I can’t speak for them but I suspect that the implication is that if the two options are roughly in the same ballpark of balance but if finding items was moderately worse, they would not use the trade system even if it was available.
I can’t speak for them but I suspect that the implication is that if the two options are roughly in the same ballpark of balance but if finding items was moderately worse, they would not use the trade system even if it was available.
I understand the pull to try and draw conclusions from the limited set of early details regarding balance but please be careful with the assumptions and read the whole post for more information (including the FAQ).
The lack of rank explicitly stating that you can trade LP uniques doesn’t imply that it won’t exist (it will). The FAQ talks about being able to trade items all the way up to and including Legendaries. Each Faction will have 10 ranks. At max MG rank, all types of equipable items will be tradable at the Bazaar.
I understand the desire for open trade but in order to accomplish our goal of not splitting the community and allowing people to play together regardless of the selected faction, we need to be able to balance the relative power of each. Even if you couldn’t play together, we would need to be able to balance the relative power. This means that we need to have dials on both sides of the equation. So, we are going to keep the limiters on trade.
I could be wrong about this one and it will be subject to change but I think it has to be multiplicative in order to be a consistent relative power to MG.
It’s really interesting, we’re getting quite a few people suggesting that MG is going to completely eclipse CoF.
We’re seeing a similar number of people suggesting that CoF is going to completely eclipse MG.
I don’t think that it’s an easy thing to predict really given how big the changes are from what we already have. In order to improve the quality of CoF drops, we are introducing the Prophecy system. It’s not gone into detail on in the main post but essentially it will be a Favour sink that will allow you to influence your drops so you can more easily target specific items.
We also have several dials that we can turn for both factions which will adjust their relative power. Chief among them is simply the Favour costs of everything. CoF falling way behind? Prophecies 50% off, get 'em while they’re hot! (Disclaimer: just a random example, not an exact action that will necessarily be taken)
It is going to be tough to balance the system. I think we’ve put ...
Read moreWe’ve got a few very specific dials that we can turn to adjust MG’s power or CoF’s power (or both) relative to each other if one turns out to be notably stronger than the other in practice. It is set up to be balanceable with regards to each other. They don’t really have much direct impact on each other. They have the indirect impact that you mentioned above for sure but we’ve worked in the tools to be able to adjust that ourselves if necessary.
I’m not sure if you saw this update that went out today or not but I think it might appeal to you.
Read moreNo, they will not be available in 0.9.0
Like a “find similar items” option, I like that. I’m not sure if things like that will be in version 1 but I can see that as a follow-up feature. Sounds cool.
I can’t really share specifics on this sorry. Personally, when I read that, I’m thinking that I’m generally using Prophecies as enhanced target farming to significantly sway RNG in my favor but not necessarily guaranteeing specific drops. I can see some combinations or situations where you could guarantee a drop.
As another example of a maybe possibly “what if” option, “The next monolith timeline boss kill, will not drop the two most common options available.” So if it has 4 options and you put yourself in a corruption range that means you can’t get option 4, it guarantees option 3. This sort of thing I could see happening.
Super not set in stone yet and I just made that example up as I was typing this post.
Yea, I wouldn’t hold out for that one. I can see why it would make sense and it might happen. Best to be conservative with early guesses though.
0.8.5f has some issues with higher end rigs running uncapped frame rates. We have made very large strides in this department for the next patch. In the meantime, we find that enabling streamer mode delivers a much more consistent play experience and vastly reduces fps drops, especially on higher end rigs.
Prophecy details are in short supply at the moment. A rough example is that you will buy them with favour from a CoF representative. Then they will have some specific item finding augmentation. An example of the style of thing they could do is something similar to “the next unique item that you find is guaranteed to have at least 1 LP” or something along those lines, ish.
I mean, we haven’t talked about it but I’ll push for that.
I think this is in the FAQ but I’m not sure. Just in case, yes, that’s right. They will work similarly to the crafting materials and not take up inventory space.
Current plan is to require you to go to the Bazaar zone to look at what is for sale.
Sorry, I edited the post, it has to be the higher of the two or else gear could fall off.
Thanks
The most common negative that we got as feedback that we’ve gotten so far is that it’s too complex. We think it’s not too complex but it’s definitely something we are going to need to work at to make accessible for less dedicated players. Hopefully for most people the decision is as simple as “Do I want to trade or not?”
Yup, this is just the closest we can do for 0.9
I’m not quite sure I understand. You’ll be able to check all similar listed items in game via robust search and sort functionality. We haven’t discussed an “auto-pricer” system that attempts to give you what it thinks it’s worth based on the market. While not impossible, I think this would lead to a lot of poorly priced items by newer players.
Edit: I’m now picturing people putting up terrible items with a few really specific high value affixes for very low gold to try and force the auto-pricer to lower the value of specific actually good items so they can be bought cheaper or something. Just seems like a whole kettle of fish.
Undecided at the moment. I would be very surprised if we took the sum of the two or some combination. I was deciding between the higher of the two or just always whatever is already on non-cycle.
Edit: can’t do whatever is on non-cycle as then you wouldn’t be able to equip stuff, has to be the higher of the two at least.