Icarus

Icarus Dev Tracker




26 Jul


22 Jul

Post


Greetings, Prospectors!
As we continue to cover many facets of Icarus’ systems and features, this week we are taking a closer look at the brooding weather that dictates your movement and strategy on the planet.

The core functionalities of Icarus' weather system
The weather cycles in Icarus boast both beautiful and frightening visuals across a single day. As your drop ship settles onto Icarus’ soil in the early hours of the morning, you can expect to cast your eyes on stunning clear skies and sunshine that touches the trees, lakes and mountain tops.

You are given ample time to forage for resources, craft early tier weapons and build shelter prior to your first storm encounter. There is no rhyme and reason for which storm you will experience first, meaning the more prepared you are, the better.

... Read more

16 Jul

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What is the Talent Tree?
With over 250 combined talents to choose from, Icarus' Talent Tree gives you the ability to reflect your unique play-style inside three primary archetypes: Survival, Construction and Hunting.

This time around we will cover Survival and Hunting, with Construction coming in its own separate post.

Survival Tree
The survival tree is designed for general character survival on the planet, storm detection and weathering, resource gathering and consumption, farming, and anything to do with a character’s basic needs.



Resources
Do you like collecting materials? If so, unlocking the talents in this branch of the survival tree will ma... Read more
Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by Duncan McBiscuit:
Originally posted by loriipops: Not right now but it is on our radar!

Please add controller support. Thank you. Games looks amazing by the way!
Thank you very much!!

15 Jul


14 Jul

Comment
    rocket2guns on Steam Forums - Thread - Direct
Originally posted by Thompsin: Im happy to hear creative will be included. At the very least I'm hoping all extra content like DLC's will be sold separately. I know you said it may sound confusing, but I definitely think you should have called it the supporters edition and told people they get creative in the base game. Really would've made it less of a worry for people like myself just wanting the base game for now.

Agreed on both counts!

To be honest, when we set out to make this game we didn't plan on self publishing. While that means that we don't have to split the proceeds with a publisher, it means we have to figure out all this stuff ourselves. So it's a learning process for us.

Even simple things l... Read more
Comment
    rocket2guns on Steam Forums - Thread - Direct
I have mostly been playing singleplayer during our development. Occasionally with friends. Even then, many of us have been building our own buildings in little villages.

The game is heavily focused around coop or singleplayer gameplay.

We are even adding an entire "solo" talent tree, for those who want to specialize their character for playing alone.
Comment
    rocket2guns on Steam Forums - Thread - Direct
Note:
1. Standard will receive 1 x Outpost accessible
2. Deluxe will receive and *additional* 2 x Outposts to choose from.

We don't want to gate *functionality* behind the deluxe edition.

We originally had thought to have it in the marketing for the differences, but it got very cluttered.

Also; I think we might change the wording of Deluxe edition to *supporters* edition. As we plan to provide lots more to it over time, and it was designed for our super-fans in discord and such in mind.

13 Jul

Comment
    loriipops on Steam Forums - Thread - Direct
Not right now but it is on our radar!
Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by Nyrr0: As far as I could tell, if you miss the drop ship / die on the planet that character is dead unless something has changed...

What if when you get far enough along, when you have a decent amount of cash etc, you could put down Insurance? Bounty? Escrow? and if you miss your drop ship, that money gets put up as a mission, and a group of players can accept the mission and try to find your unconscious body and "Rescue" you and return you to that station, and if they do they would get that payout?

Seems like a cool thing to do with cash and give other players some optional end game content and interaction...obviously the mission would be hard, and they run the risk of dying themselves...but would probably be fun and rewarding.
This is a clever idea, thanks for bringing it forward!

12 Jul


09 Jul


08 Jul

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What is the Planetary Tech Tree?
When you first land on Icarus as a poor prospector you bring nothing with you. As you start gathering stones, sticks and flora with your bare hands, mine rocks using your newly crafted pickaxe, chop down trees and collect wood with your stone axe, you’ll earn experience points (XP), level up and earn points to unlock items to craft in the Planetary Tech Tree.

The items you choose will help you customize your own play style and increase your chances of staying alive longer!

The first two tiers of Icarus’ planetary tech tree have over 150 items for you to unlock and craft.

Tier One
Tier One provides the foundational tools to survive as a prospector. These items are fast to craft, use easily found resources and set you up with the basics to survive on Icarus.

... Read more

05 Jul

Comment
    loriipops on Steam Forums - Thread - Direct
Hello!
We are self publishing.
Microtransactions were among our concerns of Icarus being a F2P title. Monetizing a free game can be very tricky to get right, not to mention the amount of resources it takes from the dev team to constantly add new content and items.
This is just one of the many reasons we are glad that we became a premium purchase, so we can keep developing on Icarus' core gameplay experience and build upon that through our DLC's.
Comment
    loriipops on Steam Forums - Thread - Direct
Hey all,

We aren't looking at our DLC's as a "paywall" but are adding them to compliment our base game. We want your journey to evolve over time, and keep you engaged and interested! :)

01 Jul

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Following on from our latest Community Update, in this week’s episode we are talking about our performance testing regime, particularly leading into our upcoming beta!

Icarus needs its players for the final stage of development before launch. Find out why by watching the video!

Join our Discord and chat with us! https://discord.gg/surviveicarus