Last Epoch

Last Epoch Dev Tracker




17 Oct

Comment

Originally posted by Encharrion

Flame reave makes more sense than firebrand to be class locked. There's is almost 0 reason to use flame reave on anything other than a spellblade. However, firebrand at least has buffs that might be interesting on other masteries.

Interesting take, I think that's the same logic we used to pick the opposite actually. Because melee is just a firm theme for spellblade and hard not on the other two.

Comment

Originally posted by merrybike

I'm pretty sure meteor is the only real outlier, it offers no obvious synergy with the sorc tree or theme outside of being a high cost spell.

Meteor doesn't necessarily have the worst tree, but as an exclusive skill it has by far the least to offer. Your options are essentially damage or a limited/specific buff in craterborn. It's almost the exact opposite of chtonic fissure in a lot of ways.

Thematically i think arcane ascendance makes far more sense as a class exclusive skill, it interacts with mana cost and the nature of buff skills fits exclusive skills much better imo, they're usually "forced" picks in arpgs while not necessarily enforcing a specific playstyle or dmg type.

Just to be clear Arcane Ascendance already is a class exclusive skill. The distinction of which should be the mastery unlock skill generally comes down to the level you want to unlock them at. Meteor turns mage into a sorc but arcane doesn't really do that. All of the mastery abilities have the potential to be something you'd name a build after.

Black Hole and Static Orb have the best claims to be the sorc mastery skill over meteor but they are still miles behind from a thematic and immediate impact standpoint.

It sounds like the best solution to the issue you're bringing is just to improve meteor's skill tree (because it is very very old at this point).

Comment

Originally posted by itsmehutters

Do you plan to add skills to classes that have just 3-4, instead of 5? And what about classes that already have 5?

Yes, we will continue to add skills to all classes. None of them are done.

Comment

This isn't really the metric that we use for deciding class exclusivity of a skill. It's more about thematics and play style.

Edit: are there any skills that you think should have their class exclusivity added or removed based on thematics and play style?


16 Oct

Comment

Stop by my weekly dev stream for a fresh update every week live on the official twitch page.

Comment

I just took a look at this with our combat designer and we do see that the collider is a bit larger than the visual would imply. This view makes it look more egregious than it is because it's in a lighter area and the emissives don't pop like they do in the darker area but we've gone ahead and made the collider smaller. You can see the changes here and we'll deploy these with 1.2:

Before: https://gyazo.com/1d60e2a3cb63ec78f97a1115cb206b8c
After: ...

Read more

15 Oct

Comment

Originally posted by nom_Carver3

My god PLEASE make the icons for 1-h and 2-h weapons different. Stopping to look at every sword is so tedious.

confirming this is on our list of to-dos!


14 Oct

Comment

Originally posted by ilovepolthavemybabie

1.1 is now Cycle 1 Part Two

Comment

We're going to call them Cycle 2, 3, 4... etc. going forward. This has been brought up elsewhere and we agree it's less confusing for external communication.


08 Oct

Post

Hello Travelers,

We are currently planning some server maintenance taking place Tomorrow, 10/9/2024 at 9:00 CT (14:00 UTC) . During this time, we will be making a number of backend service changes as part of our ongoing efforts to improve transition times and overall online performance. We do not anticipate any disruption in game services. However, if at any point you notice a change or disruption in the ability to play, please let us know immediately.

Thank you all, and we will see you in Eterra!

External link →
Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers,

We are currently planning some server maintenance taking place 2024-10-09T14:00:00Z . During this time, we will be making a number of backend service changes as part of our ongoing efforts to improve transition times and overall online performance.

We do not anticipate any disruption in game services. However, if at any point you notice a change or disruption in the ability to play, please let us know immediately.

Thank you all, and we will see you in Eterra!


04 Oct

Comment

I’ll bring this up with the design team tomorrow. We know we need to make some changes here. Having to transfer them when I’m playing on Gamepad is especially annoying. Haha


02 Oct

Post
    EHG_Wick on Forums - Thread - Direct

Changes

Loyalist Undead

  • Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100.
  • Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100.
  • Magic loyalist undead deal 7% less damage.
  • Rare loyalist undead deal 9% less damage.
  • Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%.

Transfusion Casket

  • Deal 10% less damage.
  • Rare versions deal 16% less damage.
  • Unearthed Bonespike deals 14% less damage.
  • All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Ca...
Read more

01 Oct

Post
    EHG_Wick on Forums - Thread - Direct

Got the guide linked for ya! Sorry we missed it.


30 Sep

Post
    EHG_Wick on Forums - Thread - Direct

Hello Travelers!

Eterra Monthly will be your one stop post for Recaps and Content of the Month in case you missed anything. This month, we have a large list of new things to see and keep an eye out for. We’re also proud to be re-establishing the Build Spotlight section, as well as the Fanart channel in Discord for your enjoyment! With introductions out of the way, let’s dive in.

Patch 1.1.7 - The Imperial Uprising

September was a big one for Eterra as the Immortal Emperor’s forces multiplied in strength. Travelers from all walks have banded together to repel the undead army, and it’s not too late to join the fight. You can find the original post ...

Read more

29 Sep

Comment

Some of the upvoted comments here tell the story quite well. From our point of view, it's clear people significantly enjoy the game at its core and we just need to tackle some player feedback mostly related to balance, bugs, performance, some system-related wants, and add more to do at end game. This is precisely why we're taking a little extra time for 1.2 to address the wants that we hear echoed amongst you all.

We appreciate all the feedback


28 Sep

Comment

Originally posted by Expensive-Ad1382

When you’re done making them faster, make them faster again.

This is the type of feedback we assume we’ll get if we don’t make them real fast lol