Hyper Scape

Hyper Scape Dev Tracker




05 Sep


04 Sep

Comment

Originally posted by VooshAmirite

It's my birthday today :D

"Happy Birthday, as your gift I'd like to tell you about my plans for the Dragonfly. We are going to reduce the recoil and the shake of the gun in ADS. We'll also clean up the holo-sight clutter. This will come Season 2." - Thomas

Comment

Originally posted by VooshAmirite

It's my birthday today :D

"Happy birthday!" - JC

Comment

Originally posted by NAITSIRK_ELO

Why is there currently no way of watching death cams after the game is over? I can see how it might be a problem in squads, as you dont want the death cam to stop you from helping your teammates, but haveing a summary at the end with all death cams. In solos, you could just watch it when you are dead.

"We agree on this. We'd like to allow players to spectate the game after they are eliminated in the future." - JC

Comment

Originally posted by ahhreggi

Hey dev team! Loving the update so far, but I've got some questions for ya!

  1. Are there any plans to customize HUD elements? I find that the skull that appears after each elimination obscures vision quite a bit when there are multiple enemies, also the distance indicator to safety when a sector is closing also makes it difficult to see enemies that are waiting up ahead (currently, it's only transparent if you ADS, but most of the time there's no reason to ADS, especially if you can't see that someone's there in the first place).
  2. Are there any plans to add custom binds to controller? I'm a KBM player myself, but this is a common piece of feedback I get from viewers, and I agree that they're at quite a disadvantage as on KBM, I'm able to customize pretty much all of my binds. I know there are custom controller presets, but fully customizable binds would help them very much (also, apparently none of them have a bind for instant melee, which is CRUCIAL now that the...
Read more

"Neo Arcadia at night? Like

this
?" - Graeme

Comment

Originally posted by Goldcoins95

You mentioned in the last AMA that you plan on revealing a new weapon and hack every season. After a handful of seasons will this over saturate the weapon spawns making it hard to find duplicates of weapons to level it up more. If so how would you handle this issue. Thank you!

"This is a good point to raise. We are looking into a system in the future to rotate weapons and hacks out of a match." - Thomas

Comment

Originally posted by Cquilibrium

Do you guys have any plans for a ranked playlist? Also, can we see some additions to the training grounds? E.g. moving bots that can perform different actions, and maybe being able to 1v1 as a warm up with a friend. I think it would help encourage practice and would be beneficial to a lot of people! Myself included hahaha

"These are all really great ideas we want to explore in the future. As mentioned in another answer, Season 2 brings a player ranking system." - JC

Comment

Originally posted by MegaVSPrimus

Hey! is there any plans to expand the Hyerscape Game into Mobile devices?

"Long term we're looking at which additional platforms is a good fit for Hyper Scape." - Graeme

Comment

Originally posted by dreamsenthusiast

Thank you for making an amazing game!

It seems the pc player base isn't able to fill 100 players most of the time, is there any plans to make a lower player count game mode such as Team Deathmatch?

"We believe Hyper Scape has good potential to be fun in modes outside of BR, like TDM, and are investigating that on our side." - Graeme

Comment

Originally posted by NAITSIRK_ELO

Why is the maxed fused heal so much more powerfull than the rest of the lower fusions? I personally think it is one of (if not the) most powerfull hack in the game even without the double amount of heal you get once fully fused. I know it is possible to destroy the heal, but most people are by now able to put the heal behind some kind of cover to make sure it is hard or near impossible to destroy it making it very hard to win a 1v1.

"We are constantly monitoring the balance of the Hacks in the game, and will take action if we see that the Heal is becoming too dominant and efficient. We know it's very powerful and are keeping a close eye on it." - Thomas

Comment

Originally posted by NAITSIRK_ELO

Why is there no option to disable some voice lines while enabling others? I really do not like the normal character voice lines, but would very much like to hear the event announcements. It would be really nice to, for example, mute character voice lines and enabling announcement voice lines.

"We've discussed the option to disable voice lines and think it's a good idea, so we're going to look into this." -Graeme

Comment

Originally posted by epiniciousnz

Filling lobbies is a big problem right now, mainly because of the what I would say failed launch. You guys didn't advertise nearly enough IMO. The game is hard to pick up for casual players because of the TTK, which is also a big reason why the Hexfire and weapons with a high headshot multiplier have been very popular over others and the more popular a gun is the more broken it is to newer players because that's all they're dying to. I personally have no problem with it because I'm used to it but other people may not be willing to give it a second chance, or even try it in the first place because of what they may have heard about the game. What are your plans to 'revive' the game or to bring in new players in general?

"We're constantly keeping an eye on player population, matchmaking times, and making adjustments where we can to improve lobby sizes. For example, we're seeing good results today with some server changes we made yesterday. Long term we are committed to improving the player population, matchmaking speed and lobby sizes." - Graeme

Comment

Originally posted by Teondre4

Personal opinion as a console player the hexfire is still wayyy too strong I think a weapon of that scale should have weighed/ decreased movement speed and a 100 round starting mag also a mini map would be dope i get lost rotating from sector to sector leaving collapsed zones it's also a hassle having to stop playing to figure out where I need to go mid gun fight as the zone is collapsing.

"We just nerfed the Hexfire in yesterday's patch and it takes a little bit of time to measure the impact of that change. Be assured we'll adjust further if necessary. We believe more in doing these things via several incremental changes than single big changes." - Thomas

Comment

Originally posted by Shutjet

Are any of you worried for the future of this game?

I'm loving it so far and would hate to see the developers lose heart in the game because it has a small community.

Keep up the awesome work!

"We're committed to Hyper Scape and the future of this game. We'll continue to iterate and work on the title along with the community." - Graeme

Comment

Originally posted by SpabRog

Will you guys be adding a headshot indicator when people die from headshots? Also like how many bullets killed you from the person who eliminated you, would be nice analytics wise :)

"Yes these are good ideas and we plan to add more clarity to the death sequence." - JC

Comment

Originally posted by Krazyflipz

Do you think the Protocol fall off damage starting at 150m is maybe too short?

Personally I think a fully leveled Protocol should be able to 1 shot headshot from at LEAST 200 meters (I would recommend ~225-250 meter). 150 meters doesn't feel like that far of a distance at all in Hyper Scape

"Damage falloff has just arrived in the game and is going to be adjusted for this weapon and introduced for other weapons in Season 2. We agree 150m is a bit short for the Protocol." - Thomas