Icarus

Icarus Dev Tracker




01 Dec

Comment
    sknightly on Steam Forums - Thread - Direct
Yes there will be a fresh install for launch.

The app in your Steam Library will be called "Icarus" and is different from the "Icarus Beta" app used during the Beta Weekends. You can safely uninstall Icarus Beta now.
Comment
    sknightly on Steam Forums - Thread - Direct
There is a Solo talent tree.

There is an Offline mode.

People are people.
Post
Watch the 20-minute documentary ahead of Icarus’ launch this weekend

RocketWerkz has released an epic twenty-minute long documentary-style short film “Icarus: Fatal Sky,” blending live action and game footage to welcome players to the universe of its sci-fi survival game Icarus.

Icarus launches on Steam this Friday 3 December at 2pm PST or 10pm UTC.

You can watch “Icarus: Fatal Sky” on YouTube here.

...

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Post
Watch the 20-minute documentary ahead of Icarus’ launch this weekend

RocketWerkz has released an epic twenty-minute long documentary-style short film “Icarus: Fatal Sky,” blending live action and game footage to welcome players to the universe of its sci-fi survival game Icarus.

Icarus launches on Steam this Friday 3 December at 2pm PST or 10pm UTC.

You can watch “Icarus: Fatal Sky” on YouTube here.

Developed by DayZ creator Dean Hall’s studio RocketWerkz, Icarus takes a session-based approach to survival games. Players take limited-time drops onto a terraform-damaged pla...

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30 Nov

Comment
    sknightly on Steam Forums - Thread - Direct
Don't worry, it will be there on GeForce Now for launch (well from 2pm Fri 3 Dec PST).

Yes 'Icarus' is a separate app from 'Icarus Beta' and they're removed the Beta which you can't play anymore.
Post
Thank you for seven fantastic Beta Weekends.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.

That also means there are some features you haven’t experienced yet: Outposts, more Missions, Tier 4 tech, mining Exotic Matter and Orbital Workshop tech.

Launching 4 Dec
Icarus will launch worldwide on Steam this weekend at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT
Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.


Launch Content Loaded
At launch Icarus will have 64 square kilometers of terrain to explore, over 35 missions ranging from days to weeks in duration, over 240 talents, 6 different building materials, over 95 building pieces... Read more

29 Nov

Comment
    sknightly on Steam Forums - Thread - Direct
It's our 1.0 launch this weekend.

Icarus will launch worldwide on Steam at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT
Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.
Post
    sknightly on Steam Forums - Thread - Direct
Gamerunner Dean just posted a 'Thank you for the Beta Weekends' post including confirmation of our launch time.

Icarus will launch worldwide on Steam this weekend at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT
Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Thank you for seven fantastic Beta Weekends.



For us, a key purpose of the beta weekends was for you to stress-test Icarus’ core gameplay systems and balance. Elements like session-based progression rather than a persistent world, destructive storms in a game about building, or mission objectives in an open-world game are calculated risks for a survival game. But if we don’t try some new things out, the genre won’t evolve.

It’s equally important that we exit Beta and begin to treat Icarus as a live, evolving game. The core game design has now been tested and solidified, a mountain of launch content is loaded - we now begin building on it.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.
...
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