Last Epoch

Last Epoch Dev Tracker




17 Feb

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Hey Travelers!

Tag a friend - Signup for Last Epoch’s Free Multiplayer Beta Playtest is now live on Steam!

If you’ve been waiting for the right moment to introduce your friends to Last Epoch, there is no better time than right now. You don’t need to own a copy of the game; all you need is a Steam account. Head over to our steam page and hit the sign-up button!

When can we sign up?
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    Mike_W on Forums - Thread - Direct

I’m not ready to give any information on 1.0 yet at all.

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Originally posted by Chodemenot

Yea what this guy says. I imagine there will probably be an option to switch between offline and online characters at character select screen.

The preview build is online only. 0.9 will have offline but the preview is online only.

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Originally posted by Biznatz1

No your main account chars are going to become offline single player chars.

If you want to play MP you will have to start fresh after .9 release.

All characters created in the last 2 multiplayer events will not become offline characters. They are no longer available to play.

Existing 0.8.5f live build characters will remain offline characters.

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    Mike_W on Forums - Thread - Direct

I’m sorry, I can’t provide any more information. We don’t have the information about what will happen yet so I can’t share it. I’m not sure how much more clear we can be.

Here is all the concrete information at this time:

0.9 will have the item gifting system as previewed in the last 2 multiplayer events.

1.0 will have a yet unknown system.


16 Feb

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The ability to upgrade your pack has been updated. :slight_smile:

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Whether he made it onto the backpack or not, that moment will always be immortalized!

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This is a back slot cosmetic that will be available to all users who own a copy of Eterra prior to 0.9. :slight_smile:

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Hello Travelers!

Yesterday we announced our 500,000 units sold milestone, and today we present to you a gift from the entire Last Epoch team!

Introducing, the Traveler’s Backpack.

This exclusive gift is our way of thanking you, and commemorating our shared journey with all of you who were with us from the start and those of you who are joining us just before we step into the world of Eterra together.

Travelers Backpack Preview1080×1080 146 KB

Spoiler Warning - Below is a list of each item on the backpack itself.

Spoilers

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15 Feb

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Lol. Alex and I got ahold of Wombo a few weeks ago and started having ourselves a grand time. :slight_smile:

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Today we have an exciting announcement to share with you: Last Epoch has sold 500,000 copies!

As a studio and game that has grown from a passion project to Kickstarter, to alpha and early access, and now being three weeks away from releasing our biggest milestone yet, Multiplayer Beta, we can’t even begin to express how grateful we are for the support our community has provided. For those of you who have been with us since the beginning, we see you and hear you, and we thank you for believing in us. For those of you who have joined us recently, welcome to Eterra, we’re so glad you’re here, and we can’t wait to see you online on March 9th.

As a special thank you to the community, we’ve prepared a gift for you. Tune in for tomorrow’s announcement to check it out!

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Originally posted by Stormsurger

I don't want to come off as accusatory, but could you expand on why something like a check in is necessary?

I think it's a requirement of playing Steam games? It's been a while since I've checked but I think I ran into a situation a decade ago where I had been without internet connection for about a month and it wouldn't let me start any game without logging in.

I could be completely off with this.

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    Mike_W on Forums - Thread - Direct

And that’s exactly what gifting in 0.9 really is, an experiment. I’ve had many people report that their opinion of gifting only has changed (both ways) since playing with it in the preview events. It’s really hard to give feedback on a system you haven’t played with.

Having said that, it’s not about wanting to avoid the currency and trading elements but rather enable the discovery and hunting elements. In a magical land of gumdrops and jellybeans, if both could coexist in a system where people can trade if they want to but not need to if they don’t (and still play together), that would be pretty cool too. Not saying this is even possible or that we will ever try to do it.

We have many goals for these systems and we have to prioritize and design to hit as many as we can.

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    Mike_W on Forums - Thread - Direct

Short version tonight.

I have a feeling that some information has gone through a game of telephone and been slightly altered.

We recently announced that the 0.9 patch would have gifting only. We talked a lot about our priorities for finding loot out in the game as a fun and viable way to play. This unfortunately got repeated as “no trade” quite a lot. The 0.9 gifting announcement post has more detailed info on 0.9.

Details on what the game will launch with are not available yet. It is still being designed. The survey was one method of feedback we are using. I can’t share the results of the survey.