Icarus

Icarus Dev Tracker




25 Oct


23 Oct


22 Oct


21 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
This week, weโ€™re introducing the second phase of our armor changes and improvements, addressing durability and resistance and how armors are dealt damage alongside characters. Our goal here has been to simplify and structure this system in a way that allows for scalability, and better โ€˜tieringโ€™ of armors and more situations to use them in.

Weโ€™ve also gone through our top 250 tickets with some community members, and addressed a few that were quick and important wins for the game. At the bottom, we have also included the briefing for your new mission, SPELUNKING: ASSISTED STOCKPILE, and a Q&A for the upcoming Open World game mode.



Armor Durability Changes
This week we wanted to tackle some issues we had with Armor balance.

In the original implementation, we only processed durability loss based on how much damag... Read more

20 Oct


18 Oct


16 Oct


14 Oct

Post
    Shamm on Steam - Thread - Direct
Week Forty Fiveโ€™s update focuses on new features and fixes for our Mounts system that we introduced in week forty two. The new Husbandry Tree will allow you to invest into your Mounts prowess, in either taming, raising or riding.

Weโ€™ve also included a bunch of rebalances, tweaks and improvements to the system, addressing interaction issues with beds and troughs and overall general behaviour.

Weโ€™ve also included information on three upcoming features and systems. Read into the future of Mounts, Open World Mode, and Narrative Mission Chains.



Husbandry Tree
The new Husbandry Tree provides players with a way to become an expert in the Mounts' system, allowing you to either specialise into being the tamer, raiser or rider to support a team, or have a more โ€˜jack-of-all-trades' approach.

The left side of t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Oct


12 Oct


09 Oct


08 Oct

Comment
    sknightly on Steam Forums - Thread - Direct
We haven't announced a date for Open World Mode, but I can confirm that it is not next week's update. Probably a few more weeks away.

However, it will have a choice of dropship landing locations.

07 Oct

Post
    Shamm on Steam - Thread - Direct
Weโ€™re following on with the second of our Early Missions Revamps, this time addressing six more early Olympus missions.

STRANGE HARVEST, HEADSTONE and KILL LIST have received large scale improvements, focusing on mission flow and player experience. This incorporates new features added to the game since we first made these missions such as more creatures in the spawn pool.

AGRICULTURE, VOYAGER and FORSAKEN have received smaller updates to improve the player experience.

Also below is an insight into the next big features coming to Icarus. Weโ€™ll keep sharing details as we work towards bringing them into the game.



STRANGE HARVEST Revamp
STRANGE HARVEST: Bio-Research has received a welcome rework to improve the mission flow and player experience, using new systems and changes we created for Styxโ€™s mi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Oct


05 Oct