Yup, it's fixed for Season 2 so get some fun in with it while you can.
Yup, it's fixed for Season 2 so get some fun in with it while you can.
Is that a leak that we will be able to slam legendary more easily :O
Not really. It's hard to say more without being extremely misleading because I can't explain it in full yet.
So rares and exalteds crafted with set affixes are not eligible with temporal sanctum mechanic to slam items into uniques, that is what i understand?
Yeah, that’s what i understand from your nested other comment, that it takes 4 eligible affixes to work.
Yes. The requirements for the items going into the Eternity Cache have not changed.
I think you are a bit confused. No one had been asking about breaking set items into shards. Everyone had been asking about giving set items legendary potential or weaver's will. They didn't want to do this, because as you said, they wanted set items items to have a different crafting path. This is pretty different, and not at all what anyone expected.
I did see someone about 6 months ago predict the system almost perfectly. The comment got almost no traction but I replied to it on a throwaway because I thought it was great that someone figured it out.
If i have an exalted item with a t7 and 3 crappy affix, if i were to seal away a crappy affix and put a set affix there, does that mean i know have a 1/3 chance to get my t7 instead of a 1/4 when using it with a 1 lp item?
No, it requires 4 eligible affixes. However, we have addressed the issue you are attempting to correct for another way that will be shared in a future Friday Podcast in March.
Sorry to burst your bubble but set and champion affixes can't be on legendaries.
I'm pretty sure they went over that in the podcast? If not then it will be a topic for the next one.
Congrats on the 4LP drop!
Either way, I still don’t think people are going to do it because levelling the skills will take too long.
Last time I played hard I was rolling in tokens. I could easily respec daily without trying and I could easily afford to do it way more often than that. If that’s all you’re referring to, tokens are cheap.
I promise that if mastery respec is meta defining I will push very hard to add a restriction. I understand the concern here. You’re right that it is harder to take something away than it is to add it. We are confident that if some limiting factor is required that it can be done cleanly enough that it’s worth it to just go to the system we think will be the best in the long run.
@DiceDragon
In this case, that loud camp I think actually delayed this. Low quality arguments for something can have the opposite effect by making the recipient dismiss the entire idea due to some reasons being ineffective. It’s not intentional but I sometimes find myself needing to figure out why on my own.
As an aside, I see the D2 approach being recommended quite a bit but I do want to point out...
Read moreAgree we need a better way of showing which point has been removed or a suggestion like OPs. I’ll get it queued up
I’m going to push back on them being effectively free and even if they were, it wouldn’t “absolutely promote frequent switching”. It could under the right circumstances but I don’t think we have those. I think the premise of the argument is on very shaky ground.
As I said previously, if it does end up being a problem, we are prepared to make adjustments as we always are. We will be paying close attention to feedback and adjust accordingly if necessary.
Yes, that would help to facilitate a function that we aren’t attempting to promote. It’s like the Faction swapping. When we announced it, there was a worry that people would be switching back and forth like crazy. I think this is similar. We aren’t trying to promote frequent switching but want to allow “un-bricking” a character.
I’m not saying that a loadout system is impossible to do in the future but it’s not an obvious or necessary follow-up to adding an option to respec your mastery.
Sure, that makes sense. We don’t have a full-free-respec system. What are your thoughts on loadouts in a gold and skill-xp cost system?
That one is easy, I’m a degenerate redditor and I just stumble upon epoch stuff in my feed while I’m looking at other topics.
I just left you a massive reply on discord (at almost the same time as you put this here) but I’ll reply here too.
Why? Those are options that are on the table. I’m not opposed to some limiting factor like that at all. What’s the benefit to it though? What does it do for the gameplay experience? Can those things be done another way?
Good thread!!
I find feedback of this nature very interesting. Hypothetically if you could start at level 1 in the monolith and expect to find the exact same gear as the campaign and level at the exact same rate, would that be what you are looking for?
Is it the activities of the campaign that you dislike or is it the process of leveling up a character that you would prefer to skip?
Either way, if you have leveled up characters before, you'll be able to play legacy and get right into the game without needing to level up. You'll still have access to all the new content.
Viable? Extremely likely. Aiming to bring super OP builds more in line while buffing/reworking builds that are underperforming or mechanically not great. Of course, this type of work is never done but plenty coming with season 2