

Originally posted by luv1290

When is solo mode coming to the current game mode?

Solo Mode is actually coming to the game TOMORROW in a special form which we call Dark Haze. We're excited to hear what you think about it. ~Graeme

Comment

Originally posted by Wise_Guy_Plato

Hey! I know that this game is completely knew but where do you see this game going in the future. Do you guys have a roadmap planned that includes changes to the maps, new weapons and game midway?

Merci!

We are just at the starting point today. From here it's a blank page that we plan to explore and expand over time. ~JC

Comment

Originally posted by Ry_Dog566

How often do you plan on doing updates for the game starting at launch? Are you doing weekly updates? In these updates are you targeting bug fixing and balancing or adding more things to the game?

Enjoy the game a lot by the way.

We will have more to say about our seasonal cadence soon, but we are planning to roll out regular balance updates for our hacks and weapons, starting with the Hexfire ;) As far as new features and adding new things to the game, we have some cool things planned. ~Thomas

Comment

Originally posted by oddelsewhere

Will the game be playable on cloud streaming services such as Geforce Now? Considering Ubisoft's ongoing support for the service, it's only natural that a question like this could come up. More and more people would like to experience the game, myself included.

We're currently confirmed for PC, Xbox One, and PS4, and as a team we're looking at what other platforms we'll release on in the future. ~Graeme

Comment
Thank you all for sharing this information. If you have tried everything in our PC troubleshooting steps and are still unable to launch Hyper Scape, could you please create a support ticket here with your ... Read more