Hyper Scape

Hyper Scape Dev Tracker




12 Jul

Post

Hello Contenders! The launch of Hyper Scape’s Open Beta introduces our version 0.3.

This patch comes with a lot of new content and several improvements on issues raised during Technical Test. The test for us was incredibly useful in being able to ensure our server and game client stability is up to the task for the much larger populations we expect when fully live. Your gameplay data gave the development team the crucial information necessary to better understand where our overall Game Balance stands, and what changes will be needed. You’ll see some of these changes already in the notes below, with more planned for launch.

Thanks again for all the feedback you gave us during Tech Test, your help in making Hyper Scape better is critical. We count on you for Open Beta, tell us what you think of the game!

WEAPONS

HARPY (NEW!)

Many of you asked when we would release new weapons, here’s the first one: The Harpy is an...

Read more
Post

Master Your Game with Gameplan, available now for Hyper Scape. Gameplan is a part of the Ubisoft web ecosystem and can help you level up your game by efficiently filtering through YouTube videos for you. The Gameplan system is streamlined to deliver quality content relevant to your needs making it fast and easy to find walkthroughs, tips & tricks, and other helpful content!

WHAT GAMEPLAN OFFERS

Constantly Evolving Category Filters

You can easily filter the top YouTube help videos selected by the community and our team using Gameplan categories. We setup the following main categories for the current s...

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Starting today, unlock an exclusive tier of Battle Pass rewards in Open Beta free with Twitch Prime. Link your account at the following link: https://twitch.amazon.com/tp/loot/Hyperscape

Earn up to six unique items including:

  • Level 4: Blue Baton Melee Weapon
  • Level 8: Thumbs Up Celebration
  • Level 12: Warrior Emblem
  • Level 16: Affiliate D-Tap Weapon Design
  • Level 21: Touch of Flair Deployment Pod
  • Level 26: Affiliate Ripper Weapon Design

Don’t have a PC to play in Open Beta? Link your accounts and tune in to any Twitch streamer with the Hyper Scape extension live and earn XP towards the Battle Pass...

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Welcome back to the Hyper Scape, Contender! We appreciate all the excitement and passion you shared with us during the Technical Test. While we know some were not able to participate, the doors to the Hub are now open to PC players in even more countries! And with new players, comes new features for even more action-packed gameplay.

# New Weapons Deployed

First, Prisma Dimensions has deployed the Harpy throughout Neo Arcadia. The Harpy is an SMG-based weapon that excels in close-to-mid-quarters combat. Use it to your advantage to quickly eliminate any opponents who are bringing the pressure.

Your weapon arsenal isn’t the only thing that has been upgraded. You will now...

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Post
Hello Contenders! The launch of Hyper Scape�s Open Beta introduces our version 0.3.

This patch comes with a lot of new content and several improvements on issues raised during Technical Test. The test for us was incredibly useful in being able to ensure our server and game client stability is up to the task for the much larger populations we expect when fully live. Your gameplay data gave the development team the crucial information necessary to better understand where our overall Game Balance stands, and what changes will be needed. You�ll see some of these changes already in the notes below, with more planned for launch.

Thanks again for all the feedback you gave us during Tech Test, your help in making Hyper Scape better is critical. We count on you for Open Beta, tell us what you think of the game!

WEAPONS

HARPY (NEW!)

Many of you asked when we would release new weapons, here�s the first one: The Harpy is an SMG capable... Read more

11 Jul


10 Jul

Comment

Originally posted by MrEricPope

Thanks so much for the well reasoned and thought out post (and the discussion in the replies). The team leads have seen it. We know SBMM is a very important topic in the world of BRs so we are very focused on it internally right now. We don't intend to rush into this, but will be absorbing as much as we can in discussions like this one to keep us as informed as possible to what the community thinks.

flair: ubi-response

Comment

Thanks so much for the well reasoned and thought out post (and the discussion in the replies). The team leads have seen it. We know SBMM is a very important topic in the world of BRs so we are very focused on it internally right now. We don't intend to rush into this, but will be absorbing as much as we can in discussions like this one to keep us as informed as possible to what the community thinks.

Comment
Hey there! The Technical Test has ended, which is why you are unable to launch the game.
Post
    Trello on Trello - Thread - Direct

To assist with any technical or account issues, please contact our support team over chat or email: www.support.ubi.com

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Comment

Originally posted by Ubi-AJ

Now THAT'S how you're supposed to use placing Wall at your feet!

Nice play man!

AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Didn't your teachers ever tell you not to use Wikipedia as a reference?

In all seriousness though. We can confirm that consoles are coming THIS SUMMER and that there will be news about Hyper Scape on Sunday during Ubisoft FWD!

Thanks a million :) AJ

flair: ubi-response

Comment

Originally posted by Ubi-AJ

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more

flair: ubi-response

Comment

Hey Haddock91,

First of all thanks for the comprehensive, well thought out post, with supporting material. Feedback with this much effort makes it so much easier for us to bring it back to the team.

I want to touch on the specific issue of you feeling the aim-assist was tracking players as they were using Slam.

We have already be made aware of the aim-assist tracking players through Teleport, which is NOT working as intended. We have passed this onto the team and are investigating already.

I have not as of yet seen mention of this behaviour in regards to Slam however.

If you have the time would you possibly be able to give us some time stamps from the above videos of the instances where you see/feel the aim-assist is tracking the Slam movement. I can pass those cases onto the team and see if it is also not working as intended.

On the topic of Aim-assist in general. Please do keep the constructive feedback and discussion going. It's...

Read more