Hola,
No podemos discutir las compras en nuestro foro.
Póngase en contacto con nosotros desde aquí y estaremos encantados de investigarlo.
Hola,
No podemos discutir las compras en nuestro foro.
Póngase en contacto con nosotros desde aquí y estaremos encantados de investigarlo.
You’re spot on, it had a spell tag rather than a melee tag. Thanks for the report!
I’ve tried to reproduce this issue but I have been unable to. Could you post a screenshot of your Summon Skeletons tree and passives? You can’t upload images directly to the forum but linking to a site like imgur.com works. Any more details you have on what you were doing before the issue starts would be helpful as well.
Thanks!
I tested the node and it’s working correctly. Crimson Gluttony adds increased health regen, so you’ll need to have some added health regen for its effects to be very noticeable. Also, minion stat buffs won’t apply to minions that were summoned before the buff existed.
Thanks for the report-- I’ve found the issue. This issue needs to be fixed on a case-by-case basis, but not all sources are behaving this way. For example, the Sigils of Hope node “Invigorate” is working.
I’ll make a pass to fix this but if you could list the names (and trees) of the other nodes you have I’ll make sure they get fixed. Thanks!
Thanks for the report, I’ve confirmed this internally. We will look into it in the future and correct the inconsistency.
Hi everyone,
We’ve heard occasional reports of this bug, but I believe we haven’t been able to reproduce it consistently enough to find the root cause.
If it happens again, your log file and some additional info would be handy. Was the skill that reset the last one you specialized in? Was it the last one you put a point in? Did you level up (character level) after investing a point? Have you refunded any points? Etc.
Thanks!
Thanks, I can confirm that some enemies have the stun visual placed incorrectly. I’ve made a note to take a pass over existing enemies in the future, but it won’t be ready for 0.7.6.
Thanks, this will be fixed for 0.7.6.
Thanks for the report. Ice Ward is planned to be replaced long term so I don’t think this will be fixed before then, but I appreciate you taking the time to mention it.
Sorry for the confusion-- we replied stating it was fixed after 0.7.5d was released, so that means it will be fixed for the next patch (0.7.6). Thanks!
Thanks, I’ve reproduced this issue internally, as well as the one you linked.
Thanks, I’ve reproduced this internally. I’ve found the bug to be caused by having a number of minions (not companions) equal to your number of maximum companions.
Thanks for your post; I’ve been investigating this.
Before I say anything else I do need to be clear that we do not support running non-Linux clients on Linux. We only support running Last Epoch’s Linux client - and, technically, only on Ubuntu at that - and so Glorious Eggroll’s patches of Valve’s Proton patches of WINE on an unsupported distro do fall outside of the scope of the support we provide.
One of the first things I did after reading your post was switch from one of our internal test branches on Steam back to the latest publicly available release, and then run it on Kubuntu;
https://forum.lastepochgame.com/uploads/default/original/2X/4/4414408427aebdf77587f49c74112cdc9a708650.mp4As we can see ...
Read moreHey there!
Increasing the difficulty of the campaign is definitely on our to-do list.
Unfortunately the Warder passive is currently bugged. I’ve reproduced the issue and noted it internally but can’t offer an estimate for a fix right now. Thanks for the report!
No worries.
As an aside, you’re welcome to tag us in forum posts if you’d like to. We ask that folks don’t ping us on Discord because we heavily use a Discord server ourselves - and so anytime we get pinged on Discord, it could be our boss with something urgent. This often leads to us dropping what we’re working on only to find someone on the community Discord was asking us whether Bleed stacks (and they’ve already gotten a response from the community). Being tagged in forum posts isn’t as disruptive, as it’s easier for us to manage those notifications.
We aren’t ready to say for sure just yet.
The next phase of our Early Access Forecast includes new classes, so a portion of the time we spend on skills and specialisation trees isn’t reflected in patches we release. On top of that, the combination of Christmas, the new year, and PAX South meant sticking to our regular release cadence left us with less time than usual to work on skills.
Patch 0.7.6 focuses heavily on improving what’s available, and that’s true of our work on skills. We’ve spent a lot of time adjusting sk...
Read more(No s for ‘guessing’ something in the Patch Preview thread. )