Originally posted by BigKid1973
Thank you very much for your answer.
House keeping could be done by whiping inactive prospects after 14 days or even 30 days. Or prospects could be moved to a kind of backup storage after a certain time of inactivity. So this can't be the real reason - or if it is - it's a lame one... sorry to say that...
And no - the timer is NO finite time limit IN GAME - it's in your real life only. You set a 7 days reallife time limit. Some people can afford to play 100 hours in that time (no way that's finite). Others not even 10 hours. Probably 5 hours. That's too finite. And not fair. And not balanced (how could it - 100 vs 5 ?)
If you consider it a key game mechanic its both unbalanceable and badly balanced for 99% of humanity.
Again: (Almost) No one is asking for NO timer. People are asking for it to PAUSE when you are not playing - and then adjusted to be actually finite and matching the mission.
I'm no streamer or influencer so you will most proba...
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There’s a lot to unpick but I think you might have missed what I’m explaining. I’m not saying the options that you propose are bad or good. I’m just pointing out why it’s not straightforward to make changes like this.
While people meme a bit “why don’t they test”. We test things extensively at enormous cost. System changes have to be designed, built, tested, modelled, and then released. All our cost modelling and everything was based on a very different way of working.
Does this mean what you are suggesting is impossible? Not at all. And we absolutely have been making changes to how all this works, such as splitting out the difficulties etc… and we will be continuing to do so.
But these things take time, often much more than you might expect from the outside. I totally understand the passion and frustration, I’m just trying to provide some context as to why what might seem trivial (or even stupid!) can actually be not straightforward at all.