Last Epoch

Last Epoch Dev Tracker




22 Apr

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    Sarno on Forums - Thread - Direct

Howdy!

So, in Last Epoch at release, we’ll have online-only, server-side characters and offline-only, locally stored characters. For the sake of simplicity, it’s fairly likely we’ll use separate clients to access these - i.e. installing the game would include both le_online.exe and le_offline.exe.

The use of third-party software to modify how the online client works will not be supported - or allowed. Doing so may result in action being taken against your account.

For offline characters, we will be happy for people to install and use mods as they wish. Our current focus is on finishing the game and having the best release possible. After the game has been officially launched we’ll explore ways of supporting mods. A lot of us have really enjoyed using mods when playing other games, but it’s difficult to prioritize spending time on supporting mods over other work - such as improving and expanding the core game.

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I’ve tested this internally and the node is generally working.

However, if the amount of health you heal is greater than the amount of health you have missing, it won’t work. (i.e. if Healing Hand would heal for 100 health and you only have 50 health missing, it won’t work).

We’ll look into this, thanks.

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Thanks, it turns out the value was changed to 80% less a while ago but the tooltip was never changed. I’ll update the tooltip.

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Sorry about the graphical issues-- we haven’t been having the worst issues internally so it’s difficult for us to solve. We will continue working on it.

Are you referring to the delay between casting Ice Thorns and when the projectiles shoot out? I see that you have the Thorn Shield node, which causes Ice Thorns to make a shield for 1 second, and then fire the projectiles. So, this is working as intended.

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From the node’s wording, it should be affected by increased healing effectiveness. I’ll note down to either have that fixed or to change the wording. Thanks!

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This is true, but the bug reported here is different.

Thanks for the report, this should be a simple fix.

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Grasp of the Damned is working as intended for me, I was able to affect more than 3 enemies. Are you certain you have enough enemies within Drain Life’s Area of Effect? If so, please post a screenshot of your skill tree.

Blood Pact is indeed not affected by reduced health drain, which is a bug.

Thanks for the report!

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Thanks for the report! This should be an easy fix.

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#1 and #4 are known. #2 and #3 are due to a technical limitation, and won’t happen in the future.

For #5 and #6, I’ll need some more information. Which town zone are you referring to? And screenshots of where you can get through walls (or a video ideally) would be very helpful.

For #7, could you restart the game, equip Holy Aura, activate it, then post your log fil...

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There was a previous thread on this node, so I have tested this interaction recently. The Aegis node specifies on the tooltip that you cannot ricochet off of yourself, and it’s working correctly. This means you also won’t be getting the benefits from Faithguard.

Sentinel has a lot of ways to get armor, so you’re likely getting it from somewhere else.

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There’s a bug where the quest tracker won’t properly update if you have it minimized while completing objectives or turning quests in. If you restart the game it should be fixed, and we’ll work on a solution to this problem.

Thanks!

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Those are actually a crack in the ground and a blood splatter, not a poison effect. There’s a graphical bug that’s making them look that way though, so thanks for the report.

Could you upload your log file if you see these again?

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If you restart the game you should be able to get past this, sorry about that!

We’ve added failsafes for this in the past, so some more detail from you would be great. Do you have the Desynchronous Charge node on Shield Rush, which teleports you backwards? The wall is supposed to come up after you move past it, so this could be caused by going backwards after you activate the wall.


21 Apr

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As Llama8 said, the node is currently looking at actual HP values rather than which ally is at the lowest percentage. We’ll change this in a future update. Thanks!

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Having the scene distinction is really helpful. Oldar, are you seeing the problem in the same situations too?

Could you also post rough system specs?

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Hi there, welcome to Epoch. I’m sorry it’s not performing that well for you. The integrated graphics is probably causing the bottle neck. Can you post slightly more detailed system specs? What exact cpu is it? What’s your ram like? Is it a laptop?

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There seems to be two different issues here.

Firstly, the Steam and Standalone clients handle login differently. Steam does not require you to enter your password on subsequent sessions as it was simple to do. I believe we’d like to have similar functionality for the Standalone but have not developed it yet.

Secondly, if Tintillo is on the Steam version and has to manually log in each time, there may be a bug in the Linux client or credentials that are improperly saved. You can post in the technical support forum, or contact support. Make sure to include your ...

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    Sarno on Forums - Thread - Direct

Thanks for supporting us!

I’ve fixed this for you now.

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Originally posted by JerleGamer

My thoughts are with you, Sarno :(

Thanks Jerle!


20 Apr

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Ahh ok, makes sense. Thanks for the follow up regarless.