Last Epoch

Last Epoch Dev Tracker




20 Apr

Comment

Originally posted by Sigmored

My thoughts are with you in this difficult time.

Thanks! I'm doing as well as can be expected.

Comment

Originally posted by Saergaras

Sorry for your loss. Thank you for your work on this amazing game in those troubled times... Peace my friend.

Thank you for your kindness.

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Originally posted by Kraven_Lupei

Jeez, I hope you're doin' ok mate... Sorry to hear it.

Wild state of the world right now...

Thanks for the sympathy, it means a lot.

Comment

Originally posted by idodmg1337

Sorry to hear that man :(

Appreciate it. :)

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Originally posted by elyseekee

I’m so sorry for your loss and please take care of them close ones! Thank you for all the hard work and keeping us informed. 😢

That's very kind, thank you.

Comment

Originally posted by Magic2424

I am so sorry to hear that Sarno, family should always come first so don't take my meme as anything serious, it's just a meme

Post
    Sarno on Forums - Thread - Direct

Hey Travelers!

We’ve created some splash art of Lagon to celebrate him making a splash in Patch 0.7.8.

Will you pledge your allegiance to Eterra’s servant by using it as your wallpaper? We’ve made it available in 4k, 1440p ultrawide, 1440p, 1080p ultrawide and 1080p. Links below!

Lagon10801920×1080 3.33 MB

Resolution Download
4k ...
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Comment

Heya!

Apologies for being quieter than usual; I recently lost a family member to COVID-19 and took a week off work.

We're working hard on Patch 0.7.8 and we look forward to teasing sharing more about the patch in the near future. 😀

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    Mox on Forums - Thread - Direct

A true summoner. We’ll tidy this up, Kerrin. :slight_smile:


19 Apr

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Currently the plan is to have about 25 to 30 nodes per skill tree. Some trees are significantly under this number. Those ones will get more nodes. We find that’s generally the sweet spot where we can get a tree to not have too many dud nodes and still have interesting choices that pull you in multiple directions while still being digestible. We tried making a tree with 42 nodes (summon skeleton), it didn’t work out too well and we split it in to two trees that each are much better I think.

Comment

Lots of interesting stuff in this post. You hit the nail on the head that it’s combination of a couple things. Partially being that these zones are indeed all designed for gameplay first. If our Enemy Encounter team wants room for a mini boss or large group of enemies, I build around that first and try to make it work. But it is also that it’s all very WIP. I love going back through older zones and giving it another layer of detail, better lighting, and density of objects to make it look more ‘lived in.’ It just takes time.

That said, this post did do a good job in serving as some inspiration. It gives me a couple ideas for how I could make some quick wins to our Level Design to make it feel a little more dynamic and possibly more ‘lived in.’ The entering buildings idea is of course right on the money. And the fun thing is, we’re hoping to create some tech that allows us to nest ‘smaller zones’ within the actual levels that instantly load, so that would be a great opportunity...

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    Mox on Forums - Thread - Direct

Hey all, just want to say this we’re very in tune with this idea and we will not be afraid to drastically alter gold drop rates and sale prices closer to release, especially once we have most systems in place that will affect and relate to the economy. We’re fans of keeping numbers low so I could see us going in this direction. The largest concern is dropping enough that you feel a sense of progress from the delta in drop amounts when going through the game but the current implementation leaves plenty of room for reductions. Good topic!

Comment
    Mox on Forums - Thread - Direct

Cool idea. Definitely see the merits :+1:t3: I’ll bring this thread up in a design meeting

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    Mox on Forums - Thread - Direct

Hey all, we’re updating all playable characters animations. Currently reworking mage animations and they’re coming along extremely well with the addition of our new lead animator. Hoping we can wrap up the changes before 0.7.8 so we can get them in your hands and show you the new level of quality we’re aiming for for all classes

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    Mox on Forums - Thread - Direct

Definitely had been talked about but comes with some issues including starting a new character with your friends in multiplayer, early game imbalance, issues for future race content, probably some others I’m forgetting at the moment. It’s a really cool idea and maybe we’ll figure out a way that it makes sense for a future class. I loved that aspect of Chrono Trigger and their obtained party members :slight_smile:

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    Mox on Forums - Thread - Direct

Haha sorry guys - that placement is on me :wink: repositioned internally and will be updated for next patch

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    Mox on Forums - Thread - Direct

Hey guys. We need to give you an update on multiplayer soon but the short version is it’s progressing and still on pace for phase 3. I wish we could push it even faster because we are incredibly excited for it but there’s a bit more to progress on.

Welcome to the community @Wanderlust o/

Comment
    Mox on Forums - Thread - Direct

Hey all, we agree the character selection could use a little love and have been talking internally about what that may look like. Characters on the select screen reflecting your gear will make an appearance at multiplayer release or near then because the system update to allow that is tied together with those systems. :slight_smile: