Thanks! We didn’t update this when we adjusted Sigils. It’ll be reflected accurately in the next patch.
Thanks! We didn’t update this when we adjusted Sigils. It’ll be reflected accurately in the next patch.
Thanks! Fixed for next patch.
Thanks! Fixed for the next patch.
Sorry to hear this!
Could you please either upload your system information as an attachment to a forum post, or use the Contact Us link on that support article to send it to us directly?
Thanks for the discussion!
I just wanted to pop in and say that, in Patch 0.7.6, we will be both slightly increasing monster density in the Monolith of Fate as well as having the Monolith of Fate no longer offer modifiers which are already in effect. Additionally, new modifiers will be getting introduced.
I’ll speak with the team about both a (potentially very rare) monster density-related modifier, as well as having periodic increases to monster density built into the Monolith of Fate itself.
This will be resolved in 0.7.6. Thanks for the report!
I’m not seeing that much of an effect but we’ll take a look. Thanks!
Invigorate grants increased healing effectiveness, which increases how much health is granted by your healing skills (such as Eterra’s Blessing on the Primalist). It doesn’t affect how much health regen you have.
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I tested Sigils of Hope and I received 25% increased health regen for each Sigil I had active, so this is working as intended as far as I can see.
Thanks for the report-- I’ve tested this internally and found that it is actually partially working. The vfx is a bit hard to see, but I saw allies get healed by this effect. The size and damage increase isn’t working, however.
Thanks-- Frozen Ire is a known issue internally and we’ll put out a fix when we can.
Thanks for bringing this to our attention!
This should now be fixed, though you may need to restart your game client.
Thanks for supporting us!
Could you please go to this support article, and then click on Contact Us to send us the file?
Thank you for the fast reply! Can I assume that once phase 3 is up we are going to have chars from different devices “migrated” and merged online?
Regards
It will never be possible to bring previously offline characters online.
One of the major benefits of server-side online-only characters is the ramifications for cheating.
Hey there,
Currently characters are stored locally, with server-side online-only characters pencilled in under Phase 3 of our Early Access Forecast.
Sorry about this! Please post your log file if this happens again (or if you encounter any technical issues in future). Your system information wou...
Read moreThis sounds like it might be caused by a controller or joystick being plugged into your computer-- I have heard similar reports in the past. Try unplugging any you have connected.
If this turns out to be the issue, I’ll see if we can look at that system again to avoid this kind of problem.
This will be fixed in 0.7.6. Thanks!
We’re working on implementing Buy Back! This system is undergoing internal testing, and the expectation is that it will be included in our upcoming content patch, Patch 0.7.6.
So, let’s take a look at how this feature will work in Last Epoch!
Vendors will remember items you have recently sold, up to a maximum of 20 items. Items which are removed from this list through you continuing to sell additional items will be lost forever; buying back more recently sold items will not cause older ones to re-appear.
The Buy Back feature will persist across client restarts, and each of your characters will have their own list of up to 20 items. It will not be necessary to return to the specific vendor you originally sold the item to - and in addition to offering his usual services, Artem the Gambler will offer the Buy ...
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