Oh. Well, that isn’t supposed to happen We’ll look into it.
Oh. Well, that isn’t supposed to happen We’ll look into it.
Thanks, I agree that support items shouldn’t apply to Runes of Shattering and we’ll look into implementing a special case for that.
Thanks, this is a known issue that we haven’t gotten to yet.
We likely won’t change Summon Wolf to summon multiple wolves at the same time for the reason you mentioned. If a player already has another Companion out, it would either summon 1 less than their maximum Companions, or replace the current Companion, and I could see either of those being confusing.
Could you post your Swipe skill tree and equipment? I’ve just tested this and was able to use Basic Attack while Swipe is off cooldown, even if I clicked the ability button again.
Could you post your Shield Rush tree?
If I go straight to Mana Memory on a fresh tree, Shield Rush’s cooldown is set to 10 seconds. When I finish the charge, my mana is restored to what it was, not 100%. I do see the additional charge which may not be intended, or the tooltip is wrong. I’ll check.
I think Rush of Sacrifice is intended to additionally cost health, so that’s just a tooltip issue. I do see the issue where mana is sometimes not restored, but it’s never restored to 100% for me.
The expected behavior is that Envenom won’t show on the character sheet. Envenom specifies melee attacks, but the character sheet displays your global poison chance (not specific to any particular tag or skill). We do recognize that it’s helpful to see all of the effects on your character in one place, and that’s something we want to improve.
Circle of Life should show on the sheet, I’ll look into it.
Thanks, it seems like the cooldown wasn’t included by mistake when we updated the formatting for tooltips.
Thanks for the report-- I’ll look into this. If it happens again can you please post your log file?
Thanks!
Heyo,
Last Epoch started off in the form of free pre-alpha demos we made available, beginning in late 2017. We continued to work on updates and in 2018 brought Last Epoch to KickStarter.
Back in the day, progression was definitely expedited so that people who don’t play for long could experience (and provide feedback on) as much as possible. Since Last Epoch entered the alpha stage of development in August 2018, we’ve been gradually iterating on things to bring them closer to how they will be at release. This is very muc...
Read moreThanks for the kind words!
We have more on the way.
There should at least be a buff icon, I agree. I don’t think a visual is planned, but I agree that the name “Abyssal Form” makes it seem like there should be, so it may make the most sense to rename the effect.
Hey there!
We’d be happy to help you out with this.
If you’d like to troubleshoot this, please post The Launcher’s Log Files so we can look into this. It should be possible to attach them to a forum post using the button.
If you’d prefer to avoid using the...
Read moreSorry, can I ask for some clarification? Is cloud save enabled on the stand alone client and will it be a feature on Steam when the game launches? I got the game on Steam two days ago (loving it by the way), but I was beyond disappointed when I logged to my desktop to see.. nothing.. thanks for your time!
Hey there!
Thanks for supporting us, and I'm sorry to hear about your disappointing experience.
To clarify, currently neither client offers this functionality.
Our long-term goal is to continue to have multiple game clients available for people to choose between, and for those clients to enjoy feature parity wherever possible. In context of Cloud Save, that will probably mean us creating our own proprietary solution at some point, and ensuring that it works for all clients across all supported Operating Systems.
With that in mind, we have a choice to make in the short-term. Adopting support for the Steam Cloud using Valve's API would be less work, and so it would be quicker and easier to do. However it would also mean that the standalone client doesn't have this feature, and so anyone wanting to avail of it who uses that client would need to ...
Read moreThanks, you’re right that it isn’t currently using Ice Thorns’ skill tree. I’ll mention the other points to the team as well.
Thanks for the post!
The size issue only happens when you take increased size nodes on the skill tree, we’ll look into it.
Baby Scorpions count as minions, not companions, so they can’t be revived. They also technically count as minions of your Scorpion which means they don’t get the damage/size buff from Eterra’s Blessing, but I’ll see if this is possible to change.
Both of these bugs were fixed in 0.7.6-- can you make sure you’re updated? Steam should update automatically, but if you’re using the Standalone make sure to start the game using launcher.exe. Running the game directly currently skips the update process. Thanks!
I’ve tested these nodes now. I found that Sequel of Decay is stacking, but it’s actually reducing the damage they take by mistake. Abyssal Form is working (I looked at my character sheet), though you have to get the final blow with Abyssal Echoes. If they die from damage over time or otherwise it won’t count.
Thanks for the report!
Thanks, it seems like Bleeding Heart doesn’t work with any spells that are also Instant Cast. We’ll look into this.
Thanks for the report-- I’ve reproduced this issue and found that only using instant cast skills makes an incorrect echo. If you’ve noticed otherwise some more details would be appreciated!
I’ve tried the node and haven’t seen this issue. If you can make it happen again, can you please post your log file and some screenshots of your skill trees? Thanks!