Did multiple players get their files corrupted at the exact same time then? Cuz both my mate and I also had 8GB downloads this evening .
That doesn't make much sense tbh
Did multiple players get their files corrupted at the exact same time then? Cuz both my mate and I also had 8GB downloads this evening .
That doesn't make much sense tbh
It most likely was an issue with Ubisoft Connect itself rather than the game. I didn't have any sort of download myself.
> the level of aim-assist has been increased for KBM players on several weapons.
aim assist for MnK?!?!
Yes, since launch we've had per-weapon aim assist parameters for all controller types that allow us to tweak the efficiency of each gun. We know aim assist in general, and especially in this space of M+K is controversial for some, but I did want to clarify that it's been in the fabric of the game from the start. Note: This aim assist is not the same as the adhesion assist that is present on controllers.
Read moreThese are my opinions as a PC player whose put hours on end into this game and why I find this patch outrageous.
I've stuck with HyperScape throughout every poor balancing change because I absolutely loved the game. There were two things that really hit a nerve for me. Initially, it was the unnecessary change to health regeneration. This game's attraction was its fast-paced gameplay! Changing it from 5 seconds to 15 seconds delineates from the core fundamentals that this game was advertised as. You can hardly call this game "fast-paced" anymore when it has one of the slowest health regeneration times ever. Since the buff to weapons such as the Dtap and explosives, you're consistently taking damage and consequently required to hide and wait for your health to return time after time. Then, after receiving negative feedback regarding the change from the entire community that still supports the game, they doubled down on the change in the following patch notes, stating they fee...
Hey thanks for the feedback dude. wanted to clarify something, what you're describing as the AA which guides your reticle closer to your target is adhesion, which is ONLY present on Controller. The KBM aim assist is per-weapon parameters to allow us to tweak the efficiency of each gun. Not snap to target, or adhesion, and it's been in the game from the start.
Regarding the health regen, of course we know it's a big topic here, but we need to see where the overall TTK settles after this week's patch before we make additional tweaks to it. I understand completely how you and many others feel about it, and I'm sorry you have felt ignored. It's discussed very frequently with the devs. We simply need more time, as this week's patch introduces a lot of changes.
Hey! This seems to be just Ubisoft Connect redownloading files that may have been corrupted. No new content or update just yet!
I get that, but why even disable them now? Is it more work to enable them? Anyway, thanks for the communication, it’s appreciated!
Probably could have worded it better, it's not that their disabled, it's that this is a brand new (beta!) build of a mode, so we don't have any challenges built or designed for TDM at this point.
I mean when the Devs make a post telling the community that their feedback means nothing and that they will balance the game however they want and we just need to deal with it then yeah some of the ppl playing and paying for the game might get salty on reddit, I never seen ppl so happy about a game with less then1000 players daily lol, they need the bad criticism, you can't just lie and go oh yeah this is great and feels amazing just to make their feelings better lol anytime a service you paid for is shit then you should be letting the company that sold you said product that it is shit
To be clear, we've never stated any of that. We constantly listen to feedback on a multitude channels from a variety of players. One of our core commitments as a community team is to be transparent with the community. I'm sorry to see you view the connection differently, but promise that we will continue to work with the community on making it the best game it can be.
Im tired of stroking the devs ego to maybe get a tiny scrap if what this game used to be.
I and many other have given constructive (in some cases extremely detailed)criticisms of this game, filled out surveys given BY YOU and somehow every patch gets worse and worse for quality of life. yes we finally got fov sliders, yes we finally got tdm...but what the point of all that when the game feels so unbalanced and uninviting to play now?
I had the time I did with this game and it used to be fun and I thought I would be playing this game for way longer. However, Im just so done with this game.
I wish this game well and hope it finds its way, but Im done.
Feedback is certainly not being ignored. I completely understand the frustration at the turnaround time on things to be implemented, like FOV sliders on Console and TDM. The reality of the situation is these types of tools take a lot of time to implement. The team is incredibly hardworking to the point where the entire structure of the team has been reorganized to help create teams specifically specializing in pushing certain content. That's all explained in our Lab blog post.
I've touched on various things in other comments but I'll combine them here as well.
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Read moreWell i guess this seals the deal, we're keeping the long-af Health Regen delay
That sucks, but i hope the medkits being a permanent thing will make sure that loss isn't as big
I mentioned this above, but the team would like to see how the TTK stabilizes after Patch 2.3 goes live with the introduction of the Health Pickups. This does not mean that the Health Regen delay will never change. The team has been monitoring this discussion closely and is working to find a balance for the large skill gap. This discussion is definitely on the team's radar and we will provide updates when we can!
Nice, now the horrible weapon balance comments can be deflected with “you should have grabbed a health pack” so cool how the winner of a gunfight is gonna be determined by who’s closer to a health pack. Who the f**k is making these decisions Lmaoo
Tdm gon be fire tho, great job on that ubi Fr, nice work
The team needs a bit of time to measure the impact of Patch 2.3 before they look into further balancing changes, but they do plan to bring a balancing update soon. Hence community feedback is incredibly important once the patch does go live, so the team can reflect on what you all have been providing and match it with the data they have.
I'm literally begging you to just try out a 10 second delay and remove the health kits.
The team would like to see how the new TTK stabilizes with Patch 2.3 with the impact of the health pickups. Changing the delay is a topic we have been monitoring closely, while the team is working to find a balance between skilled players being unstoppable and newer players. We are looking into it and will keep you posted once we have an update!
Friday! :)
Thanks for the suggestion! :)
Interesting- thanks for the post! Going to take this time to plug the community bug reporter. It is the best place to submit bugs - https://www.ubisoft.com/en-us/game/hyper-scape/communitybugreporter/.
Appreciate the support here! We are working hard on the game. To be honest, I don't mind the feedback and in fact we love feedback. Feedback is immensely helpful for us, and that is one reason why we are on here, Discord, Reddit, etc. I even understand the frustrated feedback, and that's okay. The only thing that we don't want to see in the community is pure hatred or toxicity towards the devs or other community members.
November 18th for Patch 2.3! Console cross-play will not be available until December 10th.
Still no fully customizeable binding, just presets.:(
Still being worked on!