Icarus

Icarus Dev Tracker




15 Dec


14 Dec


13 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hey Prospectors!

There’s been a lot of moments to celebrate since launch. We peaked at 52,501 concurrent players during our opening weekend, something we’re truly proud of and very thankful for.

A humbling amount of hours have been invested on the surface of Icarus, with many of you completing numerous missions and developing some incredible characters. Some of you have racked up hundreds of hours, with 5,813,573 hours played in total!

A big thanks to our streamers also, over 4.3 million hours of Icarus have been watched across Twitch[www.twitch.tv] and YouTube since launch.

We gathered some of our favourite clips for the first Community Highlights video since launch. Thank you to everyone who has share... Read more

12 Dec

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Originally posted by RyanUp4Fun

I can not add it to fires or furnaces so idk yet

right click on it and select “consume” to unpack it


11 Dec


10 Dec

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    Heightmare on Steam Forums - Thread - Direct
Since our database maintenance last night, we've seen issues with saving talents and people are getting stuck on the save prompt.

This has been resolved by an update at the database-side so no client download is required.
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Originally posted by nick1186au

Cheers for the reply! You guys are killing it with updates and fixes btw, refreshing to see awesome communication with the community too✌️

Thank you. We really want to fix as much of those bugs that should not have been in the game as posssible. We just added too much new stuff between the betas and the release.

And we missed some stuff that we should have fixed then too.

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Known issue we are looking into. Servers are fine, it appears to be a data issue related to talent saving. Team are working hard to find fix. I’m hopeful it might be a fix we can deploy live with no client updates or outages.

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    rocket2guns on Steam Forums - Thread - Direct
Will fix when we can. Sorry it was a hashing failure with the latest changes.
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At the end of our launch weekend we promised you that we’d spend this week improving performance, making connecting with friends and servers more reliable, squashing bugs as well as adding content.

We had a strong start with a peak of over 50,000 concurrent players last weekend and our servers have stayed busy all week since. However, we also heard the feedback about performance and stability from many of you and have been simultaneously focused on rapid fixes and new content.

Today’s Big Updates
We’ve dropped more content and fixes in time for the weekend. Scroll to the bottom of this post to see all of today’s and this week’... Read more