Icarus

Icarus Dev Tracker




21 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
There is only one that matters, which is if the game looks interesting to you. I would recommend reading a few negative reviews, and a few positive ones. Then if it looks interesting try it out. If it doesn't "wow" you in two hours, refund the game. If it was close, maybe check back later, if not, don't check back on it again.

While I hope you love the game, not everyone game is for everyone and that's okay. If you don't enjoy the experience, at least refund the game and hopefully check out other games we make in the future.

20 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
After the next time the game is on sale, Icarus and Styx will likely receive a price increase.

19 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Date change for what? If you are talking about DLC launch, there have been zero changes to that
Comment
    Rocket on Steam Forums - Thread - Direct
It is okay to not like something, even to do something passionately. It is acceptable to criticize the game, things you don't like about the game, and things that have changed about the game or your experiences in it.

It is not okay to direct that towards people, including developers. It is strictly against steam community content rules to attack people, whether developers or not, and whether it is a joke or not.

Comments and posts that do this may be removed and warnings given, and repeated instances or serious instances may involve permanent or temporary bans.

In this case, i am locking the thread. Hopefully it will serve as a reminder to fol... Read more

18 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Bulletforsam: Hard, Hardcore is the best way to play this game. People die on Icarus all the time.
I mean personally, yes, this is how I play ICARUS and also how I play most games. But that's very much my personal way of playing the game, not necessarily what I think allows us to have a successful game.

But, as they say "the customer is always right when it comes to matters of taste". The game has to adjust somewhat to what the market wants, otherwise the game and the studio wouldn't survive.
Comment
    Heightmare on Steam Forums - Thread - Direct
You're absolutely not downloading 56GB of data every update. The downloads themselves are quite small, but due to how the games data is packaged and how Steam likes to handle storing and updating this data it can result in a lot of files being moved around on disk. On slower hard drives this can take a while - it's likely if you have a look in the download page in Steam you'll see it goes from 'Updating' to 'Patching' then to 'Installing'. Only this first phase is the actual download.

Things can be adjusted at our end, but any improvement to install time will be to the detriment of either download size, game load time or several other factors.
Comment
    Rocket on Steam Forums - Thread - Direct
Unlocking Exotics in open world will come with the Hypatia update, due sometime after the expansion (New Frontiers) launch. Unfortunately, timing them both together would have significantly increased testing risks as well as pushing the launch of New Frontiers back to collide with Starfield's launch.
Post
    Shamm on Steam - Thread - Direct
Week 89 is here and - with only one week until New Frontiers - we’ve decided to do a week of focusing on Quality of Life improvements and introducing some new benches that allow for all the new content to come next week.

A bunch of QoL improvements recommended by our community have been added, including new keybinds and adjustments to blueprints.

On top of this, we’ve added three new benches - a Tier 3 Masonry Bench, a Tier 3 Forge and a Tier 4 Foundry (which are the higher tier versions of the Tier 2 Anvil).

These provide a more streamlined progression for the items previously on the lower tier variations of these benches, and allow for simpler consolidation to save floor space as you progress through the levels.

Finally, the New Frontiers Gameplay Trailer premieres this weekend on YouTube, and you can sign up to watch with us at the link below.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by WarNerve: Please don't see my post as a complaint.
Did not come across like that at all, and many have this issue - occasionally even myself. So discussing it is good. While some might get a bit annoyed as it has been discussed before, it can be very hard to know if information is current. So discussing it and continuing to look at options to deal with it are well worth it.

Originally posted by WarNerve: I really appreciate you taking the time to give us all such ...
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Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Grand Forks: love that response @Rocket "highly optimized binarized data" I had to giggle a bit.
Sorry I don't quite understand what you mean?

Perhaps you misunderstood me; but the phrase "highly optimized binarized data" is just a descriptive way of saying "packing" something. It's just a factual statement describing how the files are packed.

Take for example if you took your whole computer hard drive and "zipped" it up. By saying its binarized and highly optimized, I wouldn't be necessarily saying its the best way to work on those files, but it is the most efficient way of storing it. Additionally, if when zipping it, the packing process looked at what files reference what others, and ... Read more

11 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
It is a very frustrating issue for us. Note that we have zero control over how patches are applied on steam. The way delta patching occurs on steam causes this issue, especially on highly optimized binarized data. This means steam reserves a whole bunch of new sectors, copies the data across, and cross references.

We get many complaints about this, but the only thing we could realistically do would be uncompress the data completely, which is what games like Ark do. They don't pack the data and leave it all unpacked, and uncompressed.

If we tried to do this with Icarus, it would very dramatically increase both the load times and RAM used by assets during loading, as well as filesize very dramatically.

Unfortunately it seems following the best practice guidelines for packing data for Unreal, which we did, triggers big problems for steam downloads. I raised the issue with valve who told me to get customers to raise tickets, which I passed on. However, valv... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Diedel: And i personally am very happy for this, being able to mod games is a HUGE extensions to the lifetime of many games for me.
It's a shame we aren't, currently anyway, better able to support mod integration as well. There are some truly outstanding mods, but because it is not quite as easy as visiting the workshop it means many miss out on seeing some amazing creations. When you look at what life games like KSP and RimWorld have gotten from mods, it really shows what they do for a game.

Currently we have our hands so full with the current roadmap it can be difficult for us to look for time to rework what would be needed for more streamlined mod support.
Comment
    Rocket on Steam Forums - Thread - Direct
This person is creating multiple accounts after being banned. Their behavior has escalated to other concerning behavior that is being taken further.

I will leave this post here so people are aware of their username, until the matter can be dealt with properly by steam and authorities.
Comment
    Rocket on Steam Forums - Thread - Direct
We specifically changed the game to better support people to get into the game files and mod/adapt the game to what they might want to do with it. Defining the difference between a cheat and a mod is pretty much impossible.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Shamm on Steam - Thread - Direct
Week Eighty Eight is here and with the New Frontiers expansion only two weeks away we have a lot to talk about.

The feature of the week is the revamped farming system, following on from our community discussion a couple of weeks ago. This changes how you interact with crop plots, introduces a more robust early-game farming system and adds five new items to support these changes.

We’re also calling for feedback on a proposed ‘arachnophobia mode’, so if you are someone who suffers from this (or know someone who does), we want to hear your thoughts on our proposed ideas in the comments.

Finally, if you haven’t already heard, ‘The Seeker’ - the newest installment in our live action documentary series - premieres this weekend on YouTube so go sign up today.



Video Premiere: The Seeker
...
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04 Aug

Post
    Shamm on Steam - Thread - Direct
Week Eighty Seven brings a new set of interior decorations to Icarus - rugs. Six variations have been included, with five animals to hunt down to gather the required materials. We’ve also just announced the upcoming premiere of the newest live action documentary in the Icarus saga ‘The Seeker’. You can sign up for the YouTube premiere below. Finally, for those who missed last week's announcement, you can read up on our upcoming expansion, New Frontiers, now only three weeks away.

Video Premier: The Seeker
‘The Seeker’ is the latest installment in our live action documentaries, and it’s premiering on YouTube on Saturday August 12th at 6pm EDT. There might even be an old friend, thought lost to Icarus, making an appearance…

Want to refresh your memory on the story so... Read more