Hey! Thanks for the report.
I’m not seeing this behaviour currently, and I’m seeing the correct stat in the code. Do you have an image/video of this behaviour with the nodes allocated being visible?
Hey! Thanks for the report.
I’m not seeing this behaviour currently, and I’m seeing the correct stat in the code. Do you have an image/video of this behaviour with the nodes allocated being visible?
Hi guys, we do have renaming stash tabs planned. I don’t have a release time for this one but its something that we bring up internally from time to time and all agree we need to implement. We will also be implementing a way to increase the number of stash tabs you can have - likely via a gold cost.
Just wanted to pop in and say the dev team has read this and agrees with the vast majority of it and are discussing others. Many of these are already being worked on and its just a matter of our small team prioritizing what is worked on first.
Thank you for your feedback, we love these types of posts and the discussion that follows.
Thanks for the feedback, specifically on the visuals. I actually adjusted the vfx to be less bright just a couple days ago (right after the patch launched). I’ll take another look and see if there’s anything else I can do to it.
Hi Dekela,
We’d be happy to look into this, but we really do need more information to be able to do so.
Could you please post your system information, and a log file created while additional input peripherals are plugged in? Between us supporting Windows, Linux, and Mac as well as there being so many different types of input peripheral available, the more we can narrow things down, the easier it is for us to make further improvements.
Read moreSkills that deal damage over time, such as Maelstrom, do not count as hits. A hit deals all the damage at once, whereas damage over time repeatedly deals damage.
Flurry Strikes is working as intended there because while you’re issuing the command, your Sabertooth is the one attacking, not you.
Thanks!
Hey!
I just attempted reproducing this internally in a number of ways, but cannot seem to.
Do you have an image of the idol? And/or an image of the exact idol successfully in your idol inventory on the acolyte?
Also, did you get this drop before or after a hotfix?
We’ll keep investigating.
I’m really very sorry, however it does appear that these items have been lost somehow, and we don’t presently have the ability to restore them. I hope this doesn’t prevent you from enjoying the patch. I know how frustrating this is, and we’re trying to prevent it from happening again.
Did you happen to be using bees as well? I think it may be related to them, as I’ve only seen this kind of movement issue this patch with bees.
This will be fixed in 0.7.6c. Thanks for the report!
A fix for this will be included in 0.7.6c. Thanks!
Hey there!
I'm glad to hear you've been enjoying Last Epoch. :D
The Rogue class isn't available just yet. We have posted an Early Access Forecast to help loosely convey the order in which various parts of the game not yet implemented will be added. We're currently in Phase 2, and the Rogue is slotted into Phase 3.
Thanks, I’ve reproduced this issue internally and we’ll look into it.
Thanks, I’ve confirmed the Aspect of the Shark bug. I haven’t encountered any of my kills proccing the Wolf’s Howl, so make sure your Wolf isn’t killing anything itself.
Hiya,
This is something we're presently looking into.
It would require certain changes to save data for us to be able to utilize the Steam Cloud API for this, and it would also mean either adopting an alternative for those using the standalone client - which is a large portion of our playerbase - or else not offering cloud save functionality for those users at all. We don't have anything to announce regarding this just yet.
If the helmet granted you additional health, your % of protection would go down. If you hover over your protections in the character sheet, there’s an explanation for how protections scale.
We’ve found a fix for this issue and it will be included in 0.7.6c. Sorry about this!
If you ever lose an item it’s very useful for us to see your log file. I’m not aware of any saving bug so I can’t give any advice unfortunately.
If your belt used to have the glancing blow affixes that were removed in 0.7.6, they might appear to have less affixes than they should.