Icarus

Icarus Dev Tracker




10 May

Comment

Originally posted by bim4d

Yay! Nice! Now where's the competition so I can win it? :)

We do have a couple of new video cards spare for a giveaway! But not just yet!

Comment

Originally posted by DetachableMonkey

This is a very tall camera person.

It was on wide angle but YES you are right, he is in fact 6"9!


09 May

Comment
    loriipops on Steam Forums - Thread - Direct
Originally posted by Dozer: title
No support for Linux right now.

03 May

Comment
    loriipops on Steam Forums - Thread - Direct
As far as lore is concerned, we have only made known a small portion of it so far. We're planning on releasing more world-building lore. We definitely want the community to make sense of what's going on. There is a balance to be found between game play oriented folk and lore oriented folk.

30 Apr

Post

RocketWerkz is opening up development of its upcoming survival game Icarus by publishing Episode 1 in the Making of Icarus series.

For the past 18 months a videographer has been embedded in the studio filming early game development, design decisions and team meetings to provide a behind-the-scenes look at what goes into making a AAA PC survival video game.

RocketWerkz CEO Dean Hall is keen to embrace open development with the game’s community via the Making of Icarus videos, Discord and Steam communities. “One of the strengths of the DayZ mod was the commu...

Read more

28 Apr

Comment
    Heightmare on Steam Forums - Thread - Direct
Think early gold-rush prospectors. In my mind sci-fi explorers are well-funded, heading out with plenty of supplies and some top-of-the-line gear. These people are almost considered expendable, a gamble even. Being sent at as little cost as possible but with the hope of large returns if they are successful.

02 Apr

Post

RocketWerkz has released an eight minute long documentary-style trailer “Icarus: No Rescue” combining live action and game footage to introduce players to the world of its unique sci-fi survival game Icarus.

Developed by DayZ creator Dean Hall’s studio RocketWerkz, Icarus takes a session-based approach to survival games. Players take limited-time drops onto a broken planet in search of rare exotic matter, which fuels advanced tech and player progression in the game’s gritty sci-fi universe.

Filmed in a vivid documentary style with live actors, Icarus: No Rescue is told from the perspective of the earliest prospector...

Read more

17 Nov

Comment
    beinn on Steam Forums - Thread - Direct
Hey guys, Beinn here, community manager for Icarus.

No plans for VR in Icarus.

Join our discord to chat with the developers and learn more about the development progress:
https://discord.gg/W4wZVWb4

06 Jun

Post
    admin on News - Thread - Direct

Privacy Policy

Your Privacy

What data do we collect about you, and why?

We collect and store personal data from people who have expressed interest in our games.

We store the following information: First and last name, email address and region (for the purpose of improving our game server distribution plans). These are stored securely on third party email servers. We only hold personal information such as address or phone number if you are close friends or business associates.

Who are you?

RocketWerkz Studios Limited. We’re a games studio who make video games for entertainment sold on various digital storefronts. We’re based at 12 Wharf St, Dunedin, New Zealand. NZBN: 9429041553206

Who is your data controller?

Jared Hart, contactable via the email address ...

Read more
Post
    admin on News - Thread - Direct

Dean Hall reveals new survival game Icarus

Dean Hall, creator of influential survival game DayZ, has unveiled a teaser trailer for his next sci-fi survival game Icarus.

Icarus is a multiplayer co-operative survival game set on an Earth-like alien world with persistent metagame progression.

As a prospector in the near future, players drop from orbit into areas called prospects that they can explore in search of valuable meta-resources to mine. Players must balance surviving the harsh environment, crafting resources and shelter, locating resources and trusting other prospectors while not provoking the local wildlife.

However, the orbital station only passes overhead at certain times and players must return to their dropship or be left permanently behind. Back in orbit, the resources players gather can be used to manufacture advanced technology for the next drop.
RocketWerkz founder and CEO Dean Hall wants to build on the lessons from previous ...

Read more
Post
    admin on News - Thread - Direct

Brian Hicks and Dean Hall team up again

Two of the godfathers of survival games have reunited to work on Icarus.

Dean Hall, the creator of the original DayZ mod, has been joined by Brian Hicks, the former Creative Director of DayZ standalone. Dean is now the CEO of RocketWerkz, based in Auckland, New Zealand and Brian will join as Executive Producer on Icarus.

The pair first met following the success of the original DayZ mod for Arma 2, when Brian organised the popular Twitch.tv Hunger Games tournaments (eventually Survivor GameZ). These have been credited with popularising the Battle Royale genre and influencing hit games like PUBG and Fortnite.

Dean and Brian worked together on the standalone version of DayZ at Bohemia Interactive and Brian took over as Creative Director when Dean stepped down in 2014 to form RocketWerkz back in his native New Zealand.

Until recently Brian was a Creative Director at inXile Entertainment, an Xbox Game Stu...

Read more