Icarus

Icarus Dev Tracker




29 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
This week's update features the third batch of Carved Wood Decorations, adding a complete lounge suite to craft and decorate your base with.

We’ve also adjusted our building placement system, adding more options and variations to expand the creative options for builds. This will be an ongoing piece of work for us, so we’re looking for your feedback on it.

Finally, we’ve got an update on Hypatia and next week’s content.

Notable Improvements
  • Fishing traps and other water deployables no longer work in lava rivers, only real rivers
  • You can now right-click food buffs to remove them
  • Fixed a bug where sprinting while swimming in the water would not use stamina
  • Fixed a bug in Cactus and Everbank outposts where aluminum shells sometimes spawned over top of voxels


... Read more

23 Sep

Post
    Exctoris on Steam Forums - Thread - Direct
- Fixing Prometheus Story 1 Progression Blocker, you can now complete the 'Interact with C0NT4CT Device' mission step
- Updating dynamic mission and component locations fallback spawning locations so they do not reference the old T2 communicator
- Fix a typo in mods detected description
- Make Auto Suggest aware of new AMD cards

22 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Ninety Four brings the new C0NT4CT device to Icarus, merging the Short Range Radio, Infrasonic Relay Device and Encrypted Satellite into a single device.

This is a big step towards our Hypatia update, where we’ll be adding Operations (missions you can complete from your Open World session) to both the Styx and Olympus maps so they can be activated from your Open World sessions, just like in our New Frontiers expansion.

We’ve also added a new pop up which will allow you to check your file state after each patch, which aims to reduce bugs or crashes caused by outdated and leftover files from Steam’s patching process.

Jump in and have a read.

Notable Improvements
  • A checksum file check has been added which shows a message on the title screen if you have mods installed or your pak files from the patch are in a bad state. This will be helpful in figuring out if Steam’s patching process has accidentally corrupted the project...
Read more

21 Sep

Post
    Shamm on Steam - Thread - Direct
Icarus has always been a good-looking but deadly environment, but now it will kill you faster.

Working with our friends at NVIDIA we have upgraded Icarus to support DLSS 3.0. The result was a 2.6X on average increase in performance enabling max setting, ray-traced gameplay on many GeForce RTX 40 Series systems.

If you are running Icarus in Direct X 12 mode and have a GeForce RTX 40 Series GPU, turn on Frame Generation in the Graphics Settings to take advantage of the improved frame rate.



Benchmarking in NVIDIA’s labs found a that DLSS 3 boosted Icarus’ performance by 2.6X on average.


When we were developing ICARUS we reached out to many publishers, manufacturers, and platform owners but were unable to really get any traction with nearly everyone... except NVIDIA.

Despite being a massi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Sep

Post

Icarus has always been a good-looking but deadly environment, but now it will kill you faster.

Working with our friends at NVIDIA we have upgraded Icarus to support DLSS 3.0. The result was a 2.6X on average increase in performance enabling max setting, ray-traced gameplay on many GeForce RTX 40 Series systems.

If you are running Icarus in Direct X 12 mode and have a GeForce RTX 40 Series GPU, turn on Frame Generation in the Graphics Settings to take advantage of the improved frame rate.

NVIDIA DLSS 3 is the next revolution in neural graphics. Combining DLSS Super Resolution, all-new DLSS Frame Generation, and NVIDIA Reflex, running on the new hardware capabilities of GeForce RTX 40 Series GPUs, DLSS speeds up frame rates while still providing image quality similar to native resolution.

Benchmarking in NVIDIA’s labs found a that DLSS 3 boosted Icarus’ performance by 2.6X on average.

    ...
Read more

15 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This week’s update sees some love for Outpost mode, although these new features (such as Shields and Resource Packs) are also useful in every game mode.

Notable Improvements
  • Added a fix to prevent prospectors falling through the terrain around crevasses in arctic biomes
  • Exotic Resource spawning has changed. Now at least one Red Exotic Vein is always guaranteed on Prometheus
  • Fixed an issue which was causing giant or tiny prospectors after interacting with the Terrenus mount
  • SMPL3 Quests now grant some Ren as a reward
  • SMPL3 Quests are now triggerable on Outposts


This Week: Outpost SMPL3 Quests & Ren Rewards One part of the launch of our Icarus: New Frontiers expansion we’ve been pleasantly surprised about is the popularity of Outposts. Outposts are smaller c... Read more

08 Sep

Post
Week Ninety Two is here and brings the Terrenus mount to Icarus. Slotting in between the existing mounts (Moa and Buffalo) in terms of utility, the Terrenus can be found across all three maps and tamed just like its predecessors.

We’ve also released the Bone Armor Set. This was originally set aside for a Twitch Drops campaign, but we decided to let everyone have it rather than keep it in reserve. We’ve also added DLSS 3 support for those playing with DX12.

On top of this, we have updates on Hypatia, some changes to modules and a performance improvement that was supposed to be included last week.

See the full details below.

Notable Improvements
  • The Dynamic Nav Mesh was re-enabled. The lack of this was causing poor creature pathing and preventing Creature Deterrents from working.
  • Fixed a case where players would not get mission rewards if they weren't present for the start of a mission after they had previously...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
Steam is often corrupting the game files while downloading updates. Note that verifying game files does not seem to fix this.

You need to go to the install directory, then uninstall the game, and ensure all the files are deleted. Then reinstall the game.

It is a very annoying bug we see quite often with how steam is applying game updates.
Comment
    Rocket on Steam Forums - Thread - Direct
A temporary ban has been issued to OP.

Threatening to spam the forums unless you receive a response will result in temporary or permabans.

Topic is locked.

01 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
Apologies, it was set to "must by together". I have changed it to "Complete the set". Let me know if this works for you.
Post
    Shamm on Steam - Thread - Direct
This weeks update we release the work we have been doing towards performance improvements. We have been working on these improvements for some time, and they represent a major change in how a number of assets and parts of the map are loaded. Most specifically these are targeted to address hitching and stutters caused by level streaming and asset loading when moving across the ma, but in many cases they also give modest general FPS improvements as well.

We’ve done a big write up to explain the changes we’ve made and our logic for it also, to give you an idea of the background work that’s going in to improving the experience for all players as we add more content to the game in the future.

This week also brings the long awaited wind power system, with new wind turbines giving you a third sustainable power source, and a sneak peek at our next improvement to the electricity system, batteries.

We’ve also got an update on Hypatia, our next big free update, and ev... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Note the experimental branch contains major fixes towards this issue. It will be deploying to main branch sometime in the next few hours.

31 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
(got the video replying here)

Note we deliberately have not encrypted the files so that, if people want, they can easily award themselves the DLC. This is in line with our studio policy of not including DRM wherever possible. It is very easy to bypass our DLC restrictions, and this is intended.

This is also why we were so confused with the tone of your other thread, as we believe we do everything we can to be consumer friendly.

30 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by MorePopPunkThanPizzaTTV: Is there any word on more tamable animals atm?
Yes, in fact we have a new animal almost ready to go. We plan to significantly iterate on how mounts are in the game, as well as introduce new mounts. A new mount might be next weeks update (not this week, but the week after). Note this plan might have to change.