Icarus

Icarus Dev Tracker




07 Mar

Post
As part of Week Thirteen's update we released a new crash reporting tool. The community responded by providing us with excellent data, allowing us to find and solve five really serious crash issues. The three top reported crash issues have now been fixed.

We apologise in advance for the disruption caused by downloading the update, as verification can take some time due to how Unreal Engine packages our game files, and steam processes those. We are working with Epic and Valve to assess our approach, to see what we can do to alleviate this issue.



We will work as fast as we can Pushing an update is extremely disruptive for players and we don't do this lightly, but as part of our commitment to address launch issues and give you the game you deserve, we wanted to get these fixes out with... Read more

06 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
We are deploying a hotfix that addresses 5 serious crash issues shortly, will post more soon. Sorry for the inconvenience I know crashes are really frustrating.

05 Mar


04 Mar

Comment
    sknightly on Steam Forums - Thread - Direct
Yes, we're working on a fix for this and chasing the developer of the game audio system that Icarus uses.

In the meantime a temporary workaround seems to be to play Icarus in windowed mode (not full screen). Does that work for you?
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
It’s been a while coming, but your patience has paid off. Our Week 13 Update introduces the much-requested Character Respec system. With this feature you will be able to undo Talent Point assignments and spend those points on other Talents.
Stability and Crash fixes. This update includes some significant crash fixes. This is a top priority for the team and will continue to be. These will be rolled into every weekly update as we fix them> See below for details about how you can automatically submit a crash report.
Our original intent was for players to create multiple characters to explore and specialize in each of the branches of the talent tree, while not developing any single over-powered character. We did this by having some limits on the number of talents and blueprints you could have. Last week we rebalanced this by increasing the effective level cap to 50, allowing you to keep on earning Blueprint points beyond level 50, increasin... Read more
Comment

There was a visual glitch, associated with a backend change preparing for tonights respec update. Very sorry for that. Luckily it was only visual - there was no data loss. We are now working on making sure that gets solved and Respec update is released on time. Again - apologies.

Comment

There was a visual glitch, associated with a backend change preparing for tonights respec update. Very sorry for that. Luckily it was only visual - there was no data loss. We are now working on making sure that gets solved and Respec update is released on time. Again - apologies.


03 Mar


02 Mar


28 Feb


27 Feb


26 Feb


25 Feb