Last Epoch

Last Epoch Dev Tracker




08 May


07 May

Post
    Sarno on Forums - Thread - Direct

In our upcoming update, Patch 0.7.8, we’ll be introducing a variety of critters to the game to help the world of Eterra feel alive. We’ve been very very sneaky and very very quiet to get a few sightings of them. Be careful! Bad things happen if you accidentally step on one. :anguished:

 

https://i.imgur.com/7BXgJ3F.mp4

If you stay very still, you might catch a glimpse of one.

 

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Comment

Haha took me a second but that's pretty funny

Comment

Originally posted by J0k3r77

Looks so good. I always play casters. I love what you guys have done with the mage class. So excited for the future of this game!

❤️

Post
    Sarno on Forums - Thread - Direct

We previously announced that we recruited an Animations Lead. Patch 0.7.8 will feature some updated animations for the Mage, and today we’ve prepared some examples to show you!

This post is about animations (e.g. the Mage ‘pulling’), not skill effects (e.g. the actual meteor). However, as animations are seen in the context of skill effects, the previews show both. Where the skill effect occurs close to the character, we zoomed in to better show the animation.

The effect of Ice Barrage was cut for brevity.

 
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06 May

Comment

Originally posted by mrclark3

The models look wonderful! Is there a side-by-side to really show off the difference?

Heyo!

The new models aren't quite ready for that just yet. :)

Comment

You’re welcome, you’ll be able to turn them back on next patch and it will stay smooth.

Comment
    Sarno on Forums - Thread - Direct

Most of them are done by Sergey.

I’m a huge fan of his work! I’ll pass on your kind comments to him tomorrow. :smile:


05 May

Comment
    Sarno on Forums - Thread - Direct

I just did what was asked of me. It isn’t my fault! :cry:

Comment
    Sarno on Forums - Thread - Direct

We’re replacing the skeletons used in Last Epoch!

The skeletons our Art Team are working on will not just look better than the dated models we currently use, they will also perform better due to having lower poly counts.

We’re creating new models for both summoned minions and enemies, so this will bring performance improvements when large numbers of skeletons are on the screen, regardless of whether they’re your army or the sinister forces of the Immortal Empire.

 

Concept Art

Skeleton Archer.jpg6165×2524 1.43 MB

Skeletal Archers

 

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Hi @Sanctuarys_Reaper we’ve got the problem tracked down and it should be fixed for next patch. It actually probably is taking inputs but is just really shy about it. The visuals get stuck faded out and won’t fade back in. Restarting the client, while annoying, should fix it, at least temporarily.

Comment

Hi WhoopinOnYou, I’m sorry to hear you’re having this problem. We have a few updates for this area that should help with this issue next patch. It’s a really tough nut to crack but we’re optimistic. If this crash is consistent, can you bring up your memory usage on screen while you play to see if it’s capping out while playing. I also noticed that you’re installing it on your D drive, is that an SSD? We’ve had some issues with people who are playing on a platter drive. (long shot though)

Comment

@W4rM4ch1ne can you try turning damage numbers off and see if it helps? We just found a bunch of frames laying around in that system with large numbers of mobs.

It will be fixed in the next patch if this is the issue.