Icarus

Icarus Dev Tracker




13 Nov


12 Nov

Comment
    sknightly on Steam Forums - Thread - Direct
Email [email protected] with details and they may be able to help you out!

Yeah we get how frustrating this must have been. With the upcoming data decentralization changes we talk about in this week's news post there should be fewer issues like this in future, or it will be easier to recover as the key player and load out data will be stored on your PC.
Comment
    Rocket on Steam Forums - Thread - Direct
It's extremely frustrating for us, and I have personally reached out to both Valve and Epic about the issue. Unfortunately, we are the ones who get blamed. I will keep putting pressure on.

In the meantime, I suggest that any game you have this issue with, raise a steam support ticket. They might close it, but perhaps the quantity might make them look at it.

The only option we really have is to abandon the use of the content packing system Epic provide as part of unreal. But this would mean the data is entirely unpacked, taking up enormous disk space and increasing load times by an incredible amount.

This situation represents a concern I have, that engine manufacturers and digital stores aren't blamed for issues with their part in providing products - and therefore, they aren't incentivized to solve the issues.

11 Nov

Comment
    sknightly on Steam Forums - Thread - Direct
Welcome to Icarus.

Also - this will change soon. In the week 49 update we mention that with the upcoming 'data decentralization' change mission rewards will be granted upon the completion of objectives, rather than the completion of the prospect. So no more waiting for all players to leave the mission before you get the reward, or losing it all to a bear on the final stretch.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
This week brings our fourth community feedback update, focusing on player-driven improvements and changes shared with us on Feature Upvote.

Alongside these changes, we also spent some time this week speaking about some of our ongoing work and upcoming features we’re excited to be debuting.

A large Performance Improvement is planned, and we go into depth about what the changes we’re making are, and our expectations for how this will impact performance overall. We also speak about our upcoming Dynamic Quests in Open World, and finally the P2P (player-to-player) benefits and changes as a result of our upcoming Data Decentralization.



Update On Performance Optimization
Performance is always something at the front of our mind in our work on Icarus and while this has been a long-standing issue, addressing it has r... Read more

10 Nov


08 Nov


07 Nov

Comment
    Shamm on Steam Forums - Thread - Direct
Thank you for identifying this hiccup! Team is on it, and you get a gold star (in theory, I am all out of actual gold stars but it's the thought that counts)
Comment
    Shamm on Steam Forums - Thread - Direct
Originally posted by DocAceZ: This alone is most likely one of the WORST ideas to date for this game. You activate the "most requested change" in the game since its release and you make it a local save so the ONLY way you can play with another person is if the ORIGINAL CREATOR OF THE WORLD is online. It's bad enough that this STILL does not have dedicated servers (*ya, ya I know you're working on it) that we can host and/or play on BUT you make open world survival mode A LOCAL SAVE to the original world creator's PC. So when PLAYER 1 has to get off to eat his din-din, player 2 has to get off as well and can NOT go back into the world because it's on PLAYER 1's DAMN COMPUTER! And when Player 1 is at work, player 2, 3, 4 can't play the stupid game, why - - BECAUSE IT'S ON PLAYER ONE'S HARD DRIVE. Who in your planning department came up with this little ditty - FIRE THEM. We re-installed this game based on the new mode and th...
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06 Nov


04 Nov

Post
    Shamm on Steam - Thread - Direct
This week we’ve added throwing variants of the knife and spear into the weapon pool, providing a specialized option with stacking capabilities, while changing the standard versions to melee only. This will make it easier to use these weapons as projectile alternatives to other strategies, and stop you from accidentally misclicking and losing them in the wrong situation.

We’ve also added two new crossbows: Platinum at Tier 3 and Titanium at Tier 4 to provide alternatives to firearms at higher levels.

Finally, we talk about our decision to not provide workshop variants of the throwing knife and spear, and how this will change as we move towards decentralization in the near future.



Thrown Weapons Item Separation
We have separated knives and spears into their own variants. You will now be able to craft ‘thro... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov


01 Nov


30 Oct


28 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Open World is here. This week we’re releasing the highly-anticipated traditional survival mode - with both the Styx and Olympus maps available to play. This has been one of the most-requested and discussed features by our player community.

When you start a session you’ll be given a variety of drop locations, difficulty options and challenges such as World Bosses, Storms and Hordes to overcome. With full persistence and multiple sessions being able to be saved simultaneously, the planet can be conquered any way you wish.

Below, we also talk to the future of Open World and our other big upcoming feature, Dedicated Servers. Jump in and get all the details you need before launching into Icarus and beginning your newest challenge.



Key Features
Open World will provide the traditional survival experience, placin... Read more

27 Oct