Last Epoch

Last Epoch Dev Tracker




13 Aug

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    Sarno on Forums - Thread - Direct

Anyone who has bought Last Epoch on Steam and played the game has linked their accounts; it is a requirement for playing the game. Occasionally folks register multiple accounts, however an individual purchse will only apply to a single account.


12 Aug

Comment
    Sarno on Forums - Thread - Direct

The account you use to post on our forum does not have a game license associated with it.

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0.7.9e was working correctly for two team members internally, where 0.7.9d was not, so this should have fixed it. Perhaps this has to do with the workaround posted earlier, but that’s just speculation on my part.

If a reinstall doesn’t work, posting your log file again would help. Thanks!

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    Mox on Forums - Thread - Direct

Great idea. Let me bring it up with the dev team and see if we can make it happen.

Post
    Sarno on Forums - Thread - Direct

Beta 0.7.9e Patch Notes

 

Skills

Warpath

  • Dark Nexus now causes you to gain 7 mana every 3 seconds (from reducing channel cost by 2).
  • Zweihander Reichweite increases area by 50% (from 35%) and requires 2 points in Reckless Combatant (from 3).
  • Reckless Combatant now increases melee damage while spinning rather than Warpath Hit damage.
  • Nodes that previously had the condition “while not using a shield” now have the condition “while using a two handed weapon”.

 

Bug Fixes

  • Fixed a bug preventing the Frost Clan chief from spawning in Wengari Battleground.
  • Fixed a bug causing game audio to not play and gameplay errors on macOS.
  • Fixed a regression affecting the game’s ability to recover data after a crash.
  • Fixed a bug where portalling out of Echo of a World and then return...
Read more
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Sorry about that! Could you please upload your log file so we can look into this? Since you’ve restarted the game, the information will be in the Player-prev file. Thanks!

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That mana buff is not insignificant either. It’s something that we will look at for sure.

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It is increased, not more.

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There was a bug created in 0.7.9 which made it so that you can only get on the ladder if the event is triggered with the panel open. The next hotfix has a fix for this bug and will work without ever opening the ladder window.

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I haven’t been able to reproduce this issue on 0.7.9 yet. Is this happening in every Monolith zone for you, or only some? Are you using Teleport or Transplant? Thanks.

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The bridge is working as intended. You specifically need to complete the branch of the level 75 timeline that unlocks the level 90 timeline to activate it.

We’ve seen a few reports of the Blessings bug but it doesn’t happen consistently. Could you please upload your log file so we can take a look? Was there anything unusual about how you selected the blessing? Has it happened multiple times?

Restarting the game will make the blessing tooltip go away.

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Apologies for the confusion-- that NPC is working as intended.

The NPC doesn’t grant you a new quest, instead they complete the previous objective (speak with the outcast prisoner in Welryn) and grant you a new objective, which is to travel to the Risen Lake. Following the quest pulse in Imperial Welryn will lead you to the Risen Lake.

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I’ve confirmed this internally and we’ll look into it. Thanks!

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We’ll look at this for a future patch. Thanks!

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You can’t directly upload images to the forum due to storage space concerns, but you can embed images from any image host you like. I recommend imgur.com (doesn’t require an account).

Thanks for the log file! I would recommend restarting the game and talking to the NPC again if you haven’t tried that already.

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Fixed for a future patch. Thanks!

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The node is working as intended - the description is incorrect. I’ve fixed this for a future patch. Thanks!

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I’ve combined the two threads about this node for clarity.

I’ve fixed the tooltip for the node internally for a future patch.

I took a look at the node and found that it doesn’t work with only one point invested, but with multiple points invested the node works as you described - lasting for the full duration of Dread Shade. We’ll look into it.

Thanks for the report!