Thanks, I’ve made a note of this.
Thanks, I’ve made a note of this.
I’ve just tried this and the totems targeted the enemy after it revived. Do you know what kind of enemy it was?
In addition, a screenshot of your Thorn Totem tree would be helpful, as well as a log file of when this happened, if possible.
Thanks, this is a bug. We’ll look into it.
Thanks, I’ve confirmed this and we’ll work on a fix.
I’ve just tried this on Ubuntu 20.04 and did not have any issues-- my graphics settings correctly updated while ingame, without having to restart.
Are you running the game natively on Linux? If so, please upload your system information and a ...
Read moreThanks, I’ve confirmed this and we’ll look into it.
I believe this is working as intended. Generally, modifiers on a skill tree only apply to that specific skill, unless stated otherwise. However, I do see how the interaction is unintuitive, so perhaps it could be improved in the future.
I believe Great Vine’s interaction with Bine is intended-- you’re replacing all the vines with a single one, so you just don’t take Bine. Potentially it could grant an additional damage bonus instead or something, but I think we’re happy with it for now.
I also think that it’s intended for Vines from other sources to not be affected by Great Vine, as they’re outside of Spriggan Form’s skill tree. Those modifiers generally only apply to the skill tree they’re on, and we state if that’s not the case (i.e. converting Fire Aura’s element).
For the record, I consider the creation of a new thread on the same subject as a previous, moved thread in the section where the original thread had been posted an attempt at circumventing moderation. I strongly suggest you do not attempt that a second time.
2 posts were merged into an existing topic: 1 shotted by mob off screen
Thanks, currently the node is just reducing the Initial Cost, where it should be reducing both the initial cost and channel cost. We’ll fix this for a future update.
The skeletons aren’t sure whether you’ll defeat the Immortal Empire, so they’re hedging their bets and joining both sides.
Last month we posted about our plan to replace the skeleton models used in Last Epoch. In that post we shared some of the concept art we had created for these new skeletons, and since then our Art Team have been working hard to bring them to life undeath.
These new skeletons aren’t finished just yet - we’re still discussing some of the finer points that goes into making models for our game, such as making adjustments to the palette for greater contrast between different materials (par...
Read moreThanks, I’ve confirmed this and made a note of it internally.
It seems like the visual effect for Ground Slam is the problem here, it’s bigger than the area the skill hits. I’m not sure if the visual is too big or the hit area is too small. We’ll look into this, thanks!
Thanks, I’ve confirmed this and we’ll look into it.
I’ve noticed this as well and believe this is a bug. It’s being tracked internally, just a developer hasn’t looked at it yet. Thanks!
Unfortunately I haven’t been able to reproduce this issue. What character/build were you playing? Is this log file from the first or second time this happened, and did you fully close the game after it happened or did you just leave to character select?
If you run into this issue again it’d be helpful to get another log file. Thanks!