Last Epoch

Last Epoch Dev Tracker




25 Jun

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We have a lot of good stuff in the pipe for you then, sir! The new forms are looking really awesome. I’ve never personally been excited about Spriggan and I am after the internal updates… and the bear form update and the unreleased form are awesome. Looking like these will be released in 0.8.4 so we can have all the form updates including skill tree and passive changes released at the same time.

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Very cool that you guys are doing this - we appreciate you all banding together to do cool stuff with the community. We’ll definitely tune in

We plan to frequently have official races in the future as well :+1:

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That’s a very valid request. Will bring it up internally and see if we can get something done here.


24 Jun

Post

Save cash while saving Eterra? That’s a win-win!

The Steam Summer Sale is now live and Last Epoch is 20% off :sunny::sunglasses::tropical_drink::beach_umbrella::tada:

... Read more
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There is some clunk with this conversion in general. I noticed this happening as well but it wasn’t consistent and often fixed by just moving slightly to another location.

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This is a known issue with some abilities unable to target the hitbox of Lagon, not strictly a controller issue. We are still looking into how best to address this problem.

Thanks for the report.

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I never experienced this before myself.

How often does this happen?
Are you using a controller or mouse/keyboard?


23 Jun

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Good to hear. 18 attempts is still in the range of being normal yet unlucky.


22 Jun

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It definitely is a question we're asked a lot, but we understand because we're extremely excited about it too. We're working on some more formal information to put out to everyone but some quick info:

  • We're currently working on lots of optimizations. It's running pretty smoothly 90% of the time but then you'll run into a large dense pack of small mobs that need to send reliable RPCs on death and we'll get some lag for example. Fixable, just working through it.
  • We're working through server-side quest implementations. Some require a bit more work when they've got multiple branches of logic and conditions
  • We're working on ensuring that services that scale up aren't making too many calls to the database and other APIs and costing us absorbent amount of funds. Much better to do it at a smaller scale.

We playtest with the larger team every Wednesday and are still finding plenty of things to address but overall it's feeling good and playable ...

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That’s not good! It sounds like a nasty bug that I don’t believe we’ve had many reports of, if at all. I’ll bring it up today internally. Apologies for the inconvenience

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Plenty of optimization work is still to come! Our main engine dev that works on optimization was busy last patch on multiplayer server-side optimization efforts but is mostly back on the client side of things now.

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It’s looking like the patch after next so we can implement the new form, all form updated models, rework their trees and abilities, and change/rebalance the passives. We also have plans to help those that want to stay in the forms without playing the mana puzzle game. A little more wait but we think it’ll be worth it for our Druid players.

We’re working through new bear and spriggan form model animations at the moment so a good amount of work will be done before the 0.8.4 patch cycle even starts.

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Originally posted by Puffelpuff

Yes. All classes will have the same amount of skills at release. At least thats the plan.

This is correct


21 Jun

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Originally posted by Nimyron

Is there a place to bring more feedback or report bugs ? Like is there a forum or something or is using reddit a good thing ?

Forum.lastepoch.com is preferred for reports!

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Originally posted by Rip_in_Peppa_Pig

While descriptions still need work id like to say you guys have done a great job with fixing them over the last year. The descriptions of skills and passives were really bad early last year and its clear that you guys have put in a ton of effort to improve them.

I’m really glad you’re feeling the difference. Still plenty of work to be done but we’ll get there!

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    JustinC on Forums - Thread - Direct

I’ve observed a noteworthy discrepancy between Disintegrate’s tooltip DPS and actual DPS, but not as significant as shown here, and haven’t yet found a way to reproduce a discrepancy of that magnitude.

Notably, Disintegrate’s tooltip is correctly not affected by critical strike chance, cast speed, or ailment chance. If you have an idea of what might be having an undue effect on its tooltip DPS, let us know! We’ll be looking into it.

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This is a known bug. Most commonly happening when you have leech because it leeches health over time.

Thanks for the report.

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Thanks for the feedback, I made a note of it.

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Take off your Gambler’s necklace, does your tooltip dps go down dramatically?