Yea, that’s what I was talking about in the next line after that. Here:
Yea, that’s what I was talking about in the next line after that. Here:
This was an attempt to articulate
a little differently that might help understand it a bit better.
Not what I was going for but yea that hits a lot of those notes.
I’m really trying to understand and summarize sentiments around trading from various points of view with more specific and accurate wording.
I’m wondering how this sounds to people that are generally wanting to have trade.
Major problems with not having trade:
No finite progression track that you can slowly but surely work towards completing to receive a specific item.
Finding a rare but not useful to you item feels bad because you can’t do anything with it.
This is where you need to agree on terminology first before you can have a constructive conversation. Defining if ravenous void is the same item as ravenous void 4LP or not is a key piece in this distinction.
Personally I feel that they are the same item but not everyone agrees with me.
All the previous packs also came with the game too.
I’m nearly certain that that isn’t intentional. I’ll bring it up with the design team.
Thanks for taking the time to feedback with your experience Schmoeticus. We are spending a lot of time reading all the trade responses across all of our mediums at the moment and it’s always nice to come across ones that note players specific scenarios and how they felt in that journey when playing. We’re trying to use our two ears and not our one mouth right now so I won’t feed back directly on the guild-like ideas but just wanted to say that your feedback is appreciated and being assessed. Hopefully we can make LE the ARPG that you and your friends are excited to come back to over and over again. Cheers
Is the movement skill you’re referring to Lunge by any chance? The lag you’re experiencing sounds atypical, especially if you have a low ping. We have seen a use-delay bug that’s very rare that we’re trying to track down but I’m not sure what you’re saying here is the same thing.
Also yea arena monos need their maps generated and weren’t on the test build. That one’s in the dev tracker but has remained low priority amongst other things for now
Good question! A lot of it is to to do with keeping the competitive aspects of the game from client-side hacking. To have leaderboards, race events, or other things we may do in the future legitimate we need to have server authority. There’s also conveniences like characters being saved server side so you don’t potentially lose client-hosted characters and not having to rely on a p2p connection that is likely less reliable than our paid-for servers. We also do want the prestige of finding items and being able to show them off with people knowing you actually earned it. Then there’s MTX, but then again we likely wouldn’t need to offer MTX if we weren’t having to pay for a ton of high performance servers.
It’s a ton of work but we think the upsides are worth it in the long run.
I know it's really tough to keep up with all the info because it gets very slightly changed as it gets relayed.
It feels like you might have missed that the firm no trade announcement was for the 0.9 release.
I also think you might have missed that 0.9 and beyond will continue to have offline single player. It will actually be even more offline capable than before. This beta multiplayer test is specifically to get feedback on the multiplayer servers, not give early access to the new content.
It's just so tough to have discussions like this with skewed info so I thought I'd clear that up.
On my part I feel like in 2023 players shouldnt have to rely on discord or spamming chat to find someone. Adding a public game list that can have personalised names would go a long way in terms of reaching random players. Not everyone wants play with dedicated group all the time.
The game is awesome but i just feel the social part could be improved!
Agree entirely. We’ll make it happen
The game seemed much more polished and refined since I last played. Well done.
Thanks for the kind words. A lot of love from all the folks in the studio. I’m excited to have everyone get their hands on the release as there’s quite a lot more not available in the test builds. Cheers
More like 20s for both my friend and me, despite SSD's :/
There are definite wins we can make for load times before even getting into micro-optimizations. We’ve implemented some nice tech so that end game monolith zones load very quickly but we need to focus on campaign zone transitions next. It will improve between 0.9 and 1.0!
LFG Channel and discord voice are ace at the moment. Full parties and easy cruise!
Very glad to hear that’s working for many of you! Though we can and will do more to make it even easier 👍
Just wanted to thank you all for joining us today for our first smaller stress test. The multiplayer events so far have been very helpful in finding areas for improvement, though overall we’re very happy with how our systems have been handling MP outside of a few pesky bugs. We know that opting in and switching branches on Steam is a bit of an ask, so again your participation is much appreciated by the entire team.
We do have more spots open for the MP testing week available and you can join us by following the instructions found here: https://events.lastepoch.com/packtheserverparty
Our larger stress test will occur on 2/23 and we’ll be putting out socials reminding everyone to come help us see if larger numbers break anything so that we can shore it...
Read more External link →I missed all news of that game for a while. So first of all. Multiplayer is finally out or you're part of the beta/alpha something ? Also, how did you achieve that ? You can teleport to the location of someone in your party ? Finally, with all quests up to that point suddenly completed, what level do you reach with all the earned xp ?
Oh also does anyone knows if it's the intended behavior with an idol slot bug, or is that whole feature a bug and we're not allowed to skip (part of) the acts ?
Just for the record, it's open to anyone, not just streamers and it's more of a beta opt in than a application thing.
Honestly, as a big no-trade proponent, deterministic loot and a satisfying end-game loot progression has a long way to go in LE. I absolutely love the game, but apart from the grind of empowered monos, end-game gearing is really unsatisfying for the most part.
I generally think the devs have made really good choices and added really good systems to the game as long as I've been playing, and hope this will be an issue that will be addressed eventually. But I have a lot of sympathy who look at the current state of the end-game and not really see SSF as a viable option.
End game content, itemization, systems, and events will be a huge focus for LE as we lead up to 1.0 and after.
We’ll be looking at additional ways to find people to group with in game soon but we will have “public” towns functioning for 0.9 where you’ll see other random players and we’ll likely add a separate LFG channel in the mean time. There’s also a LFG channel in the Discord server.