Icarus

Icarus Dev Tracker




07 Nov

Comment
    Shamm on Steam Forums - Thread - Direct
Thank you for identifying this hiccup! Team is on it, and you get a gold star (in theory, I am all out of actual gold stars but it's the thought that counts)
Comment
    Shamm on Steam Forums - Thread - Direct
Originally posted by DocAceZ: This alone is most likely one of the WORST ideas to date for this game. You activate the "most requested change" in the game since its release and you make it a local save so the ONLY way you can play with another person is if the ORIGINAL CREATOR OF THE WORLD is online. It's bad enough that this STILL does not have dedicated servers (*ya, ya I know you're working on it) that we can host and/or play on BUT you make open world survival mode A LOCAL SAVE to the original world creator's PC. So when PLAYER 1 has to get off to eat his din-din, player 2 has to get off as well and can NOT go back into the world because it's on PLAYER 1's DAMN COMPUTER! And when Player 1 is at work, player 2, 3, 4 can't play the stupid game, why - - BECAUSE IT'S ON PLAYER ONE'S HARD DRIVE. Who in your planning department came up with this little ditty - FIRE THEM. We re-installed this game based on the new mode and th...
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06 Nov


04 Nov

Post
    Shamm on Steam - Thread - Direct
This week we’ve added throwing variants of the knife and spear into the weapon pool, providing a specialized option with stacking capabilities, while changing the standard versions to melee only. This will make it easier to use these weapons as projectile alternatives to other strategies, and stop you from accidentally misclicking and losing them in the wrong situation.

We’ve also added two new crossbows: Platinum at Tier 3 and Titanium at Tier 4 to provide alternatives to firearms at higher levels.

Finally, we talk about our decision to not provide workshop variants of the throwing knife and spear, and how this will change as we move towards decentralization in the near future.



Thrown Weapons Item Separation
We have separated knives and spears into their own variants. You will now be able to craft ‘thro... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov


01 Nov


30 Oct


28 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Open World is here. This week we’re releasing the highly-anticipated traditional survival mode - with both the Styx and Olympus maps available to play. This has been one of the most-requested and discussed features by our player community.

When you start a session you’ll be given a variety of drop locations, difficulty options and challenges such as World Bosses, Storms and Hordes to overcome. With full persistence and multiple sessions being able to be saved simultaneously, the planet can be conquered any way you wish.

Below, we also talk to the future of Open World and our other big upcoming feature, Dedicated Servers. Jump in and get all the details you need before launching into Icarus and beginning your newest challenge.



Key Features
Open World will provide the traditional survival experience, placin... Read more

27 Oct


25 Oct


23 Oct


22 Oct


21 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
This week, we’re introducing the second phase of our armor changes and improvements, addressing durability and resistance and how armors are dealt damage alongside characters. Our goal here has been to simplify and structure this system in a way that allows for scalability, and better ‘tiering’ of armors and more situations to use them in.

We’ve also gone through our top 250 tickets with some community members, and addressed a few that were quick and important wins for the game. At the bottom, we have also included the briefing for your new mission, SPELUNKING: ASSISTED STOCKPILE, and a Q&A for the upcoming Open World game mode.



Armor Durability Changes
This week we wanted to tackle some issues we had with Armor balance.

In the original implementation, we only processed durability loss based on how much damag... Read more

20 Oct


18 Oct


16 Oct


14 Oct