Don’t expect that news any time soon.
Don’t expect that news any time soon.
Last week we shared details about the upcoming changes to the Druid Mastery and revealed the deadly Swarmblade. If you missed that news, be sure to check it out here. We have plenty more big reveals up our sleeve so stay tuned in the following weeks. Today we are taking a look at a few Primalist and Sentinel specific unique items coming in patch 0.8.4.
All values are subject to change.
This is really cool!
Sorry I wasn’t clear, we have not stated that pure offline will not be available at launch. We don’t know if it will be available or not. I wasn’t saying that the Kickstarter campaign didn’t say that we planned for an offline mode.
I’d also like to say that I’m not responding to the refund request, simply that we haven’t been operating in bad faith.
If you would like to request a refund outside of the normal refund policy please contact us through our support site here:
https://support.lastepoch.com/hc/en-us/requests/new
This is not the case. The closest we’ve come to saying this was that we don’t know the future of pure offline mode. I’m sorry you’re having issues playing the game but we are still in development and not all features are available yet.
It is important to check sources and not circulate false rumors.
While this would be a decent work around, we have found another method that will be more representative of the player’s intent.
We’ve investigated this further, tried a few things, and have a solution internally that seems very promising. This will likely be included in 0.8.4.
We hope you’ve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. We’ve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade.
All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed
When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often ...
Read moreJoin us tomorrow as we reveal the full vision of our Druid Mastery redesign, including his final and most deadly transformation yet. Leave your predictions in the comments and we will see you tomorrow!
/uploads/default/original/2X/0/0e456709f5775c6e9307fd944f8e93b985462058.mp4Druid Rework Development Week:
1st November - ...
Read moreUp until now, Spriggan Form has been without a movement skill. This hasn’t been a topic of feedback that gets submitted very often at all. However, given the distinct focus of that point in this thread, we will take a close look at the relative speed and overall feeling of the form ahead of this patch and will update it if needed.
Sometimes when we are making clips, we give ourselves impossibly high CDR and Mana just to be able to display the visuals. One smooth clip generally looks better than many clips cut together. Please don’t look at the speed or frequency he is using the abilities for reference to what you can do in game under normal circumstances.
We hope you enjoyed our new Entangling Roots design in the Entangling Roots Blog. We are thrilled to have you back again for our next reveal.
Today marks day three of our Druid Development Week, so stay tuned in the coming days to catch even more great news (full schedule below)! Today, we will be focusing on the Druid’s most adaptive transformation - the Spriggan.
We are aware that this will limit beastmasters in the short term, but in the long term we are gonna look at beastmaster again specifically. Especially the old companion trees and totems. We might do some small changes to passive trees this patch that will affect beastmasters positively.