Last Epoch

Last Epoch Dev Tracker




10 Nov

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This is not the case. The closest we’ve come to saying this was that we don’t know the future of pure offline mode. I’m sorry you’re having issues playing the game but we are still in development and not all features are available yet.

It is important to check sources and not circulate false rumors.


08 Nov

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While this would be a decent work around, we have found another method that will be more representative of the player’s intent.


07 Nov

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    Trasochi on Forums - Thread - Direct

We’ve investigated this further, tried a few things, and have a solution internally that seems very promising. This will likely be included in 0.8.4.


06 Nov


05 Nov

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    EHG_Dodo on Forums - Thread - Direct

We hope you’ve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. We’ve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade.

All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed

Swarmblade - New Druid Form

When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often ...

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04 Nov

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    EHG_Dodo on Forums - Thread - Direct

Join us tomorrow as we reveal the full vision of our Druid Mastery redesign, including his final and most deadly transformation yet. Leave your predictions in the comments and we will see you tomorrow!

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Druid Rework Development Week:

1st November - ...

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03 Nov

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Up until now, Spriggan Form has been without a movement skill. This hasn’t been a topic of feedback that gets submitted very often at all. However, given the distinct focus of that point in this thread, we will take a close look at the relative speed and overall feeling of the form ahead of this patch and will update it if needed.

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Sometimes when we are making clips, we give ourselves impossibly high CDR and Mana just to be able to display the visuals. One smooth clip generally looks better than many clips cut together. Please don’t look at the speed or frequency he is using the abilities for reference to what you can do in game under normal circumstances.

Post
    EHG_Dodo on Forums - Thread - Direct

We hope you enjoyed our new Entangling Roots design in the Entangling Roots Blog. We are thrilled to have you back again for our next reveal.

Today marks day three of our Druid Development Week, so stay tuned in the coming days to catch even more great news (full schedule below)! Today, we will be focusing on the Druid’s most adaptive transformation - the Spriggan.

Druid Rework - The Spriggan

The design goal of the new Spriggan form is to connect our players to the 'magical spellcaster rooted in nature'... Read more
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We are aware that this will limit beastmasters in the short term, but in the long term we are gonna look at beastmaster again specifically. Especially the old companion trees and totems. We might do some small changes to passive trees this patch that will affect beastmasters positively.

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Originally posted by Eight216

Because until such time as the game has a distinct legendary item type beyond just another tier of normal item that they'll call legendary, this is exactly how legendary items function in other games, give or take a bit of power. To me it feels like taking a resource we all are already familiar with (like mana) and then calling it something else to try and be unique, when there's literally no functional difference and no reason to not just call it mana.

For our core item types we use the same nomenclature established in Diablo 1 and Diablo 2, and which most ARPGs use either exactly or with minor variations.

  • Normal items have no affixes

  • Magic items have one or two affixes

  • Rare items can have more than two affixes

  • Unique items have fixed modifiers that you normally cannot find on magic or rare items.

  • Set items have a bonus from equipping other items in the same set.

We went with this naming scheme as we felt that it provided enough space to create new and interesting items without requiring existing ARPG players to learn an entirely new item naming scheme.

"Legendaries" as an item type don't have a standard definition within ARPGs. They always refer to high tier items of course, but their actual properties vary. In Diablo 3 and Torchlight 3 they replace uniques, but have a lot of non-fixed modifiers that can also be found on r...

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02 Nov

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Unfortunately no, the way we have made the roots with animation and VFX didn’t lend them to be increased in size. However it might be something we can look at in the future if we find a good solution for it.

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We are changing the wording to say “wraps around” since it doesn’t really make sense to immobilize something that is already immobile :smiley:

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Shaman won’t be the focus this patch, but we will very likely buff totems in general.

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Since we’re also updating the Druid passive tree, it’s very possible that there will be more minion or even totem nodes on there.