Currently doesn’t have a skill tree. It’s on the list for 1.0. Thanks.
Currently doesn’t have a skill tree. It’s on the list for 1.0. Thanks.
That would mean only spark charges from surge? Then the other available affects would be fire aura from flame reave/surge, flame wave from firebrand, and ice spikes from shatter strike?
Thanks for clarifications.
The prior talent, Volka's Razor, has a similar message about "the spells they trigger from their trees", but it has no mention of the equippable spells. Is there hidden language or will this talent apply to equippable spells since they are not exempted in the tooltip?
Thanks again for all the answers.
I'm not exactly sure about that other node but this rule is a systematic one and while we might have worked in a specific alternative in a special case. This should be the normal and expected behavior of equipable skills being cast "fresh" when triggered.
So, if surge triggers static and lightning blast, those won't be affected because they're "equippable". But that means the spark charges that are applied by surge and lightning blast will be affected because those are not "equippable"?
The equipable skill breaks the chain. All the things that the equipable skills triggers go off of the equipable skill's stats.
All the things you see when you press S
Press the "transfer crafting materials" button on the right center of your inventory screen.
What's character found mode? Returning player here.
Offline SSF
Only if you name them the same.
Stupid question... Where is this dummy haha? I haven't been able to find it since they moved it from end of time
champion's gate
This is intentional. Thanks for the report.
I have a note about this intentionally. Thanks for the report.
these aren't QoL, they're power creep
I'm not saying they are bad ideas
thank you
I believe this is a visual bug, even if it shows the other +1 disappearing you should still be able to apply the points.
We will look into this. This might be a cause where items don’t sync properly on your client. I would try to click the inventory sort button to see if the item appears.
Thanks. We will look into it.
Thanks we will look into it.
We have some updates on the works that should reduce these. Keep in mind that if you’re playing with people that are in other regions it may inflate those times and that Monolith has some tech that makes those transitions near instant
So is this a confirmation that more player customization is on the roadmap? Obviously there are priorities, but knowing that this is actually a feature the team wants to introduce and not just something to be said would go a long way.
Totally understand the shifting priorities and costs associated with this level of change, but it'd be awesome to see more customization and personalization of characters beyond a mechanical aspect. It helps drive a connection to the character and can encourage players to keep playing a character and improving them.
This is one of those "someday" features. We do eventually want to add it. It's not "on the roadmap" so to speak. We don't have any specific plans at all regarding it. We've gotten as far as:
"Hey should we have character customization?"
"Yea but it'll take way to long to do now."
"Ok, yea, someday then."
Literally nothing else has been done about it at all in any way. I don't expect it to be even mentioned internally at all until post 1.0.
I do expect it to come at some point but it's so far out that it's not even been prioritized.
Looks like it is not scaling area at all. I made a note about it internally. Thanks for the report.
We have a fix for this in the works. Thanks for the report.
We want to investigate what could have caused this problem. Can you send me your STASH_0 file in your Last Epoch save’s folder?
Should be located: C:\Users\[Name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves