Icarus

Icarus Dev Tracker




04 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Again, I cant stress enough how important it is to update your drivers for both Nvidia and AMD. Each update Nvidia has been releasing specific changes that will help with ICARUS, not having the latest drivers can also cause crashes especially if advanced rendering settings are turned on.
Comment
    Rocket on Steam Forums - Thread - Direct
Note, many of the users having issues (many of the ones above, for example) are AMD GPUs.

Some recommendations for AMD users, do one - test - and keep going down until you have performance improvements:
  • Update your AMD drivers
  • Turn on "Simple Building Shadows"
  • Make sure "Contact Shadows" is on
  • Turn down "Shadows" setting from High, to something lower
  • Turn down "Shadow Cascades"
If you still have issues, please raise a support request at AMD, as we would very much like them to spend some time on the game with their hardware diagnostics and get them to put some hardware optimizations in their drivers. Nvidia have been regularly doing this, testing, and including specific changes for ICARUS in their drivers.

28 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Do note that with ICARUS we aimed the bar very high for scale. So *every* tree on the map can be cut down, etc. This means that, depending on actions in the world, a lot of memory can be used. Given it is a PC only game, we also wanted to make something that could grow with improvements to PC's over the years, hence depending on settings and usage, the game could end up using a lot of RAM.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Six is here, and adds two new shields to Icarus for you to craft and wear.

On top of adding Bone and Steel Heater Shields, we’ve added the ability to equip these on your back in the utility (G) slot - giving you protection against unexpected attacks from behind and a new way to accessorize.

Finally, this morning we announced our biggest news since launch - the upcoming release of our first major expansion, Icarus: New Frontiers. Have a look at all the details in the links below.

New Frontiers
If you missed it earlier - we have announced the launch date of our first major expansion - Icarus: New Frontiers! Wishlist now to stay up to date with the latest news.

... Read more

27 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Our first major expansion for Icarus is coming. Icarus: New Frontiers launches August 24th and brings with it a new map, with all new biomes, mutated alien creatures, narrative missions, craftables, exotics, and more.

Icarus' First Cohort was dropped into safe Earth-like terraformed zones. Icarus: New Frontiers will take you deep into new regions of Icarus where alien creatures and habitats survived but were altered by the terraforming process - such as searingly hot volcanic regions, murky swamplands and eerie alien grasslands.

New technology also means you’ll be able to stay on the planet in Open World mode for consecutive Missions, so you better get comfortable with your new home away from home.

Jump in and have a read of all the details of what’s to come.



Icarus: New Frontiers
New Frontiers comes packed with new content. ... Read more

21 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Five brings a new mission for the fishers and anglers amongst you. You’ve been tasked to go catch some endemic species to the oasis, so get your rods and go cast your line.

We’ve also got an update on Hypatia and our ongoing work into the new mission system and performance elements.

Finally, we’ve got a sneak peek at a future patch for crop plots, and would love your thoughts on our proposed changes.

Hop in and have a read.



New Mission: OASIS: Angler
This week's mission is for the fishers and anglers among you. You’re tasked with building a fishing hut and catching some species endemic to the oasis of the desert biomes of Styx. Your briefing is as follows:

// OPERATOR: SINOTAI
// BIOME: OASIS, Styx map
// BACKGROUND: A VIP is requesting to have a taste of what Styx has to of... Read more

19 Jul

Comment
    sknightly on Steam Forums - Thread - Direct
Thanks! We appreciate it ;-)

13 Jul

Post
    Shamm on Steam - Thread - Direct
Week Eighty Four is here, and brings our second batch of Carved Wood Decorations to Icarus, with six new items to craft.

We’ve also updated and improved photo mode, tweaking and improving the ranges of different settings and the control players have in setting specific parameters to get the perfect shot.

You may have noticed we’ve published this week’s update one day early. In New Zealand, where RocketWerkz is based, we have a public holiday this Friday to celebrate Matariki, the Māori New Year. Enjoy this week’s update while our team enjoy our holiday weekend.



Carved Wood Decorations
We’ve added a second batch of Carved Wood Decorations this week, adding six new items to the set for you to craft and decorate your base with.

Included are three tables - a Round Table, a Six-Seater Dining Table, and a Ten-Seater Dining Tab... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jul


10 Jul


08 Jul


07 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Three features two revamps of existing in-game systems, alongside the addition of a new type of ammo for firearms.

Armor Piercing Ammo has been added, and we’ve paired this with an overhaul of the Hardened Point Damage System, providing a more scalable and effective process for calculating the impact of stats when targeting different Hard Points on different creatures.

The Orbital Workshop has also received a UI pass, aiming to make it easier to navigate to make room for new items in the future.

Jump in and have a read.



Armor Piercing Ammo
This week we’re adding a new ammo variation, Armor Piercing. This will be available for firearms, while crossbows already have this perk innately.

Armor Piercing Bullets for firearms come with the Hardened Point Penetration stat, essentially bypassing the hardened ... Read more

05 Jul


03 Jul