Last Epoch

Last Epoch Dev Tracker




05 Feb

Comment
    stanzwar on Forums - Thread - Direct

Hey! Thanks for the report.

I’m not seeing this behaviour currently, and I’m seeing the correct stat in the code. Do you have an image/video of this behaviour with the nodes allocated being visible?


04 Feb

Comment
    Mox on Forums - Thread - Direct

Hi guys, we do have renaming stash tabs planned. I don’t have a release time for this one but its something that we bring up internally from time to time and all agree we need to implement. We will also be implementing a way to increase the number of stash tabs you can have - likely via a gold cost.

Comment
    Mox on Forums - Thread - Direct

Just wanted to pop in and say the dev team has read this and agrees with the vast majority of it and are discussing others. Many of these are already being worked on and its just a matter of our small team prioritizing what is worked on first.

Thank you for your feedback, we love these types of posts and the discussion that follows.

Comment
    sarth on Forums - Thread - Direct

Thanks for the feedback, specifically on the visuals. I actually adjusted the vfx to be less bright just a couple days ago (right after the patch launched). I’ll take another look and see if there’s anything else I can do to it.

Comment
    Sarno on Forums - Thread - Direct

Hi Dekela,

We’d be happy to look into this, but we really do need more information to be able to do so.

Could you please post your system information, and a log file created while additional input peripherals are plugged in? Between us supporting Windows, Linux, and Mac as well as there being so many different types of input peripheral available, the more we can narrow things down, the easier it is for us to make further improvements. :slightly_smiling_face:

Read more

03 Feb

Comment

Skills that deal damage over time, such as Maelstrom, do not count as hits. A hit deals all the damage at once, whereas damage over time repeatedly deals damage.

Flurry Strikes is working as intended there because while you’re issuing the command, your Sabertooth is the one attacking, not you.

Thanks!

Comment
    stanzwar on Forums - Thread - Direct

Hey!

I just attempted reproducing this internally in a number of ways, but cannot seem to.

Do you have an image of the idol? And/or an image of the exact idol successfully in your idol inventory on the acolyte?

Also, did you get this drop before or after a hotfix?

We’ll keep investigating.

Post

Idols

  • Made generic idol affixes much rarer on class specific idols. Having generic affixes is important so players don’t get unlucky and have no idols that benefit them, but they were too common compared to class specific affixes.
  • Rebalanced many idol affixes
    • Many class specific affixes have been buffed.
    • Class specific leech affixes have been nerfed.
    • Less damage taken affixes have been nerfed (and no longer actually granted reduced damage taken).
    • Generic health and protection suffixes have been nerfed.
  • Fixed an oversight where shared damage affixes (e.g. increased lightning damage + increased minion lightning damage) did not roll on class specific idols.
  • Fixed an oversight where Adorned Immortal Idols could have a ward retention prefix and a ward retention suffix.
  • Fixed the descriptions of a lot of idol affixes (including cases of “increased increased”).
  • Fixed cases where idol...
Read more
Comment
    Sarno on Forums - Thread - Direct

I’m really very sorry, however it does appear that these items have been lost somehow, and we don’t presently have the ability to restore them. I hope this doesn’t prevent you from enjoying the patch. I know how frustrating this is, and we’re trying to prevent it from happening again.

Comment

Did you happen to be using bees as well? I think it may be related to them, as I’ve only seen this kind of movement issue this patch with bees.

Comment

This will be fixed in 0.7.6c. Thanks for the report!

Comment

A fix for this will be included in 0.7.6c. Thanks!


02 Feb

Comment

Hey there!

I'm glad to hear you've been enjoying Last Epoch. :D

The Rogue class isn't available just yet. We have posted an Early Access Forecast to help loosely convey the order in which various parts of the game not yet implemented will be added. We're currently in Phase 2, and the Rogue is slotted into Phase 3.

Comment

Thanks, I’ve reproduced this issue internally and we’ll look into it.

Comment

Thanks, I’ve confirmed the Aspect of the Shark bug. I haven’t encountered any of my kills proccing the Wolf’s Howl, so make sure your Wolf isn’t killing anything itself.

Comment

Hiya,

This is something we're presently looking into.

It would require certain changes to save data for us to be able to utilize the Steam Cloud API for this, and it would also mean either adopting an alternative for those using the standalone client - which is a large portion of our playerbase - or else not offering cloud save functionality for those users at all. We don't have anything to announce regarding this just yet.

Comment

If the helmet granted you additional health, your % of protection would go down. If you hover over your protections in the character sheet, there’s an explanation for how protections scale.

Comment

We’ve found a fix for this issue and it will be included in 0.7.6c. Sorry about this!

Comment

Sorry about this! I haven’t heard of anyone having this problem, and it didn’t happen when I tried just now. Does this happen with a skill tree open, or just the list of skills?

Can you please try to make the crash happen again, then post your log file? Your ...

Read more
Comment

If you ever lose an item it’s very useful for us to see your log file. I’m not aware of any saving bug so I can’t give any advice unfortunately.

If your belt used to have the glancing blow affixes that were removed in 0.7.6, they might appear to have less affixes than they should.